RimWorld
Vanilla XCOM Magnetic Weapons
50 megjegyzés
Caldari Warrior 2024. ápr. 23., 11:46 
I love you 😭
flango  [készítő] 2024. ápr. 23., 4:36 
updated to 1.5
Caldari Warrior 2024. ápr. 14., 11:33 
soo umm 1.5? ..... please😖
flango  [készítő] 2023. nov. 9., 20:35 
probably some other mod causing that
Jackie Chen 2023. nov. 9., 20:30 
Sometimes I see the Gauss Rifle shooting out a beam of penetrating energy at the enemy. But then it fires one shot at a time. How does the mechanism work? Or is it a bug?
thisisa************32 2023. júl. 2., 4:58 
Ah alright, thank you!
flango  [készítő] 2023. júl. 1., 2:24 
forgot to fix the sidenote text. it's compatible
Lenin's Cat 2023. júl. 1., 1:01 
It's compatible
thisisa************32 2023. jún. 30., 20:54 
Excuse me, which CE mention is applicable? It says compatible at the top but then says it isn't in the sidenotes.
flango  [készítő] 2023. jún. 18., 20:54 
@Lurmey, didn't feel like it's worth making tiered melee.
Maybe someday i'll update it and add melee with special effects (like a chance to stun with arc blade)
Lurmey 2023. jún. 18., 12:21 
Would love to also see the Ranger's Arc Blade and Fusion Blade featured in this and the Plasma weapons mods.
flango  [készítő] 2023. márc. 27., 7:48 
Just noticed the CE patches, thanks Bill.
I haven't made any mag or plasma psy amps because i don't really know how to balance them around the Royalty dlc (never played it) and i was too lazy to make more textures.
Whenever i get back to making XCOM themed mods, i would add missing stuff from the old packs into the "reworked" version.
What's holding me back is that i have to make a lot of textures for the future mods and i'd have to make them in a vector graphics editor, but i just don't feel like learning the vector stuff.
lmk if there's some art person who's willing to contribute to making these mods.
Lenin's Cat 2023. márc. 26., 14:28 
CE is Compatible for almost all your mods (excluding the Chosen Weapons)

Also, are you going to add a Psy amp to your Plasma and Magnetic weapons?
xTRACKERx 2022. okt. 24., 8:08 
i really love xcom and i have to say: thank you! <3
brucethemoose 2022. okt. 23., 8:38 
OH. Right, I am an idiot, sorry :steamthumbsup:
flango  [készítő] 2022. okt. 23., 7:38 
i'm not using compoversized. it's EOW, but just the dll, not workshop mod dependency.
brucethemoose 2022. okt. 23., 6:51 
I should mention this has already happened to some older weapons mods that I, sadly, had to leave behind for 1.4 unless I want to make manual edits for them.
brucethemoose 2022. okt. 23., 6:49 
@flango Enable Oversized Weapons is a different mod, a "successor" to compoversized because it doesn't error out if the mod is not present, and its less laggy/eats less tps. compoversized slows the game down a good bit.


Also, if you leave Rimworld modding for whatever reason, and Rimworld updates, your compoversized could break the game for whoever is running these mods. This would not happen if you use Enable Oversized Weapons or VEF instead (as EOW wont error out even if its not present, and VEF will always be maintained because its so critical).
FresHPower 2022. okt. 22., 23:21 
it is updateded thank you
flango  [készítő] 2022. okt. 22., 23:13 
My mods already use Enable Oversized Weapons, just bundled within the mod.
1.3 and 1.4 versions of the mod have their respective versions of the dll for version compatibility sake.
And i see no reason why i should use VEF's comp.
brucethemoose 2022. okt. 22., 13:55 
Any chance you could swap out the bundled dll in your mods with a soft dependency on this mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2543371889

Or at least use VEF's compoversized .dll as a dependency?


As a rule of thumb, including the oversized weapon dll is bad practice because:

- It's laggier than Enable Oversized Weapons.
- It's *severely* more laggy if it isn't' kept up-to-date with VEF's compoversizedweapon dll.
- It tends to break when Rimworld updates

