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Exception filling window for MusicManager.Window_MusicManager: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E41C81E4]
at MusicManager.Column_Length.DrawCell (UnityEngine.Rect canvas, Verse.SongDef song) [0x0000e] in <b8123ba7d11a4539a62ab0cb4be31cf1>:0
at MusicManager.Window_MusicManager.DrawSongList (UnityEngine.Rect canvas) [0x001bc] in <b8123ba7d11a4539a62ab0cb4be31cf1>:0
at MusicManager.Window_MusicManager.DoWindowContents (UnityEngine.Rect canvas) [0x0003e] in <b8123ba7d11a4539a62ab0cb4be31cf1>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <24d25868955f4df08b02c73b55f389fe>:0
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
Alignment was MiddleRight at end of frame.
你取消再重新订阅一下试试,更新之后应该不会出现这个问题了……吧
[Ref EB68EEAB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.ContentFinder`1<UnityEngine.AudioClip>:Get (string,bool)
Verse.SongDef:<ResolveReferences>b__10_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
问题出在SongDef里面写的“Kill”是大写K,而Sounds文件夹里面的"kill.ogg"文件名是小写。
这个问题在Windows里面看不到,因为Windows读取这类文件不区分大小写,但是在很多强制区分大小写的操作系统里面(例如Linux)就会报错。
这个最好的改法应该是修改一下SongDef里面定义的名称——steam也不区分大小写,哪怕改了文件名它也认不出来,会保留原来的文件名。
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ContentFinder`1<UnityEngine.AudioClip>:Get (string,bool)
Verse.SongDef:<ResolveReferences>b__10_0 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
感谢:D
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前面机翻找英文的样子像个小丑