Kenshi
Cat's Mushroom Armor
35 Comments
• Moss • 24 Sep @ 7:22pm 
:meadowfrog: It's so freakin' pretty~
Are you planning on doing different variants? (like brown and white mushrooms) or maybe something like a floral edition?? :Glow_Tulip:
or adjusting it to fit The Hive race for example better (Mostly the head pieces) :beeped:
NPC  [author] 24 Sep @ 1:24pm 
@Moss thanks, @ Zagrad yes the mushroom is not included in the overhaul mod
• Moss • 24 Sep @ 12:09pm 
Okay, these a really cute btw~

Scared the crap outta me with the slave thing though :Nervous_Elk:
I just didn't read the page fully as i just skimmed through because I saw "Mushroom Armour" and my brain went to butterflies :LIS_butterfly:
Dinadan 30 Aug @ 5:41am 
Guess I'll have to download this independently! Now I can have a canon way to explain why my recruited prisoners follow me so loyally...
ZagradOtryad 29 Sep, 2024 @ 6:35am 
Hi!
Please tell me, is your mod mushroom armor, in order to get it, you must craft it?
So NPCs don't wear mushroom armor?
And in your latest global fashion Cat's Clothing Overhaul, is there no mushroom armor?
Thanks!
Farbott 20 Feb, 2024 @ 4:19am 
Oh man, was wondering why I wasnt seeing fungus people, I liked having them around
Lanzcron 6 May, 2023 @ 11:36am 
It's a shame, the concept is awesome. Anyway, thanks :steamthumbsup::beeped:
NPC  [author] 6 May, 2023 @ 11:11am 
@Lanzcron, no this is not included because of complaints
Lanzcron 6 May, 2023 @ 10:49am 
Is this mod integrated (faction) in the new overhaul or just in the obsolete one? :beeped:
Uno 28 Dec, 2022 @ 10:26pm 
Do you think its possible that you could make these standalone mods have the functions of the big "Clothing Overhaul" mod?
Example being; This one adds the bandit faction- in case someone JUST wants the mushrooms / bandits without anything else?
I believe your Mercenary Armor mod does this; gives it to people in the world without having to grab the giant overhaul mod that combines them- allowing people to pick and choose.
NPC  [author] 22 Oct, 2022 @ 9:51am 
@Wubwubmagic, thats included in my clothing overhaul mod
Wubwubmagic 22 Oct, 2022 @ 6:12am 
Could you create a mod that simply adds a new bandit type that appears in the swamp with your shroom armor equipped?
Brimsaw 13 Oct, 2022 @ 11:38am 
Understandable, thanks for the reply and good luck on your future plans!
NPC  [author] 13 Oct, 2022 @ 10:32am 
@Brimsaw, that issue is either a mod that edits that area or just default kenshi path finding issues. And that's fine, but I personally wont be remaking the mod as I have other stuff I am working on. If someone wants to make an independent mod using mine as a dependency that is fine as well. If later I get free time I might revisit the mod but not right now.
Brimsaw 13 Oct, 2022 @ 2:17am 
Ah I see! I know it's much to ask but would it be possible to have a mod file for the Mushroom parasite faction only?

Like I it's still a large amount of extra clothes I'll likely never gonna use, and the increased population seems to cause some glitches in some towns for me Squin for example I always have 4-5 citizens stuck before the main get with the job of 'going home' yet thjey never move from that spot.

Thanks for the reply!
NPC  [author] 12 Oct, 2022 @ 10:23am 
@Brimsaw, this does not add the faction, that is only in the overhaul mod. This is just a standalone for people who want the armor but not the overhaul. As for compatibility, my clothing overhaul does not touch any armies in-game. It only adds clothing variety to civilians and overhauls city population among some other small stuff like the parasite faction.
Brimsaw 12 Oct, 2022 @ 2:04am 
Question: Im realy a fan of these mushroom parasite gangs but I can't tell if the new faction you added in your mod overhaul collection is included inb this:

I ask because I would like to have the Mushroom parasites added but not necessarly all these other clothes and outfits, as they conflict with some pther overhauls in small ways (Mixed outfits among armies and such)

Great mods either way tho!
NPC  [author] 19 Sep, 2022 @ 6:00pm 
If you guys would like to see the clothes integrated into the game world with all my other clothing mods, get the overhaul here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861359197
NPC  [author] 19 Sep, 2022 @ 3:27pm 
@thegang, well it would take time to make and since I am a solo artist it will probably be put further down on my list of things to do as I already have a que. But maybe in the future I can make a less horror and more beauty one.
Zaboomafoo2 19 Sep, 2022 @ 12:47pm 
quick suggestion, maybe you could make a version of the outfit that looks a bit more like that picture? an option that would allow someone to have an infected character that looks less horrifying might be good.
ent-2-ene 4 Sep, 2022 @ 2:57pm 
heh I can make a small dumb infection mod from this lol. They look freaky, which is great. I love it
rbalsek 29 Aug, 2022 @ 7:43pm 
It looks like the protagonist of a terrible misfortune in a cartoon made by Junji Ito. Scary intentions are enough.
Sukin 21 Aug, 2022 @ 9:41am 
cool and subscribe, next im going with my man to the swap to investigate
Kōdo 20 Jul, 2022 @ 1:39pm 
These are great, looking forward to the version that implements them to the levelled list.
DraxTemSklounts 19 Jul, 2022 @ 3:43pm 
I love it, i have a zombie mod on, and these armors would fit right into that type of mod. mushroom people who acted similar to fog or shrieking bandits.
drachenfeles 14 Jul, 2022 @ 4:18pm 
oh it's perfect, that way I can easily adjust it to my game, no need to rework too many things
NPC  [author] 14 Jul, 2022 @ 3:56pm 
@drachenfeles, for now its just a standalone set of armor pieces because some people dont like overhauls
IslamicBootyBaby 14 Jul, 2022 @ 1:51am 
I'm offended
Devyndreap 13 Jul, 2022 @ 4:00pm 
put them on swamp people
drachenfeles 13 Jul, 2022 @ 9:20am 
it is perfect addition to my swamp-things, excellent mod
NPC  [author] 13 Jul, 2022 @ 7:52am 
@donald.nintendo, yeah I'll be on vacation but when I get back I can make a sub mod that makes it non-locked. Currently the locked levels depend on the "stage" of the infection. Late stages are generally around 70ish lock picking while early "stages" are around 40ish. The mushroom heads are 100 because those would be pretty hard to remove.
donald.nintendo 13 Jul, 2022 @ 7:13am 
mind making a non lorefrindly version or patch that makes it removable easily?

it's a great model btw! love mushroom stuff!
NPC  [author] 13 Jul, 2022 @ 7:09am 
@Gevurah I edited the stats for the lock picking to make it much harder than default shackles and made the cut resistence also much higher than shackles depending. Sadly Kenshi has some things that are hardcoded into the game that cant be changed. I believe one of them is the shackle system. But its also the only system that uses locked clothing so I had to stretch the imagination.
Tacka katterna! 13 Jul, 2022 @ 4:42am 
0-0"
Gevurah 12 Jul, 2022 @ 10:38pm 
It's hideous! It's perfect! If you made "lock-picking" it somehow require farming or healing, that would be amazing. lol