Space Engineers

Space Engineers

Vanquisher Class Mothership
115 Comments
Yep, used a small Welding Ship and got about 1/4 done
bIrD_oF_pReY  [author] 26 May @ 5:00am 
How did you build it? With some kind of welding ship I suppose. How far did you get in the end? I am curious.
it was worth a shot, but playing with 0.40 Sim Speed is a pain in the ass.
But so far its a very well desinged ship, nice work
bIrD_oF_pReY  [author] 26 May @ 2:51am 
Ah well. So the curse of the simspeed strikes again. I won't hold it against you, if you decide to bail out now. I have also abandoned a few projects because it was unbareable to continue.
I might have to abort the project, I'm around 1/4 done and my Sim speed is down to 0.47 rn which sucks tbh, I really want to finish this
only regret im having rn is not having enough resources.
bIrD_oF_pReY  [author] 25 May @ 1:33pm 
Props for even trying to do this. Any regrets so far?
Yep, still building
bIrD_oF_pReY  [author] 25 May @ 11:54am 
Steam shows them still playing the game. Maybe they can't leave anymore. Held hostage by Klang!
Meya 25 May @ 10:40am 
Been a few days, do you think that guy is still building this? rumor has it he's gone insane turned to ways of Klang.
bIrD_oF_pReY  [author] 22 May @ 9:59am 
Oh Dear. Good luck with that I guess!
welp, that gonna be my next Challenge in Survival, actually building this beast
Aircoolbro21 19 Nov, 2024 @ 8:52am 
holy.... i blame steam workshop for how im just now finding this, this looks absolutely insane and ill probably be leaving more comments when i attempt to load it
bIrD_oF_pReY  [author] 11 Jun, 2024 @ 11:25am 
I released it as a world now. Dunno, why I didn't do it earlier... stupid me I suppose. :D
gatocato 7 Jun, 2024 @ 4:03pm 
will you release a world mod with the vanquisher as a station? for performance issues, since i can barely load the vanquisher alone haha
bIrD_oF_pReY  [author] 28 Mar, 2024 @ 12:15pm 
Nope I didn't change anything on this in recent times.

The last time something changed, should be on the date that Steam shows, which is at this point almost two years ago...

How time flies... I really should be doing something new... two years between uploads seems quite long...
kbaars272 27 Mar, 2024 @ 9:31pm 
did u do add something new to it or fergot to say about it, because it won't allow me to project it?
bIrD_oF_pReY  [author] 16 Oct, 2023 @ 4:44am 
Oh, I never put much thought into the facing of the first block I start to build from. I have a starting blueprint, with gravity, gyro and thrusters to hold the ship in place, while I build, in case something starts to go physics wild. Maybe that grid is already upside down.

Otherwise I only look to build along the red mirror axis but that can lead to it being upside down for sure. Now I need to check, whether the new ship is also upside down... XD
daveed1 15 Oct, 2023 @ 8:27am 
(1 of 2)

I can't wait to see what kind of ships you can build with a better computer. As for my favorite between the two, I don't know which it is. I really like the small grid interior details you did in the Vanquisher but I really like the Revelation as well. The fact that I can put more detail in the Revelation as well as the fact that I can fit all the ships in it without killing my computer is great. And when it's welding the small ships, it isn't stopping my game for 10-15 seconds per layer.
daveed1 15 Oct, 2023 @ 8:27am 
(2 of 2)

I am trying to do something cool with the Vanquisher though. Unlimited speed mod combined with kinetic devastation while crashing onto a planet. Not straight down either. I want to see what the aftermath looks like. If they add the ability to transfer blueprints to SE2 I think that it would look great there without the mods because they're trying to do things with voxel destruction that they can't in this game.

Also, one complaint I have about your builds. They're always upside down. I try to put a multi-sided decoration block on, and it's always defaulting with the top towards the floor.
bIrD_oF_pReY  [author] 15 Oct, 2023 @ 1:49am 
Heyho, yes I also slowly move the mouse to get it going. I also keep the corresponding arrow button pressed, to keep the ship from decelerating the rotation while I reset the mouse. So I basically use two inputs to rotate the ship. The mouse input weirdly is much stronger, than the arrow keys, but luckily it also overrides it. I constantly have the arrow key pressed and then slowly move the mouse. That has generated the best results for me.

Some of the rooms got less attention from me than other rooms. The simulator room is one of them. I thought it was a pretty cool idea to have one, but after I built it I quickly moved on to other rooms. Originally I also wanted to do something with the displays in front of the fighters. Some sort of HUD for the simulation or something. Plus I wanted to make it so the people in the control room could toggle the fighters/some systems on or off, to make it more simulator(y). I just never returned to it, because there was so much else to do.
bIrD_oF_pReY  [author] 15 Oct, 2023 @ 1:49am 
For the interior details you are correct. The DLC blocks in general have more shapes. Thats always the crux with these big ships. The bigger you build, the less detail you can put into things, without using subgrids. If I didn't use all the small grids to give the living spaces some detail, they would just be empty rooms, because even putting sofas and kitchens in all of them, would be too many shapes I think.

