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I found a bug when I was using "Nebulous Core" in Calamity Mod, which has the following effect:
>>> When the player reaches 0 HP, they will be revived and healed for 100 HP.
When the player reaches 0 HP, all the items are put into the tombstone, making the player barebone, which makes the Nebulous Core effectively useless.
1) could it be made so when you die in mid-air the gravestone falls to the ground like a regular one
2) options to turn off the lights on gravestones? I like my graveyards dark (also make them flickering lights)(preferably also have them off by default to make finding your grave more difficult)
3) for your grave to not always be a golden one, but a random one as usual.
@Psychotrickser there just isn't a way with the modding framework at the moment to make tombstones completely indestructible. They technically are in that you can't manually take them down but the blocks it sits on could always be destroyed and there's no way we can prevent that (at least with how the tmodloader library works right now). So unfortunately this is just how it works. The workaround is that you can place down a tombstone manually in the right spot like you had mentioned
Just one thing... a tombstone disappeared whilst fighting Queen bee. I suspect it had been destroyed by honey turning into honey blocks after water touched it. We still managed to get the stuff back by placing down a tombstone and right clicking it just where the original one had been. This should be fixed
It handles it here basically:
https://github.com/Logicon211/TModTombstone/blob/master/TombstoneDeathMod2/GlobalTombstone.cs#L99
and
https://github.com/Logicon211/TModTombstone/blob/master/TombstoneDeathMod2/PlayerDeathInventory.cs#L44
Note: it might have something to do with the arena being at the bottom-right of the large map, while our base is middle-left on the surface. Maybe unloaded the block?
So far I didnt had a major inventory lost or anything.
It's absolute hell to get a solid answer from anyone on the tmodloader discord about problems I'm having so I don't think I'm going to get to fixing this for a while. It's not a simple fix it seems
I did also toy with blocking their removal while an inventory is still contained in it but I figured that might make graveyards too annoying to clear out. If that's something people want maybe I'll put that out (maybe as a separate version?)
My bad lol! You were right, I completly forgot we had to right-click them to gather back our stuff.
It works like a charm now !
Thank you so much for everything buddy !
I can finally relive a great mediumcore gameplay with friends all thanks to you and exuvo !
You can technically still get it back by placing a tombstone back where it was and right clicking on it again
Your mod is now being detected and usable on my game's client :D
But now, sadly, I'm facing another issue click on my link it's a 20 seconds video :
https://u.pcloud.link/publink/show?code=XZqfM3VZEkcuikQQBYQWVoRaHCcY9YmSSsa7
As you can see your mod says my inventory was saved at "X" and "Y" coordinates... But when I go there and brake my tombstone none of my items did get back in my inventory resulting in my items being completely vanished.
I wish there was like a "debug/log" menu in-game to see what's happening.
Thank you for your help and sorry for the trouble buddy.
~Zeo
I've updated the icon now so it should appear correctly though
Thank you so much for updating this great mod you made there.
But I have a little issue look :
https://media.discordapp.net/attachments/1050965268580544573/1147038095657664512/image.png?width=609&height=675
I tried to unsub and resub to your mod, to get these 3 green arrows.
Once I download your mod, these 3 green arrows goes away...
But your mod doesn't make it to my [Downloaded] mods... see what I mean :
https://media.discordapp.net/attachments/1050965268580544573/1147038298171252757/image.png?width=607&height=675
And if I try subbing to another random mod it works just fine, I don't know why it does that.
I don't know if it's just me or if others gets the same issues, but I wanted to tell you my situation right now :)
Thanks a tons again buddy!
In any case I gave it a quick test after updating it and it seems to work just fine. I assume all the code still works as it did before but I *can't* guarantee that. I don't have a whole lot of time to play lately so I won't be able to check for myself.
Hope it works for you guys though!
Your mod is a must for fanatics of Mediumcore, please update your great work <3 <3 <3