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I made a compatibility patch for your mod and mine.
Now Weald gets both the new "vegetation" enemy type and tints!
Great mod btw!
Vegetation takeover needs to go over monster mods
- Botanist
- Botanist Optional Patch
- Vegetation takeover
...because the patch and the vegetatioTakeover don't work to me
since it would affect not only other mod performance but also make only botanist can effectively can interact with that tag
Also Shall look into webs of malic
Update 9/20/22
- Made the trinket the right price.
No other region needs this?
Cove and Weald were the only two normal regions that heavily shared a monster type (eldritch).
There is no other DLC monster type (I am not going to reclassify stuff into a modded type) that really fits older monster. Stonework gargoyles was the only other type I did, which Redhook eventually implemented themselves.
At most I might reclassify large carrion eaters as eldritch beast instead of just beast.
@Von
Yeah, we worked with what there. Spine errors but there were gifs showing what they should look like included. It's most likely no where near what Cygnas originally intended the creature to be for ravencrest.
that said if you wanna be added as a contributor instead of just credited since you did the art, I'll be happy to add you, instead of just in the credits.
- fixed flickering localization
- Updated description with a few typos fixed
- Added Chinese translation thanks to NBB
- Ran crowned tree through PNG compression, shrinking the size of the mod (SORRY HE IS SO LARGE STILL)