I have another ship in the piepline that is supposed to adress this issue through the use of multiple large subgrids. The interior subgrid of the main hangar section alone almost reaches the physical shapes limit. I still try to keep the overall number of subgrids low, hoping that it is better for performance than hundreds of small grids. But I am currently playing some newer games and don't have the time to continue it. It is in a veeeeeery long pipeline at the moment.
bIrD_oF_pReY  [author] 15 Oct, 2023 @ 1:49am 
Regarding the bridge, I just thought it would be really unrealistic that such a large ship would be piloted by just one dude. That makes the viewing angles and distance awkward sometimes. But I will keep it in mind and try to address it in the next one.

I heavily favour the Revelation. For the "innovation" of using the tilt engines, for the clean design and for the whole time I was designing it, thinking about how to build something and then actually building it. I mean I like it so much I built it twice, because I couldn't bear to witness it in it's old and outdated form.
bIrD_oF_pReY  [author] 15 Oct, 2023 @ 1:48am 
The Vanquisher is just impressive because it is massive, but with that came so many compromises regarding detail and even with the time I was willing to put into things.
The one thing the Vanquisher is really good for though is the desktop wallpaper I use since I published it. It's just the Vanquisher in side view, but it is so long, that it fits perfectly across my two monitors. The Revelation would be a little too short and tall for that.

Overall, compared to the capabilities of the Vanquisher the Revelation falls short big time, but in my heart, it will always be the winner.

...

Now that I have stopped crying I can also say, that I am getting myself a new PC in just over one weeks time. I look forward to torturing it with the newest madness that my brain can conjure up.
daveed1 14 Oct, 2023 @ 5:26pm 
Actually, it just needed the same trick I have for tuning the Revelation quickly, but even more pronounced. Just move the mouse slowly at first and as the turning gets faster, so does the mouse.
daveed1 14 Oct, 2023 @ 5:23pm 
Also, quick question. Why isn't my laptop having more trouble with this? It had a bit of trouble when I loaded it in, but it's doing fine now. A nice 0.32 to 0.37 in sim speed. Also, it's turning now. It's so much slower at turning than the Revelation even accounting for the decreased sim speed.
daveed1 14 Oct, 2023 @ 5:06pm 
And yes, the ship is a ship when I'm trying to turn it. It can move. It just can't turn. And I could turn the Revelation pretty quickly and the sim speed is about half that compared to when I have the Revelation in a world, so it's not that it's turning too slowly for me to tell. It's just not turning at all.

Also, I'm sorry to say that I'm not going to try and fill up this ships hanger like I'm doing with the Revelation.

This ship is a masterpiece. And if you take into account both the limitations of the game and the limits you put on yourself, this certainly deserves time in the most popular items section if it hasn't already.
daveed1 14 Oct, 2023 @ 4:57pm 
Other than a few things missing here and there (such as the cameras in the simulation fighters not being hooked up to their respective controllers), I've got no real complaints about this ship that aren't related to problems with the game itself. Such as the triangle limit. Oh, and I can't seem to turn the ship at all. But that's just a minor problem, right?

A bit of a complaint that I do have is that there aren't any DLC blocks for more detailed decoration in quarters and mess halls, but there are a few reasons I can think of for you not using them. One is the aforementioned triangle limit. The other is the simple fact that you might not want to use DLC blocks for your build.

That's not to say that your build isn't full of detail. Some of it is simply incredible with how much detail there is considering the fact that you weren't using DLC blocks as well as just how creative some of it is. Like the simulators or arcade machines. Or really anywhere you used small blocks in the ship.
daveed1 14 Oct, 2023 @ 3:58pm 
The bridge's displays aren't as clear to read from the pilot's vision as it was in the Revelation. Granted, there is a LOT more displays, but I think that it would be nicer if it was easier to read. The one in the CDC is a little better, but I miss it being in the center of my vision.
daveed1 14 Oct, 2023 @ 12:25pm 
So, how does this compare to the Revelation in your eyes? As far as I can tell, you seem to have put a lot of thought into this ship. And which one (as the creator) do you like better?
bIrD_oF_pReY  [author] 27 Aug, 2023 @ 2:52am 
You also need to be in experimental mode with block limits turned off, to be abvle to spawn it.
bIrD_oF_pReY  [author] 27 Aug, 2023 @ 2:51am 
For energy it has some batteries dotted about the ship. These should have power once it is spawned in even in a survival world. But these are not enough to use it proberly.
Otherwise it has large reactors so it needs uranium if you want it to fly.

