Hearts of Iron IV

Hearts of Iron IV

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262 Comments
Mal'Dun  [author] 2 Oct @ 2:14pm 
@snegyrys Last time I playtested it triggered. Maybe try to unsubscribe and re-subscribe. Maybe the old file is still there.
snegyrys 2 Oct @ 1:21pm 
2ACW still not triggering. At least for me hmmm
Mal'Dun  [author] 27 Sep @ 1:14pm 
Update is up. I hope this also adds some stability regarding KR updates ...
Mal'Dun  [author] 27 Sep @ 12:28pm 
@PenaPuntti @TheFieldMarshal Thanks for letting me know. I will update the mod then.
PenaPuntti 27 Sep @ 10:02am 
2ACW not triggering
TheFieldMarshal 26 Sep @ 9:23pm 
Hey Hoss I think unfortunatley with the new Kreich update the mod may be messing with the 2ACW. When I get to the session of each faction after macarthur takes power nothing is triggering.
French Canada 30 Aug @ 3:23pm 
Thanks broooo This is great idea
Cervus 24 Aug @ 11:56pm 
please fix the intense lag issue, it starts randomly, when i open focuses, save the game, the fps drop to 5, and i never experience any type of lag
Stranza 23 Aug @ 7:24am 
turns out i kept trying to add the redux mod into kasier instead of this one silly me haha
Cervus 20 Aug @ 10:34am 
So, i experienced the missing of radars, transport planes, forts, and some other techs that i dont exaclty remember.
I experienced that with any nation.
Also, i experienced extreme lag, when opening focus and tech, even by time stopped it went at 10 fps, when i always run at 60 everytime.
I disabled the mod and it worked fine.
Sadly i dont know what caused this and i cant give you more information :(.
Anyways very well done and cool mod, it would be amazing to have a rework on nukes to give the 50s feeling.
Mal'Dun  [author] 20 Aug @ 10:29am 
@Cervus Hey! Can you give more specifics what's missing? Which country did you play? Sometimes country specific stuff got lost, as I don't test all countries...

Also try to unsubscribe and re-subscribe. Sometimes Steam loses some files.
Cervus 19 Aug @ 12:19am 
hello, very cool mod, but some tech graphics are missing, such as forts, transport planes and some others.
Hope it gets fixed soon
Mal'Dun  [author] 6 Aug @ 4:22am 
Hi guys an update dropped containing updates of the submods and some bugfixes. The problem with the nuclear engines in ships also seems to work now.

@Dab_Jab The version number is currently a "won't fix" due to the way KR adds the version number on top of the logo and this gives a mismatch with the edited logo. I can fiddle around some time to make it work, but it is very low on my priority list. If someone cooks up a good solution I may include this.
Mal'Dun  [author] 5 Aug @ 1:58pm 
@Okiyahya I suspect it's the same bug as with the previous poster. Try to unsubscribe and resubscribe. Most of the time some file was missing or was corrupted.
Okiyahya 5 Aug @ 8:41am 
Hello good day. just today i try to open the research tab and it kept closing the tab, it just flicker out of it instantly so i can't open the research tab. I turn off this mod then it works fine again.
Dab_Jab 3 Aug @ 11:09am 
Switch to Kaiserreich 1.5.1 logo as well
Mal'Dun  [author] 3 Aug @ 10:57am 
@H3LLGHA5T Thanks for reporting I will have a look
H3LLGHA5T 1 Aug @ 10:28am 
You can't use nuclear engines and the 1948 heavy ship is bugged.
Mal'Dun  [author] 29 Jun @ 2:54am 
@Dab-Jab Thanks for pointing out, I indeed forgot about that
Dab_Jab 28 Jun @ 4:15pm 
Missing:
The Kaiserreich 1.4 logo has not been switched to the 1.5 logo
Mal'Dun  [author] 28 Jun @ 12:10pm 
Hey guys I updated to latest KR and fixed the issue with the background image. The issue with the American civil war should also be fixed now. Have fun!
Dab_Jab 23 Jun @ 3:11pm 
@Mal'Dun Perhaps you can the get some assistance from the KR devs for implementing the images?
Also (as a suggestion) try to put in a KR Russian poster in place of the Union of Britain/Commune of France/America(if there is one)
Mal'Dun  [author] 23 Jun @ 12:48pm 
@Dab_Jab There was a point in time this was the case, but it got tedious. Maybe I will try to fickle around to get it back to that state.
Mal'Dun  [author] 23 Jun @ 12:47pm 
@admissing Thanks for letting me know. I will have a look
@Emistom: Maybe this weekend
Emistom 22 Jun @ 10:10am 
@Mal'Dun when is this mod getting updated to Kaisereich 1.5?
admissling 21 Jun @ 10:04am 
I found out that this mod breaks the 2ACW, but deleting the file "01_American Civil War effects" in the scripted effects folder in this mod fixes it
Dab_Jab 19 Jun @ 11:34am 
@Mal'Dun Wait, isn't the KR images shown in the last image in this workshop? Was it not put in at all?
Mal'Dun  [author] 19 Jun @ 8:36am 
@Dab_Jab This has to do how the GFX is defined, and the technology parts use the RT56 definition. Thanks for pointing that out, I agree it most likely makes more sense to use the KR GFX here.

