Hearts of Iron IV

Hearts of Iron IV

Autobahn nach 56 Redux
399 Comments
Daaaaabs 12 Oct @ 12:42pm 
I'll do another few tests and see if I can narrow down an alternative cause. I've only noticed issues with desyncs and crashes when AB56 is enabled, so I wonder if maybe it's an interaction with another mod or something like that. I'll try just KX and AB56 and I'll see what happens from there.

Thanks for getting back to me so quickly!
Mal'Dun  [author] 12 Oct @ 12:22pm 
@Daaaaabs this error is as old as the mod itself, and while it is annoying it is harmless. It stems from the fact that the game checks conditions including events and foci like the Treaty of Versailles spirit. Since this spirit does not exist in KR the game complains that it won't find it, but since it not triggers it doesn't do anything really.

I believe you that my mod can cause problems, but it is 90% not these errors. Is there something else you noticed?
Daaaaabs 12 Oct @ 12:09pm 
The same error also appears for common/units/equipment/tank_chassis, ship_hull_submarine, ship_hull_light, and ship_hull_heavy.

These errors happen over and over hundreds of times per hour per day. I desync/crash in multiplayer pretty quickly as a consequence. The error is only reproducable with AB56 enabled, so I'm 99% sure that AB56 is causing it. Any advice on what I could do?
Daaaaabs 12 Oct @ 12:09pm 
Hey, I'm getting an issue where the AI keeps attempting to interact with an invalid idea. Specifically, I get these lines in my error log:

[1936.01.02.09][triggerimplementation.cpp:2844]: common/units/equipment/plane_airframes.txt:6: has_idea: BUL_army_restrictions is not A valid Idea
[1936.01.02.09][triggerimplementation.cpp:2844]: common/units/equipment/plane_airframes.txt:7: has_idea: MPL_mandate is not A valid Idea
[1936.01.02.09][triggerimplementation.cpp:2844]: common/units/equipment/plane_airframes.txt:8: has_idea: GER_treaty_of_versailles is not A valid Idea
[1936.01.02.09][triggerimplementation.cpp:2844]: common/units/equipment/plane_airframes.txt:9: has_idea: GER_treaty_of_versailles_2 is not A valid Idea
[1936.01.02.09][triggerimplementation.cpp:2844]: common/units/equipment/plane_airframes.txt:10: has_idea: GER_treaty_of_versailles_3 is not A valid Idea
Black Fox 10 Oct @ 4:21pm 
You were right! I redownloaded this mod and the fleet rework mod. The technology is fine and I can play
Mal'Dun  [author] 10 Oct @ 3:11pm 
@Black Fox: This isn't likely my mod. This sounds like Steam leaving out files again ... I am 90% sure the issue is fixed by un-subscribing and re-subscribing like in most cases this behavior is reported. Nothing new. It seems that Steam loses file in Limbus when downloading the mod.
Black Fox 10 Oct @ 3:00pm 
Now the game doesn't crash. Now technology disappears... Completely!
Mal'Dun  [author] 10 Oct @ 2:56pm 
@Black Fox: Works on my machine. Can you be more specific? Have you already tried to unsubscribe and re-subscribe? At what year does it crash, what country do you play etc.
Black Fox 9 Oct @ 8:48am 
game crashes
Razonon 27 Sep @ 9:27am 
Compatch mod for Naval Rework is broken :/
IndAVdiv 18 Sep @ 12:30am 
Does Synthetic Refinery didn't produce Oil anymore?
Mal'Dun  [author] 14 Sep @ 1:51pm 
Uploaded new update which also fixes the city issue
Mal'Dun  [author] 28 Aug @ 11:15am 
@Mayıs Thanks for reporting, this is most likely a regression. This part is a little tricky merge so I sometimes mess up....
Mayıs 26 Aug @ 7:27am 
this mod may be causing the dissappearance of the "location of interest" modifier on important cities. They came back after I disabled this mod. Not really a game breaking bug but still
Mal'Dun  [author] 24 Aug @ 11:29am 
@gameth Check again. Flamethrowers moved to Support Companies tech in the RT56 tree. It is in the upper left corner. It happened to me as well during testing, but it is there.
gameth 23 Aug @ 8:36pm 
the flamethrower doesn't appear in the tech tree, but its required for getting flame tanks meaning they are not accessible without console commands
ᛣ Munin ᛉ 12 Aug @ 4:31pm 
Is it possible to add the 3D models from KR tech extension over to this?
Mal'Dun  [author] 31 Jul @ 10:38am 
@Tal'Raziid Depends on what is changed (e.g. weapon stats), but normally no.
Tal'Raziid 31 Jul @ 10:06am 
Would I be correct in assuming that this may not play nicely with other tech mods?
Sertorius 26 Jul @ 8:19am 
that worked thanks a lot
Mal'Dun  [author] 26 Jul @ 1:24am 
@Sertorius Have you already tried to unsubscribe and re-subscribe? Steam tends to lose files sometimes and 70% of the issues I get reported can be solved by this.
Sertorius 25 Jul @ 3:39pm 
i tried couple countries, ottomans, shandong and egypt and germany. all of them had the same issue
Mal'Dun  [author] 24 Jul @ 10:33am 
@Sertorius I tried out Germany and France, but I didn't see an issue. Can you be more elaborate? Which country did you start with?
Sertorius 22 Jul @ 4:37am 
with only kaiserredux and this mod loaded, most of the tree doesnt exist. Some researches are on top of each other but most of them do not exist
crokdokk2C 6 Jul @ 1:05pm 
i use every mod i have from Steam, issue seems to be on my side and on further inspection probably unrelated to this mod. sorry for the trouble haha
Mal'Dun  [author] 6 Jul @ 12:52pm 
@yaoi reader 1870 Hi! I couldn't reproduce the issue. So unfortunately works on my machine. Do you have another mod installed? Do you use KX from git?
crokdokk2C 6 Jul @ 11:16am 
crashes the game when you start. something to do with the map not loading right
Diamondhero253 4 Jul @ 1:14pm 
only JPS is defending north america, brazil is defending against argentina alone, nobody is fighting ottomans, and only russia is lightly manning the collapsing finnish front. meanwhile the entire faction's troops are concentrating in two areas, a rather successful breakthrough in europe, and the other half are deathstacking endlessly in ethiopia and still getting surrounded and killed. most other fronts are collapsing despite the faction outnumbering every other faction combined easily.

