Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is one way to force it to sync, but would require an horrible rework of the microprocessor into a spiderweb of logic connections.. not worth it.
If both players are there near the vehicle at spawn, it will be synced.
Hopefully the Devs will look into this at some point, because as I've mentioned in the video, the players really shouldn't need to disable any settings in order to play the game in the way in which it was intended, which suggests that it's a bug/glitch rather than a feature.
I had seen the video (and a bit of all the others in his series on submarines) that you put in the description some time ago, and when I thought it would be cool to have it on stormwork you post it ^^
I still have trouble reading it well, I hope that I will end up perfectly mastering this kind of graph
Thank you for all the great micro controllers you make.