Stormworks: Build and Rescue

Stormworks: Build and Rescue

Zizo Railroad Signals Enhanced
23 Comments
Tank Missile 13 Oct @ 1:32pm 
Ah, additional info: this and some rebalanced trade prices are the only addons i have enabled in my second world. No mods.
Tank Missile 13 Oct @ 1:27pm 
Hello, love this addon and all your other stuff! I am, however, experiencing an issue in 1.15.4; many of the track signals in various locations are not working with radio signal. I know it's not the fault of my vehicle, because some of them do work as expected. The button directly attached to the signal does work on the faulty ones. Some examples can be found just outside the Etrain Terminal (FJ warner docks). When exiting the construction zone with the rails, the first signal works. The signal on the right fork (leading to the cargo loading area) does not work. The signal straight ahead from that fork (away from etrain) also does not work. I've found many such signals around the island. Creating a new world (even with a different random seed) didn't fix it.

Also, to the guy below me, the signals have a sign that tells you everything you need to know.
DeeDoo 18 Aug @ 10:42am 
Rather than installing your custom switcher, why not just tell us the channels the controllers receive so we can just make our own?
Masterssine 10 Aug @ 1:06pm 
@Zizo Sorry for the delayed answer. I tested it a couple of times. Your mod alone indeed like you said is not responsible for the faulty position. I tested it in custom mode without any mods, only your mod and all mods i have currently enabled in my career run. Seems like some mods don't go well together and cause this slightly displacement. One is too far away and one nearly on the tracks.. sucks for my run but its not a game breaker thank god.

Thanks for your answer and the time you invested in testing it yourself!!

Sorry for the hassle!
Zizo  [author] 7 Aug @ 4:15am 
Hello @Masterssine, thank you for your comment. I've checked that signal and it is in the correct position for me. You mean the last signal on Sawyer, heading to Camodo?
Maybe some glitch occurred while creating your game, and it was positioned wrongly.

Anyways the default signal positions weren't touched with the creation of this addon, only the signal itself, that is why I think something might have occurred with your game while creating the map at first launch.
Masterssine 6 Aug @ 12:58pm 
Greetings, i am having a very unfortunate bug. One of your Railroad Signals is too close to the rails so that my train collides with it. It's when i am coming from Sawyer Island to the Main Island. So right after that very long bridge connecting sawyer island and the main island right before you are on the main island again. The railroad signal is also floating in the air so i'm not sure if it is bugged for me or if it's supposed to be there. Also my train is not very big or anything it just seems like the signal is not supposed to be there.

I know you probably dont have time to react and check every single comment but i am using some of your mods and they are very cool and i am glad people like you make them to make the game more enjoyable so tanks for that!!!

I can fix the problem myself by switching to the left lane i just have to go all the way back before the bridge.
Cam 4 Jan @ 5:24pm 
when you get back into stormworks, could you make a variant that works with NSO worlds?
Nerd^3(USA) 18 Apr, 2024 @ 6:11pm 
thank you. i guess i'm a bit upset with things as well. mostly because of my difficulty understanding how to build a MC and the logic involved. this old brain just doesn't pick up things as easily as it used to. i studied logic and logical fallacies when i was younger so i thought dealing with logical systems would come easily to me. sadly, the two are quite different.
Zizo  [author] 18 Apr, 2024 @ 11:18am 
Hello @Nerd^3(USA), I wasn't quitting but I was showing my discontent with the current game state in general. It's all back now, there is no point on punishing the community.
Nerd^3(USA) 18 Apr, 2024 @ 8:30am 
how i missed your reply, i don't know. old age, probably. lol
reason i asked is i thought i read somewhere that you were quitting SW and disabling all your content. nonetheless, thanks for the reply. much appreciated.
Zizo  [author] 31 Mar, 2024 @ 11:38am 
It all works
Nerd^3(USA) 31 Mar, 2024 @ 4:54am 
is it true that none of your SW content still works?
Zizo  [author] 4 Mar, 2024 @ 9:54am 
Hello @Milkman, it does.
Milkman 4 Mar, 2024 @ 5:36am 
I feel like stormworks been a little bit dead recently, so I gotta ask, does this mod still work?
FireFox 19 Dec, 2023 @ 8:27am 
Thanks for the permission, gonna let you know if I make something worthy publish.
Zizo  [author] 19 Dec, 2023 @ 8:22am 
You can modify this addon and republish it in any way you prefer, as long as you credit it for its base contents.
FireFox 19 Dec, 2023 @ 8:12am 
Hello Zizo, I guess it would be useful if the signal broadcasts its own status and their own location and/or facing, or simply their ID(if we can give them). We'll get multiple signals in the same frequency for sure, but we can filter out the information we want by filtering out their data.

If we can go even further, it will be kinda interesting if they can send the last train visited, with the train's ID, information, speed and direction etc. Sure, we need to establish a complex and detailed communication protocol and corresponding train control system (to report their ID and status) but at least it would be fun.
Zizo  [author] 19 Dec, 2023 @ 7:55am 
Hello FireFox, it is possible to do so but wouldn't work where multiple signals are in close proximity to each other (so everywhere).
FireFox 19 Dec, 2023 @ 12:37am 
Can you make it broadcast its own signal status via radio?
Cam 6 Oct, 2023 @ 9:03am 
alr, thanks
Zizo  [author] 6 Oct, 2023 @ 8:55am 
Hello Cam, the track switch happens right at the start of the animation
Cam 5 Oct, 2023 @ 10:46pm 
does the track switch happen before,during or after the transition animation?
KenneGlitch 17 Oct, 2022 @ 6:40am 
on the y coming out of the rocket sight on the new island, im always derailing when trying to turn right, is this a known bug?