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great mod tho!
If you can, maybe change the reload speed down to 0 in the land_units table so that both the light sled and the kossar pistols are line with how they were in SFO. Also, the light sled health is just a little bit off, you can change it to 2468 in the Bonus Health column so that they match what they are in SFO. Right now they have more health than the heavy ones.
1. Motherland
2. Submod
3. SFO
by default (as seen in CA launcher, so top loads after bottom). This is because the actual name of Motherland pack is "!kislev.pack" and yours is "!motherland_sfo.pack" and "M" is lower than "K", all "!" being equal. :)
Maybe slap another "!" in front and "!!motherland_sfo.pack" should sort itself correctly.
The downside is that Steam will treat it as a new mod and not an update, so it'll get a new page. Still it's probably a case of "better sooner than later".
Ho yeah exactly, my bad :p.
Do you have checked the recruitement and upkeep cost for ROR units?
I notice for Kislev a huge difference, for exemple Bear rider mod is cheaper than the official one ( 2000 and 195 upkeep for the mod and 4300/211 for the official).
After many test it's not working with SFO mod activated.
In the Motherland mod: text/@kislev_overwrite.loc lines 15 to 42.
Yes it's exactly what I mean.
Perfect, Sigmar bless your soul ;)
do you have add caps for Kreml Guard with bardiches and Armored Kossar with spears because I don't see the cap in the unities menu?
Can you add the new build description from the Motherland mod? Sfo erase that an the lore is very cool.
Thanks ;)
Look forward to your update