Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My Civ V has no DLCs, and i guess that's why my workers still have that bug which makes them stop doing their specific worker's actions, every turn...
[95871.171] Runtime Error: [string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: Instance does not exist.
stack traceback:
[C]: in function 'IsWorkingPlot'
[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: in function <[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:140>
Not sure the file is Iska_EaS.lua, but assuming it is, line 150 does contain a function call for that name:
`
if pAreaPlot ~= pPlot and pCity:IsWorkingPlot(pAreaPlot) then
`
Tested just fiew hours ago... I think there is some issues with your Civ mods i play with then.
Also, there are some issues like fishing boats not working, improvements automatically done even when technology has'nt been search yet (like carrers with masonery, plantation with calender,etc.)
Yes, I am aware of that. However, it seems I cannot assign citizens to tiles with no yields.