Slay the Spire

Slay the Spire

Blood lord
35 Comments
DemiKava 28 Jul @ 12:39am 
ITS VLAD!!! : D
The Ocean 8 Feb, 2024 @ 11:39am 
really cool but his model is so off putting lol
wiher154  [author] 23 Nov, 2022 @ 12:25am 
@pgames-food - took me a while, added smol version as you asked, toggle the option in config! If new one would be unbearable to look - tell me. I'll probably just make him like blob of blood or something.)
pgames-food 5 Nov, 2022 @ 7:28pm 
(i dont know whats possible in java - i can just about do rimworld mod in xml) :lunar2019piginablanket:
pgames-food 5 Nov, 2022 @ 7:25pm 
ah hi, the power icon might be due to several other mods i have, i have some ui mods i can try to change mod order and try some more times.

thanks, for me its not critical (just a nice to have) to be able to see orbs :)
(i did have 1 idea though.. maybe instead of making a new separate mod, there might be a way to have a size option in mod options to resize from there?)
wiher154  [author] 2 Nov, 2022 @ 1:20am 
@pgames-food heya! About fatass big red foot - i tried to make him not that big and he looked ugly so i dropped the idea.(not like he is cutie now but hey)
Also looked at Madness form power.png and it's the same size as every other powers, very strange situation here. I guess it's price when you fall to madness!)
About making them less yourself - only if i make it as different mode and you just place it locally without subscribing and stuff. Tell me if it's critical for you i'll think of something.
pgames-food 1 Nov, 2022 @ 6:18pm 
(is there any way to reduce those 2 gfx, or even manually locally if not part of the programming?)
pgames-food 1 Nov, 2022 @ 6:18pm 
hi i noticed when playing in endless mode there is a good chance to gain some orbs (but the blood lord is so huge, i cant see them) :)

also most of the status symbols underneath the character are small (which is great), though 1 of them seems to be maybe 25% too big and it hides some info. (the madness one that does damage when you draw or discard a card)

btw i did fairly well in an endless mode game (getting about 125 max hp, and ended up on about 88 max hp after getting a relic which reduced it but helped me with regen) :)

1 thing that could be cool to make (if not already here) could be a relic for "blood donor"
"whenever you spent Blood, gain 2 gold, but only once per actual card, per combat" :lunar2019piginablanket: (i was always struggling to get enough gold and that was even with the red coin relic that makes me 300) :)
taxuebailang 30 Oct, 2022 @ 9:13am 
perfect
Red Mist's Velvet Choker 17 Oct, 2022 @ 9:38am 
Ah well, i don't think it is that fun ^^ But i guess I'll just be extra careful with it then
wiher154  [author] 11 Oct, 2022 @ 7:18am 
@Red Mist's Velvet Choker Heya! Sorry but i can't, i died to it too and i think it's fun!
Red Mist's Velvet Choker 11 Oct, 2022 @ 7:14am 
Could you change Madness Form's art of dealing damage? Currently it procs spikes, even though it's not an attack. (Needless to say I just died against a Spiker...)
wiher154  [author] 20 Sep, 2022 @ 8:17pm 
@Etherrus - glad u had fun! That the reason of the mod, to play few times, had fun and go to next mod/class/game/write_your_hobby_here.
About The Eye - i think not every card must be good, but some cards must be. I like when you play some cards and see very powerful effects, especially if you work for them(make some blood you know). The Eye is gold card - so i wanted it to be powerful. And also yes - class definitely not balanced around base game.
I'll reread the wording tho after my trip.)
Remedy 20 Sep, 2022 @ 6:34pm 
Super fun, but definitely needs to be reworded to clarify and in many cases nerf some stuff. A great example is Sanguine mad eye. It's wording doesn't really make sense, being "Bloodcost: All Deal 10 Blood spend When I'm discarded 1 random enemy vulnerable and frail gain 3 blood", it's also insanely broken with sanguine form being able to scale up to thousands of damage since it multiplies exponentially with the strength and blood.

