Stellaris

Stellaris

Star Wars Empire Ships 4.0 NSC3 Edition
532 Comments
weidenkamp 24 Jul @ 10:12am 
The fighter planes do not change to TIE Fighter/TIE Bomber. Everything else works.
UMBRELLA CORPORATION 17 Jul @ 9:46am 
I deleted the file empire_01_entities_planetary_rings.asset and it works now
Superior General Delvardus  [author] 16 Jul @ 3:44pm 
@UMBRELLA CORPORATION
This shipset does not include any skins for the ringworld and therefore it's model should default to the mammalian model. Could you possibly give some additional details on what this graphical problem is specifically?
Superior General Delvardus  [author] 16 Jul @ 3:42pm 
@Coolmanzeno
Working as intended, the ship sections should be available in your ship designer.
UMBRELLA CORPORATION 16 Jul @ 3:04pm 
Hello, I have a graphical bug with your mod and the ringworld.
Coolmanzeno 16 Jul @ 1:05pm 
I enacted the new ship edict but it was automatically removed? How do I access the other ships.
Superior General Delvardus  [author] 11 Jul @ 2:34pm 
@Jedi Ranger Kendor
It is unfortunately the limitation, especially with NSC cramming upwards of 5 to 6 weapon slots to a single locator on some of the ship sections that mod has. I have done my best to make ship sections as symmetrical as possible but alas, it is not always going to be the case.
Jedi Ranger Kendor 11 Jul @ 11:53am 
Why do some models not have the weaponns systems more symmetrical? I'm trying to build a cruiser and notice that most ended up on the left side. I know logically it makes no difference at all, but looks wise it kinda makes me cringe and wondered if there was limitations on what the mods are able to change.
lordav 4 Jul @ 7:08am 
No rush, was just an FYI =)).
Superior General Delvardus  [author] 3 Jul @ 12:16pm 
@lordav
Well aware of this but I am busy today, I'll try to push updates this weekend.
lordav 3 Jul @ 12:15pm 
NSC had an update and strike cruisers are now using the vanilla model. all other ships work fine though.
Superior General Delvardus  [author] 7 Jun @ 7:43am 
@Sol Imperator
Sorry but no
Sol Imperator 6 Jun @ 7:50pm 
Is there a 3.14 version in an archive somewhere?
Papa_Stalin101 6 Jun @ 7:07pm 
@Superior General Delvardus
I hope you remember me, hows it going? its been nearly a year, and again thank you for this mod its still awesome.

I'm not sure if you remember me asking about making more ship sections for both the vanilla and NCS mod versions to have a more realistic amount of fire power that ships in the star wars universe have than the NCS/Vanilla counterpart of ship components.

I just wanted to ask to see if you have given any thought about it, I know you said you did not want to make your mods into total conversions which I completely get. If its something you believe you would want to do maybe such mod could be made separate to the shipset mods as an option for those who may want it.

Again its up to you, regardless thank you for these shipsets.
Superior General Delvardus  [author] 30 May @ 7:32pm 
@DisasterAhead
Got it!
DisasterAhead 30 May @ 5:45pm 
Hey, I finished the patch for this mod as well.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3490535795
Zombie 29 May @ 2:38pm 
that is usually what happens
Amberoth 29 May @ 10:41am 
It wasn't that mod causing the issue, but i confirmed with just this and NSC there is no issue so now i need to test one by one until I find the problem lol
Zombie 28 May @ 2:29pm 
yes you can drop the bug branch nsc combatiblity mod, as the mod works fin with nsc and ui dynamics without a compatiblity patch as it is already compatible.
Amberoth 28 May @ 1:42pm 
is it still needed or should I be ok to drop it now? I haven't seen anything from either mod saying they've added built in comp for the other
Zombie 28 May @ 8:46am 
Yeah the nsc patch for bug branch broke, though that compatibility patch has been breaking since nsc3 releas. It just completely broke when 4.0 came out. The 2 big things that 4.0 broke are shipset mods and ui mods.
Amberoth 28 May @ 5:42am 
I also have the bug branch NSC com patch but thats out of date so maybe thats it?
Amberoth 28 May @ 5:40am 
I have UI overhaul dynamic, UI expanded topbar, tiny outlier, then some better planet views
Zombie 27 May @ 10:04am 
it seems that the issue might one of 3 things. 1 your mods are not up to date. 2 you have an incompatible ui mod. or 3 you have a mod that is trying to appear twice at the same time. 1 and 2 are easy fixes, 3 is not.
Zombie 27 May @ 9:48am 
which ui mods?
Amberoth 27 May @ 9:06am 
@zombie NSC, then this, then any UI mods
Zombie 23 May @ 6:38am 
What is your load order?
Amberoth 23 May @ 6:13am 
for me the bow section for frigates is missing and for cruisers it always says its missing a component
Zombie 22 May @ 12:00pm 
though what do you mean by broken? if you are using my mod and there is over lapping models that is because my mod currently is only for the empire nsc3 set and will later have the rest of the ship sets.
Zombie 22 May @ 8:11am 
it will be fixed with nsc3 season 2.
Amberoth 22 May @ 7:38am 
It might be a mod conflict on my part, but I think the latest NSC changes messed up the cruisers and frigates
Zombie 21 May @ 9:22pm 
there is already a sith shipset. I am currently working on a ruler trait system that will allow you to use any ship, though currently it is just the empire with the rebel being made right now.
Tchaikovksy_Bright 21 May @ 9:19pm 
Hello, if its not too much of a stretch are you by chance considering to add in a few sith ships in this mod? Would be really cool to have the Harrower class alongside the other imperial ships in one mod
Zombie 19 May @ 6:57pm 
are you both up to date with the mod?
samies 19 May @ 6:40pm 
yeah its not working for me either. having issues with the defense platforms
Endless 19 May @ 5:41pm 
Its not working for me now
Dani 19 May @ 12:40pm 
I was so happy to find Empire ships, then I read that I have to give up the Executor if I want to use the big guns. Disappointed ngl :(
thetoe15 14 May @ 11:42am 
that fixed it I appreciate the quick response
Zombie 14 May @ 11:21am 
@thetoe15
Make sure the mod is up to date. It sounds like you are using 3.14 version of the mod. Steam doesn't do mod updating well. The fast way to update the mod is to unsubscribe and resubscribe to the mod.
thetoe15 14 May @ 9:55am 
Hey I am having an issue where the empire shipset is showing under biological, is there a way to change that?
Superior General Delvardus  [author] 14 May @ 8:23am 
@Zombie
Sorry to say but I typically prefer to work independently
Zombie 13 May @ 9:43pm 
Maybe I could help you make the shipsets that you have yet to make yet.
Zombie 13 May @ 1:55pm 
Okay.
Superior General Delvardus  [author] 13 May @ 1:52pm 
@Zombie
I'll do it myself when I eventually feel the need to
Zombie 13 May @ 1:37pm 
if you want, I could ask permission for you so you can use the ships from the Star Wars Alliance Rebellion by Nomada_Firefox.
Zombie 13 May @ 11:41am 
It is all going to be one mod. I have just started with the Empire. Next is the Rebels.
Superior General Delvardus  [author] 13 May @ 9:14am 
@Zombie
I have added a link, let me know when you get around to doing this for the other sets and I'll add links for those.
Zombie 12 May @ 6:52pm 
Zombie 12 May @ 3:44pm 
what do you think the mod should be called? I am pulling a blank.
Zombie 12 May @ 3:30pm 
true. I will wait for that for mod as well. the strike cruisers will just be a bit broken till then.