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Fordítási probléma jelentése
Maybe someday i'll update it and add melee with special effects (like a chance to stun with arc blade)
I haven't made any mag or plasma psy amps because i don't really know how to balance them around the Royalty dlc (never played it) and i was too lazy to make more textures.
Whenever i get back to making XCOM themed mods, i would add missing stuff from the old packs into the "reworked" version.
What's holding me back is that i have to make a lot of textures for the future mods and i'd have to make them in a vector graphics editor, but i just don't feel like learning the vector stuff.
lmk if there's some art person who's willing to contribute to making these mods.
Also, are you going to add a Psy amp to your Plasma and Magnetic weapons?
Also, if you leave Rimworld modding for whatever reason, and Rimworld updates, your compoversized could break the game for whoever is running these mods. This would not happen if you use Enable Oversized Weapons or VEF instead (as EOW wont error out even if its not present, and VEF will always be maintained because its so critical).
1.3 and 1.4 versions of the mod have their respective versions of the dll for version compatibility sake.
And i see no reason why i should use VEF's comp.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2543371889
Or at least use VEF's compoversized .dll as a dependency?
As a rule of thumb, including the oversized weapon dll is bad practice because:
- It's laggier than Enable Oversized Weapons.
- It's *severely* more laggy if it isn't' kept up-to-date with VEF's compoversizedweapon dll.
- It tends to break when Rimworld updates
Hence, to be blunt, I avoid weapons mods that include it, as much as I love these Xcom guns/textures.
will patiently await a CE patch from either end. awesome work!!
Laser turrets are possible, but idk about the power mechanic.
After i finish the "almost done" projects, and when i'll have enough time for it.
Thank you!
Are you only doing XCOM2 content or will there be XCOM EU/EW packs eventually as well? Cause... lasers.
Also i'm back home, so expect more stuff coming out soon
I also had the thought, against low-medium armour enemies and with a high-skill shooter, the mag rifle can actually put out double the damage of the plasma rifle. I think that's actually really good as it means there's some tactic in picking mag vs plasma for certain battles.
I'm not even sure if adding pauses in the firing sequence is possible in this game! xD
I will fix any issues when i get back home, after a few days.
And yes, elite enemies probably will use these weapons.