I suggest changing it to "Bloodcost: All. Deal damage equal to twice the blood spent. When I'm discarded, give an enemy 1 Vulnerable, Frail, and gain 1 blood."
wiher154  [author] 13 Sep, 2022 @ 2:13am 
@Sleekie Awesome then, main goal of having fun achieved!
Sleekie 12 Sep, 2022 @ 12:54pm 
It's fun, but it's crazy strong.
pgames-food 9 Sep, 2022 @ 9:07pm 
:)
wiher154  [author] 9 Sep, 2022 @ 2:04am 
@Yommi - happy to see you liked it! Also yes - that works as intended.)
@AvangionQ - it's my limitations, when it reaches 50+ it stops counting and awakens. I had thoughts about lvls like 50 - this, 200 - that, 500 - something something.... but class is already busted so .)
@pgames-food and you too mtg fellow, awesome to see you having fun.)
pgames-food 8 Sep, 2022 @ 7:16pm 
hi yommi, now try adding the shadowverse mod and endless mode from infinite spire - and you may have a much bigger challenge :)
AvangionQ 8 Sep, 2022 @ 3:45pm 
Curious, why is the starting class relic capped at 53?
Yommi 8 Sep, 2022 @ 3:17pm 
This mod is really cool. I love the idea of this horror monster that is like ironclad but more eldritch. Only problem is that within 5 min of playing I won because I got a power that adds blood and then adds block equal to blood. Then I found a card that heals using blood. And now I am spending every fight just first filling blood and gaining block and then healing everything. Also for good measure I have a rare power that gives me strenght as I gain blood so I literally get everything passively every turn.
wiher154  [author] 30 Aug, 2022 @ 6:08pm 
@Missing Joestar Heya! All art is AI generated, check here: https://app.wombo.art
Glad you love it, Dark fantasy theme btw.
Missing Joestar 30 Aug, 2022 @ 5:50pm 
Where on earth does this art come from? Its so unsettling, I love it.
pgames-food 29 Aug, 2022 @ 8:56pm 
hi wiher, i had a crash with the scratch card and just posted here with more info for you in case it helps:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2831655076/3419937528174767549/

(btw cool you like mtg too) :)
AvangionQ 15 Jul, 2022 @ 12:14pm 
Yeah, I prefer triples with my ... but that's just me
Yeah, not every mod has to be balanced ... at all
reparadoks 15 Jul, 2022 @ 2:03am 
Too many overpowered cards
rainawareness 14 Jul, 2022 @ 6:35pm 
That's a lot of ellipses.
wiher154  [author] 10 Jul, 2022 @ 8:19am 
@imalwaysfantastic - strange. The code here is straightforward. I'll test it lated then, thanks for info!
imalwaysfantastic 10 Jul, 2022 @ 7:18am 
The Madness stopped working after 7 or 8 upgrades and did not start working again even after significantly more
AvangionQ 9 Jul, 2022 @ 1:47pm 
Crash, conflict with one of the relics from Quarter Circle Forward Punch
I posted the crash debug in the discussions ... hope you can fix this
wiher154  [author] 7 Jul, 2022 @ 5:40pm 
@B1a_Z3n - and that was the initial point of it. I need to think how to change it(or restrict) to the point of not loosing identity. I also like the idea that madness can win you a game just by looping itself.
B1a_Z3n 7 Jul, 2022 @ 5:23pm 
yes, but by constantly adding more copies you eventually get to the point where it is the majority of your deck, most of the time it doesn't matter as the class has multiple ways to win from the infinite, my main concern was against the heart where being unable to stop the combo turns it from a fun build around, to a card that will lose you the game
wiher154  [author] 7 Jul, 2022 @ 5:06pm 
@AvangionQ - See no evil in this, here you go.

@B1a_Z3n - I'm glad you had fun! And you actually did it omg. I'll think of a way but it's still would be semi infinite.
B1a_Z3n 7 Jul, 2022 @ 4:51pm 
Class seems fun, Incredibly powerful but fun, would really appreciate if you could edit madness+, as it generating more and more copies of itself leads to it going infinite without any way to stop it
AvangionQ 7 Jul, 2022 @ 1:18pm 
BL and BLM have different meanings ... can you rename your mod in the mod list?