Sid Meier's Civilization VI

Sid Meier's Civilization VI

YD's Butchery
8 Comments
Junky 1 Aug, 2022 @ 10:33am 
I wish some graphic creator could help you with making cool new icons and symbols for your great mods. Sometimes it is difficult not to confuse.
Lord_Weasel 16 Jul, 2022 @ 9:41am 
@Yand_Durinul Thanks so much for doing this! Appreciate the hard work you're putting into these mods!
Yand_Durinul  [author] 16 Jul, 2022 @ 9:39am 
@Lord_Weasel, holy shit, 51 new resources, that is a lot of content to potentially add/work through. I can definitely do it. not sure if I'll add it as part of the mod or a compatibility mod separately.
Lord_Weasel 16 Jul, 2022 @ 9:06am 
@Yand_Durinul Thank you! For the butchery, Ham and Oxen mostly. I'll link to Resourceful 2 here in case you find any from there that would go well with your other building mods: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1369684991
Yand_Durinul  [author] 15 Jul, 2022 @ 5:11pm 
@Lord_Weasel I have done this for the 'YD's Fishmongery' Mod, i could do it for this. What did you have in mind?
Lord_Weasel 15 Jul, 2022 @ 11:46am 
This is great! Would you consider a patch to add food for certain resources from mods like Sukritact's Resources or Resourceful 2?
Yand_Durinul  [author] 5 Jul, 2022 @ 5:11pm 
Gonna be goooood. Get yo'self a Leg'o'Elephant.
green tea is life 3 Jul, 2022 @ 11:01pm 
can't wait to provide my population with elephant sausages