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Tho idk when it will come out, that mod project's a bit big.
Hello, I am obsessed with the idea of drones, any chance you update this?
Someday I'll remake it, probably once I'm done with my massive project
I'm just lazy lel
Log: https://gist.github.com/858a417f840e724c456d8797020cc34a
Guess I'll wait for someone else to find a solution.
My apologies.
From what I checked only stuff that fires on its own is affected [so stuff likegun arms work fine].
When I have a bit of time I'll fix it, it shouldn't be too difficult.
https://gist.github.com/8198fbbaa688f4a14e6cc6d99e88fe1b
If they truly don't spawn with them or they never actually activate them then I have a few ideas for how to fix it.
If there isn't a solution I can at least try to make it so both cannot be on the same pawn.
I'd have to set up the size and offset manually for each species, so sadly it's not gonna happen untill there's a better way of doing it.
left menu icon texture broken?
It seems to be an issue a few people have encountered. If anyone has any leads then please share 'em.
If it's not something I can fix then I can at least forward it to the VE team.
I don't wanna make them active 24/7, I've done that in CD1 and it looks pretty bad [the drones are basically glued to the pawn and it gets very easy to notice that when out of combat].
Unless an option to hide their graphics when the pawn is not drafter or to give them better [or any] animations is added then I'd rather keep them as a temporary buff.
But yeah an option to have them activate automatically would be nice to have, I'l try adding that once I'm done with my other little project.
I'll try to recreate the bug and see if I can fix it.
Though if they stayed permamently then that's something I'll need to fix.