Sorry for the long rant, its just frustrating. (2/2)
Diamondhero253 4 Jul @ 1:13pm 
idk if its base KR, base KX, or this mod, or what, but for some reason the AI keeps abandoning critical fronts entirely, usually when they are overseas like America, but sometimes just random fronts. Example: Japan, Russia, Mongols all have mega-brotherhood, fighting internationale, CAR, whats left of entente, and Reichspakt remnant. Japan also has kingdom of britain and Japanese Pacific States. Germans couped ottomans into the pakt also. They are fighting in africa, north america, europe, southeast asia, and some cleanup in south america. The Eurasian Brotherhood AI for some reason has entirely abandoned its fronts with Finland, Ottomans, Argentina and most importantly, the entire north american front. (1/2)
kastelykiralya13 25 May @ 6:37pm 
the mod have a visual bug in the occupation laws
Hauptman_1936-1945 19 May @ 11:58am 
I went onto their Discord and asked, I will tell you their answer, if they do indeed answer.
Hauptman_1936-1945 19 May @ 11:47am 
will do.
Mal'Dun  [author] 19 May @ 10:49am 
@Hauptman_1936-1945 No worries. I try to keep the mod en par with RT56, or else it gets difficult to divide both mods as they change regularly. If you could find out what i the reason and report back I would be thankful.
Hauptman_1936-1945 18 May @ 1:21pm 
@Mal'Dun, apologies if i came off as demanding, but thank you for telling me about that, i'll go pester them instead.
pp-man 18 May @ 12:43pm 
thank you modder :screaming_cat:
Mal'Dun  [author] 18 May @ 11:38am 
@Hauptman_1936-1945 The Adjustments are directly taken from RT56 meaning that either there is a reason they do it that way or it is an oversight on their part.
Mal'Dun  [author] 18 May @ 11:29am 
I made an Ooopsie. I now reverted the countrystateview GUI back to KX version. This should fix the issue.

@Lord Ɨnquisitor Believe it or not but I do. However, I mostly went on from HOI4 and maintain the mod as my schedule allows. Bug report are therefore highly appreciated.
AgentNutCracker 18 May @ 3:33am 
building slots are fucked
pp-man 17 May @ 6:33pm 
thanks g :gng:
Levi 17 May @ 3:55pm 
building slots not showing after update
Lord Ɨnquisitor 17 May @ 3:53pm 
@pp-man you can fix it by downloading a previous version and replacing the version in you mod files with the ones from the backup in the link i sent
Lord Ɨnquisitor 17 May @ 2:33pm 
Hope it isnt to hard to fix, love this mod, god speed
pp-man 17 May @ 2:32pm 
after update state building slots fail to appear, I cannot see any buildings when i click on a state. rip my save
Hauptman_1936-1945 17 May @ 1:37pm 
I can corroborate what Lord Inquisitor is saying, also the advanced Heavy and High Velocity have more penetration than their modern equivalents, Still...
Lord Ɨnquisitor 17 May @ 1:25pm 
archived version of previous release(s) can be found here:
https://hearts-of-iron-4.smods.ru/archives/26411
for anyone who needs to revert till we get a hotfix
Lord Ɨnquisitor 17 May @ 1:14pm 
you should consider playtesting before you push out updates
https://imgur.com/Mc9eqxO
Mal'Dun  [author] 17 May @ 11:16am 
Hotfix Update (Missing Cities and hopefully Garrisons)
Mal'Dun  [author] 17 May @ 11:08am 
@AgentNutCracker How are they looking? I don't see any issue (yet)
@Gorianlll I fixed it update soon
@Odin-Senpai I still hope someone takes it, but I will do my best to update it soon
GordianIII 16 May @ 6:10pm 
You can;t view unique cityscapes with this added on
Odin-Senpai 14 May @ 12:24am 
Is there any update for the Autobahn/KX Naval Rework patch coming? It seems to be causing crashes