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In theory it is very simple, you only need to open the mods you're using with packfilemanager or rustedpackfilemanager and
1. look up the names of the scripts from each mod (found under lua_scripts) e.g. the one for this mod is "SeleucidBorders"
2. go to the scripting.lua file found under campaigns>main_rome in one of the mods and add all of them at the end of the script like this:
local SeleucidBorders = require "lua_scripts.SeleucidBorders"
3. make sure to have the mod you edited like this on top of your load order
Pretty simple to do but you need to know which mods you're using and want to be compatible - that's why I can't just make it work with all possible mods out there
Like Numidians (they dont even posses a Port) going from their desert travel into carthage lands, then into the seas and go straight to rome and besiege it.
While you playing as carthage need a fleet for going from carthage to sicily wich is just there on few km...
It doesn´t work with it.
I could kiss you. Thank you!!
the file didn't get updated for some reason.
I did it again and just tried it out, for me it worked now - should be the case for you too.
why don't you just change your government type in the campaign?
@Ghiren Zabi
not sure what you mean by that, apart from Carthage noone has any clients/satraps.
I also took the Seleucid territory picture from the faction select screen and changed it to show them owning all the land they do in the mod, if you want to use it.
Cool!
And perhaps to fix that problem, the AI united Seleucids could be a submod that gives them bonuses? Like how people made mods giving the WRE bonuses in Attila so it doesn't fall so quickly. Just my opinion of course, you do as you think is best.
Yes I could make it work for the AI too but since the AI gets more inactive the more regions it owns it would probably just cripple the Seleucid AI even more.
I love this mod as the Seleucids basically acts as the Western Roman Empire of Rome 2! Would it be possible to have this mod work with the AI as well? So far, it only seems to work when the player is playing the Seleucids, but the satrapies exist and control their regions like normal when the AI plays the Seleucids.
I just tested it using only this mod, DEI parts 1-3, and the DEI 12TPY mod. It's compatible with 12TY
Haha thanks dude but it really only took me about 5 minutes to make this, it's enough to know someone enjoys this ;D
I can take a look, if it's not too complicated I'll make one for vanilla