@Dark Star AFAIK RT56 rolled it back due to changes with Airplanes back in BBA. Whith some luck they are coming back (if not already) and then I can backport them again

I finally finished my theses and now I may find again time to go back more into modding.... so stay tuned
Dark Star 19 Jun @ 4:49am 
What happened to jet-age planes? Totally missing?
Dab_Jab 17 Jun @ 4:06pm 
Bug:
The special research division doesn't have the kaiserreich images. The default Roadto56 images are still there. Using DirectX11
Mal'Dun  [author] 11 May @ 10:21am 
@V.A.L. Commorby The interface folder contains the overwrites forr the GFX files (.gfx files, they are simple text files). You have to search for the entries and delete the corresponding files. You can't break much in worst case you have missing or wrong pictures.
V.A.L. Commorby 10 May @ 3:15am 
Question, what folder contains the equipment icons? I would like to delete it for my personal use as I kind of like the KR ones better
Mal'Dun  [author] 24 Apr @ 11:09am 
@Pluto☭ Interesting I can't reproduce ... have you already tried to re-subscribe? Maybe the assets are lost in Steam's aether again
Pluto☭ 24 Apr @ 4:53am 
At least three countries: the UK, Germany, and Russia don't have infantry equipment icons from 1945+ technology. Indochina does not have basic infantry equipment icons, and there might be more, I haven't checked every country...
Mal'Dun  [author] 10 Mar @ 12:07pm 
@The Quaker Oats Guy. I tested yesterday and it worked
The Quaker Oats Guy. 10 Mar @ 9:43am 
Is this mod compatible with the current version of KR, or are we still waiting for an update?
Thanks for the hard work!
Mal'Dun  [author] 4 Mar @ 11:27am 
@Dragunov I am currently a little under water, but I will have a look as soon as I have time
@Next Door: No. Check out the KX version (link in the description)
Next Door 26 Feb @ 5:36pm 
Does the mod work in KX?:lunar2020thinkingtiger:
Dragunov 26 Jan @ 9:57pm 
It appears that 1948 ship hulls icons and description are broken. Other then that, mod seems to run just fine. Thank you for your work!
Mal'Dun  [author] 26 Jan @ 10:47am 
@po8crg Thanks for the reports, it is appreciated!
Ad Tech tree: This was a bug within the gui file for the techtree and should now be fixed
Ad support: Thanks for bringing that to my attention. It seems that file escaped my script. I added it now and it should work fine now.
po8crg 25 Jan @ 7:13am 
I think the transport plane fix is just a matter of setting @transport_plane_x to 14 instead of 1 in bba_air_techs.txt
po8crg 25 Jan @ 6:49am 
RT56 has updated their support techs (support.txt in common\technologies) so all the levels now give bonuses to helicopter and military engineering vehicle variants, but this hasn't been put into AN56 yet.

I just copied the file over in the mod files and it seems to work fine, but you might want to look at it before doing the same
Mal'Dun  [author] 15 Jan @ 9:08am 
@Wonka Wonka Is missing because it was removed in RT56. That's not a bug, but a feature. The problem with the overlapping techtree is an issue though, I didn't have time to resolve yet.
Wonka Wonka 14 Jan @ 4:09pm 
I was using this in conjunction with the naval rework and it's compatibility patch and saw there was an issue with the transport plane techs. 1 & 2 were completely missing and 3 was sitting behind another plane tech. I disabled the naval reworks mods saw transport 1 was still missing. This was as Serbia if that helps.
Zavie! 26 Dec, 2024 @ 7:08pm 
My favorite thing about this mod is the shock troops :)
Cipek 26 Dec, 2024 @ 11:19am 
@Mal'Dun Ok, the problem was on my side, turns out there must be small incompatibility with "Project Gorgeous - Kaiserreich States Submod" (but only with national ideas, the rest is working fine). Sorry for troubling you
Mal'Dun  [author] 26 Dec, 2024 @ 10:42am 
@Kr00L ☮ I just ried and it worked for me?

Edit: Can you tell me which county? Maybe it has to do with a specific country GUI.
Cipek 25 Dec, 2024 @ 1:55pm 
National Ideas (like legal status of women etc.) suddenly disappeared. I've tried reinstalling, didn't work. Could it be an incompatibility with the newest KR version or did it just break for me?
Mal'Dun  [author] 24 Dec, 2024 @ 5:02am 
@Sigmar Check the description, there is a compatibility mod for this you find the link there
Mr Devious. 23 Dec, 2024 @ 7:22pm 
think you could make this compatible with Kaiserreich naval rework one day??? pleas, both mods are awesome but can only have one on at the same time