Empyrion - Galactic Survival

Empyrion - Galactic Survival

Ghost - Reforged Eden
61 Comments
Ente  [author] 13 Apr, 2024 @ 5:55am 
Thanks BigTom3212! :)
BigTom3212 13 Apr, 2024 @ 1:06am 
This is by far one of my top two favorite ships, the other would have to be the Phantom, cant decide which i like more. Keep up the good work!
Sköll Drachen 30 Dec, 2023 @ 6:21am 
well damn. thank you for answering
Ente  [author] 30 Dec, 2023 @ 6:19am 
Nope, no plans for a Vanila Version.
Sköll Drachen 30 Dec, 2023 @ 6:06am 
have you planned on adding this to vanilla?
vacknyr 9 Mar, 2023 @ 12:42pm 
I re saved it and the new save worked no idea why but thanks for the quick response...
Ente  [author] 9 Mar, 2023 @ 12:04pm 
Seems to be fine for me. Try to re-add it to the factory, if it is already in there.
vacknyr 9 Mar, 2023 @ 11:59am 
Anvil says the Ghost has illegal blocks you happen to know which one?
Ente  [author] 29 Sep, 2022 @ 2:41pm 
Yes it is. You will lose 1 extension on each container. You can also remove one block less and leave them hanging out at the back if that bothers you.
jivaii 29 Sep, 2022 @ 2:06pm 
That's poking into container extensions
Ente  [author] 29 Sep, 2022 @ 8:49am 
@jivaii: Yes, the ones directly behind the markers.
jivaii 29 Sep, 2022 @ 1:18am 
Which blocks are to be removed for the medium thrusters in the back? The ones behind the LCD markers?
Ente  [author] 23 Sep, 2022 @ 8:20am 
Thanks guys :)
l_o_g_o_s 19 Sep, 2022 @ 4:42am 
A.W.E.S.O.M.E. !
0Samuel 6 Sep, 2022 @ 2:03pm 
...I guess that means whatever weirdness was going on with the long range radar got resolved, one way or another.
Srandista 6 Sep, 2022 @ 9:18am 
Fantastic work. The ship is perfected down to the smallest detail. I love it. Thanks a lot.
Ente  [author] 18 Aug, 2022 @ 1:20pm 
Haven't really done those, so I am afraid I can't give a good answer there. What I would probably try first is just slap a bunch of mining lasers and a harvest controller on a Combat SV.
0Samuel 18 Aug, 2022 @ 12:41pm 
...small CVs. A swarm of SVs probably wouldn't be that much of an issue, even for the Badger.
0Samuel 18 Aug, 2022 @ 12:28pm 
Do you have any recommendations for a good SV to run those Gravitational Anomaly mining sites that pop up in drone systems? So far I've come up with parking a Flea on top of this, which probably would work better if I upgrade the bomb launchers to torpedo launchers, but that still leaves the issue that the Flea isn't really heavy duty enough for asteroids.

I suppose the Badger technically fits the bill of being an armed, warp capable miner, but I think that asking it to deal with a swarm of small SVs won't work either.
0Samuel 17 Aug, 2022 @ 9:37am 
Hmm..

I tried heavy lasers and positron turrets for the front two hardpoints, and I'm fairly happy with the turrets- they add decent shield damage against POIs, but do well enough against drones that it doesn't seem like a waste to have them and not heavy minigun turrets.

The issue is that heavy lasers have a block limit of 6, which doesn't put out enough damage quickly enough for some of the thornier POis- specifically I was going for an X-Corp Lab and a couple of X-Corp Computer Factories, and finding that I would lose shield, retreat, and discovered that the POi's shield regenerated faster than mine. It's not that the damage was bad, but with only 6 of them I needed more time on target than the shield really allowed for.

The modulated lasers look like they are more built for the sort of burst damage that the Ghost really needs. Do ultraviolet lasers have no bonus against shield, or only the standard laser bonus? They might be a nice compromise if it's the latter.
Ente  [author] 16 Aug, 2022 @ 10:48pm 
I am not a fan of the laser turrets since they can't aim down.
The Gamma lasers are really powerful against shields, but they come at an insance CPU cost and have a terrible range. So I tend to prefer the regular Laser cannons or their heavy variant.
Positrons are kinda ok I guess? I still prefer heavy minigun turrets for more anti-figher firepower.
0Samuel 16 Aug, 2022 @ 7:49pm 
So, having reached the point where I have auxiliary cores and add all the shiny things on, I'm wondering what sort of upgraded loadouts work well for the hardpoints.

The obvious option is to fill in all the slots with more of the same, then just upgrade what can be upgraded, so that you'd have heavy minigun turrets on all the turret hardpoints and heavy laser cannons.

But I suppose you could also opt for gamma lasers on the lower fixed hardpoints and put positron beam turrets or laser turrets on the front two turret hardpoints. For those who've already tried one or the other, which would you recommend?
Ente  [author] 31 Jul, 2022 @ 11:49am 
Not under normal circumstances. There is however a bug going on currently where the game indeed seems to do that sometimes. Only can hope for a fix.
0Samuel 31 Jul, 2022 @ 11:48am 
So when I placed it I noticed that the 'top' half of the long ranged radar doesn't take up the corners and lets you have other blocks be there when you place it manually. Is it possible that the blueprint checks the whole 3x2x3 bounding box and that's what caused the issue?
0Samuel 31 Jul, 2022 @ 10:09am 
I was afraid of that... also confirms it was a bug, and didn't just got shot off. Thank you.
Ente  [author] 31 Jul, 2022 @ 10:05am 
@OSamuel: it is buried, best load it into creative and have a look at it there. The position is on the starboard side next to the Entry.
0Samuel 31 Jul, 2022 @ 9:47am 
@Diru: It fits the Eclipse X nicely. At the front of the Eclipse's hanger there's a set of concentric rectangles, the smaller of which fits the Badger, and the larger of which fits the Ghost, although Ente claims to know nothing about that...