Hence, to be blunt, I avoid weapons mods that include it, as much as I love these Xcom guns/textures.
flango  [készítő] 2022. okt. 22., 11:55 
Updated to 1.4, should still be compatible with 1.3.
FresHPower 2022. okt. 22., 9:27 
we need update for 1.4 <3
Lurmey 2022. aug. 15., 16:12 
For the laser turrets Frying_Dutchman suggested, you could take a look at the code behind SoS2's ship turrets. Those use a set amount of stored power every time they fire.
flango  [készítő] 2022. aug. 10., 5:27 
Added Helix Rail-Cannon (Magnetic heavy autocannon)
ketty 2022. aug. 3., 19:47 
so happy to see someone finally do these properly :)

will patiently await a CE patch from either end. awesome work!!
flango  [készítő] 2022. júl. 21., 22:09 
Probably would be something like less damaging, but fast-firing alternative to charged weapons, with beams.
Laser turrets are possible, but idk about the power mechanic.
Frying_Dutchman 2022. júl. 21., 18:29 
If you do laser weaponry, will they actually use a solid beam? Also will they get an accuracy boost? Personally, I'd love laser based turrets that use a chunk of stored power each time they fire.
flango  [készítő] 2022. júl. 21., 14:37 
There will be EU/EW packs. Eventually.
After i finish the "almost done" projects, and when i'll have enough time for it.
Phant0m5 2022. júl. 21., 10:56 
AAAAaaaa Mag weapons are my favourite XCOM2 weapons! They just hit that sweet spot between "advanced weaponry" and "human-industrial aesthetic" you know?

Thank you!

Are you only doing XCOM2 content or will there be XCOM EU/EW packs eventually as well? Cause... lasers.
Lurmey 2022. júl. 20., 12:06 
Woo!
flango  [készítő] 2022. júl. 20., 1:14 
Fixed mag cannon description.
Also i'm back home, so expect more stuff coming out soon
jckrg 2022. júl. 17., 10:38 
quick heads up the mag cannon has the mag pistols description. love the mods btw .
Lurmey 2022. júl. 17., 5:09 
Also just checked and the mag rifle actually fires more like 3-1-2 than 3-2-1.. lol my memory is bad
Lurmey 2022. júl. 17., 3:03 
Just tested them, they both fire a five-round burst and the plasma is semi-auto as expected. It'd be awesome if the firing sequences matched the game more closely, even if the mag rifles just fired 6 rounds as normal instead of 5 since adding pauses is probably pretty difficult.

I also had the thought, against low-medium armour enemies and with a high-skill shooter, the mag rifle can actually put out double the damage of the plasma rifle. I think that's actually really good as it means there's some tactic in picking mag vs plasma for certain battles.
Lurmey 2022. júl. 17., 2:50 
I just had a thought from playing XCOM last night, as I haven't had a chance to test these yet. Do they have the same firing pattern as in-game? Like for instance does the assault rifle in the base pack fire an 8 round burst and the mag rifle in this one fire a broken-up 6-round burst? You know, how the mag rifle always fires 3 shots, pause, 2 shots, pause, last shot?

I'm not even sure if adding pauses in the firing sequence is possible in this game! xD
flango  [készítő] 2022. júl. 16., 22:42 
Adding modded weapons and from Enemy Unknown will be harder, because of how audio files are contained in .upk files. Whenever i figure out how to extract them, i will most certainly do a EU/EW pack.
jacksondaxhacker 2022. júl. 16., 22:33 
Can we please have the weapons from Enemy Unknown, I especially like the Laser weapons from that game.
Shaw 2022. júl. 16., 16:42 
Thanks for making this stuff.
MouseBoy 2022. júl. 16., 15:09 
I'm a little curious, after vanilla XCOM weapons and XCOM DLC weapons, and chimera squad weapons. Would you do some Modded XCOM Weapons in the future as well(including armor, races, etc)?
Lurmey 2022. júl. 16., 10:12 
Magnetic weapons out already?! My you are pushing these out with some haste! It's much appreciated but do take your time to iron out any bugs and polish. Try not to let us rush you! :)
ScaryRabbit 2022. júl. 16., 10:01 
Nice, thank you
flango  [készítő] 2022. júl. 16., 9:58 
Haven't tested this pack much, because i was in a hurry, so i apologize for any problems or lack of info.
flango  [készítő] 2022. júl. 16., 9:56 
Armors are planned, but it'll take a long time to make.
I will fix any issues when i get back home, after a few days.
And yes, elite enemies probably will use these weapons.
ScaryRabbit 2022. júl. 16., 7:17 
Will enemies use your weapons?
自由 2022. júl. 16., 4:45 
mag canon is using mag pistol's description now.
自由 2022. júl. 16., 4:18 
Will there be XCOM armors? so I can do some prepare for the coming translation.
Halituis Amaricanous 2022. júl. 16., 2:55 
I would assume its not that important but it does label it as a hard requirement. just a bit confusing.
flango  [készítő] 2022. júl. 16., 2:44 
It isn't necessary to have oversized weapons installed, actually (or is it?). But i strongly recommend having it, because the weapons will look weird without it.
Halituis Amaricanous 2022. júl. 16., 2:28 
Only thing I find strange is how it need oversize weapons to operate, wouldn't it make sense to make a patch that works with it instead?