It is a blueprint, so you can just spwan it in, but it will be a station, so you also need to make it into a ship, if you want to move it. Note, some of the connectors or access panels are on subgrids, which are ships already. So if the grid you are accessing is already a ship you got a subgrid and need to try a different one.
GundamPilotJack 26 Aug, 2023 @ 9:55am 
soooooo what about the energy ? i want to use it in a new world as a scenario but if im gona spawn it in what do it needs for fuell? and is it a world or an actuall spawneble ship?
bIrD_oF_pReY  [author] 10 Jul, 2023 @ 10:25am 
@Sturmfalke: Good name first of all!

Regarding my PC specs, prepare to be underwhelmed. My PC is from 2016.
I have got a GTX 1070 as GPU, but what's probably worse is my CPU, which is a
I5 6600. I got 16 GB of RAM, but it is definately the CPU, that suffers the most here.

When I load this ship into a world I only get 0.2 simspeed, which is bordering on intolerable.
But somehow I pushed through an finished the ship and maybe I am currently on track to do something similar again...
Stukami 10 Jul, 2023 @ 10:04am 
It is abolutely awesome, I still don't understand how it flies in atmospheres and where the main cockpit is tho XD
btw, what were your PC-Specs? not only the frame rate, but even the internal server (can I call it that?) suffered so much that the flow of time was halfed XD
thanks for posting the mother of all ships here
WillowWisp 16 Jun, 2023 @ 7:53pm 
You overheated my GPU and crashed my graphics drivers. I look forward to examining this ship more... once I put out the fires.
bolloq 21 Apr, 2023 @ 4:29pm 
Lol, yeah, sorry bro, i've had this bp on my stronk MSI with some gpu flex and its never once loaded. I try once every 6 months as i further upgrade and tune the computer. Gonna upgrade from 16 to 64 ram, we shall see what shakes
bIrD_oF_pReY  [author] 18 Dec, 2022 @ 12:19am 
Why does nobody want to fry their PC? Weird.
But I did it too, while building it. :c

Should this actually be too big for it's own good?
Nah can't be...
2008_honza3 17 Dec, 2022 @ 5:54am 
Amazing, i dont wanna implode my pc tho
2008_honza3 17 Dec, 2022 @ 5:53am 
THE SIZE OF THIS THING IS TOO EPIC TO BE LEFT ALIVE
bIrD_oF_pReY  [author] 11 Nov, 2022 @ 9:05am 
Oh gee, thanks COVID-19... XD
TheCCPBeater 10 Nov, 2022 @ 5:12pm 
amazing design. runs beautifully
Kerbosos 25 Aug, 2022 @ 10:56am 
Doesn't run on my Frontier Supercomputer 0/10...
Amazing design tho
bIrD_oF_pReY  [author] 20 Aug, 2022 @ 6:54am 
Yes, that was my goal from the start. To build the ultimate PC destroyer. Looks like it found another victim. Muhahahahahaaaaa!
Rezun 20 Aug, 2022 @ 1:53am 
914k PCU, do you want to fry my computer? That's insane!
NDLat 11 Aug, 2022 @ 5:29pm 
Oh, I didn't think about that well i guess I will manual make a super tiny station to dock to it for the jokes
bIrD_oF_pReY  [author] 11 Aug, 2022 @ 10:47am 
@Doomer12321232123212321232123212321: I don't think I will build anything more for this. In my head, supplying this ship would be done with freighters that dock to it, not the ship itself docking to something.

Also I think that such a large ship docked to a comparatively tiny station would look silly.
In my head the station would need to be bigger than the ship. But thanks to my gigantomania this isn't possible.

---

@ Baboo85: Yeah every time I made a backup copy of the ship I had to endure the whole copying process. In the end quite a lot of time was spent waiting for something to happen.

About the ship itself, I personally don't think about it as "perfect". It is a terrible compromise between quite a lot of things that isn't even usable. It was a nice excercise to build it, but that's about it.
NDLat 10 Aug, 2022 @ 10:04pm 
Hey maybe could you make like a home base or resupply place for the mothership but make it not too big because it is big enoph already "Sorry about my grammar"
Baboo85 10 Aug, 2022 @ 7:20pm 
And to remove it I killed the SpaceEngineers.exe process because after another 5 minutes the game still won't unfreeze.
Really ridicolous.
Baboo85 10 Aug, 2022 @ 7:16pm 
Perfection is not always a good thing. And this is the example.
This ship is as beautiful as unusable, to paste the ship took me almost 5 minutes freezing the game, and it's so performance heavy that you can't use it on a server.
I'm going about 10 fps with an empty world and this ship only.
And this heavy labyrinth is so complex that I couldn't even find the main flight deck.
I was hopeful because I really wanted a big mothership, but this is ridiculous.