The impression I got and the progression I followed is that this is supposed to be more of a mid game ship- you use the Badger with the Penumbra, then keep the Badger when you first upgrade to the Eclipse, and then replace the Badger with this once you have another solution for mining.

@Ente- I see a long ranged radar listed in equipment, and I definitely paid the advanced upgrade kit for the blueprint, but it seems the game decided to screw me over because mine came out without one. I figure these weird bugs happen and I should just replace it, but i'm not sure where it goes- there's no obvious spot that i can see, and I can't find it in any of the images. Is it buried in the hull somewhere?
Ente  [author] 29 Jul, 2022 @ 10:16am 
I guess the Charon MK2 could probably fit it, haven't tried it though. Dunno however whether you would consider that a light explorer.
Diru 25 Jul, 2022 @ 11:00am 
I love this ship to fight some Zirax Bases but it can not fit in any Explorer CV do you have a blueprint of a light Explorer where it can dock or fit inside? that would be awesome
Louie04k 23 Jul, 2022 @ 5:50am 
Its working now i think it was a server deal
Ente  [author] 22 Jul, 2022 @ 11:32pm 
@Louie04k: Ensure you are in a reforged Eden scenario game.
Louie04k 22 Jul, 2022 @ 4:59pm 
when i try to make this there are forbidden blocks?
Manuelito 22 Jul, 2022 @ 12:51pm 
Merci :)
jaheem666 17 Jul, 2022 @ 2:17am 
Thank you :steamhappy:
Ente  [author] 17 Jul, 2022 @ 2:15am 
Thanks jaheem666! Added a screenshot for the thruster upgrades.
jaheem666 16 Jul, 2022 @ 12:15am 
Hiya Ente, let me start by saying what an amazing ship! Thanks so much for your hard work. I am upgrading the ship and everything is fitting perfectly, the only problem I am having is with the extra thrusters. Can't really figure out which blocks you want me to remove. Is there a pic you may have showing how it looks with the 4 added thrusters?
Ente  [author] 3 Jul, 2022 @ 1:35am 
Thanks Steelslinga and grayman! :)

@andreich.md: Brauchst das Reforged Eden Scenario, die Bomben gibts nur in dem.
andreich.md 2 Jul, 2022 @ 6:27pm 
und wie und welche Bomben kann ich damit abwerfen?
Steelslinga 2 Jul, 2022 @ 4:53am 
sweet build, turrets, med station & internal lights are all for HV/Base/CV , remove those and add a Gen and you're set
LOFTY 1 Jul, 2022 @ 2:34pm 
outdone yourself with this one. so nice to look at
Ente  [author] 1 Jul, 2022 @ 11:43am 
Use the command "prefabinfo" on a local copy of the blueprint, that will name them. You will also have to replace any blocks that are RE exclusive, like the generators.
EXSEEN 1 Jul, 2022 @ 11:25am 
if i wanted to convert this for use in vanilla what is the "forbidden block" or where is it located?
Ente  [author] 30 Jun, 2022 @ 10:14am 
Thanks Hecken and Icy! :)

@Icy: Missing generators means you probably tried to spawn it in Vanilla. Use the Reforged Eden Scenario instead.

@Hecken: Bless you! *Looks at thumbnail* whats with it? Oo
HeckenDiver 30 Jun, 2022 @ 8:35am 
....





...*cough*thumbnail*cough*... xD
HeckenDiver 30 Jun, 2022 @ 8:34am 
Auf der Frontpage gesehen und sofort gewusst von wem! Another awesome Vessel, you found yourself a great style for shaping dude!
Icy 30 Jun, 2022 @ 6:16am 
I subscribed and spawned the ship twice and it wont fly. I found that the ship has no generator at all. You missed that one.
Icy 30 Jun, 2022 @ 5:46am 
Nice design! I also have my own ship I called Ghost too but yours is MUCH better looking! Nice job ;-)
Ente  [author] 29 Jun, 2022 @ 11:35pm 
Thanks Stone Legion!

What I can always recommend is the Anvil Discord. There they have the "Anvil Catalogue" channels where they catalogue selected blueprints for a given purpose, like e.g. Starter SV. They also test the blueprints to ensure they actually work within some basic requirements.

The Ghost here has actually been built for this catalogue, but is not yet included there as it still needs to be tested by the guys.
YouTube.com/StoneLegion 29 Jun, 2022 @ 4:35pm 
Ente this is quite cool. Do you have some sort of ship guide or a way to help me decide what ships I should use in RE at my level? For example I'm looking for a decent SV for travel/basic poi combat and I don't have a lot of Optronics yet. I'm wondering if there is really anything for me before that or it's more find those Optronics then get a proper SV? Also once I do have enough what would be a good SV for that?

Thanks :)
Ente  [author] 29 Jun, 2022 @ 10:28am 
Thanks again guys! :)