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spectres can go up the elevators in "lost towers" but codices cant i wonder what the difference is
The fact that they cannot hack is weird. Will fix
also are the playable spectres/codices by design unable to hack objectives or is that just an issue you didn't know how to fix?
Awesome. Thanks!
I reported a bug in the Bug Reports thread (Codex does not count as a soldier). Please take a look. Maybe also need to fix it for Avenger Defense but I haven't gotten to Avenger Defense in my campaign yet so I'm not sure. Also, you have other playable alien mods so may also need to make the same fix for other playable aliens.
Great, thanks.
Please update config. There is error on this line:
(AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_Primary)), \\
It should be:
(AbilityType=(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
For the gatekeeper, thanks for the report
And the sectopod is consistently crashing my game when I select it in a mission, I've no idea about why or any context beyond 'if I load it onto a mission, when I switch to it to take a turn, game crashes', if there's some way I can grab a crashlog and send it to you lmk and I'll do that.
Talking about the Playable gatekeeper and such, what doesn't work with it ?
Thanks for the report on the spectre, I will fix it
But in a sense that is the problem.
As this is the only one of your mods that works. The gatekeeper *slightly* works, the Sectopod crashes my game consistent the moment I switch to it in a mission, thus making it unusable, and the Spectres don't show up as buildable atall. (Never tested the alien rulers, I tend to avoid them ingame so I never installed that one.)
Again, this mod works absolutely fantastically, so I'm wondering if that might help in determining if there's something specific about the way you did this mod, that makes it work so much more reliably and cleanly than the others.
As a semi-related thought, I know this would be absolutely impossible to justify in lore but idc, you think it'd be an option to get a playable avatar outside of Leviathan?
since I have the Buildable units mod and CI would these playable units like the Codex, Gatekeeper, and Spectres count as a crew member or not since the Codex (and maybe Spectre?) are robots
I mean i still can use the console command so it's not too big of a deal but it's a shame
both spectre and codex throw this at addition, and ctd game
[0400.01] Critical: appError called: Assertion failed: appErrorf [File:D:\Projects\xcom2\main\XCOM2\Development\Src\Core\Src\UnCorSc.cpp] [Line: 267]
Assertion failed, line 452
CharacterPoolManager_AM Transient.CharacterPoolManager_AM_0
Function WOTCIridarAppearanceManager.CharacterPoolManager_AM:CreateCharacter:1250
Script call stack:
Function PlayableCodex.X2DownloadableContentInfo_PlayableCodex:AddCodexSquaddie
Function WOTCIridarAppearanceManager.CharacterPoolManager_AM:CreateCharacter
This should fix the issue