tModLoader

tModLoader

Statue Drops
33 Comments
RblDiver  [author] 11 Jun @ 1:49pm 
I don't think that's something I plan to support. I'm not particularly savvy at csharp, and family keeps me pretty busy. You might try the mod 300x Spawns (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841418880) and see if this is something that can deal with.
Goldeyegold 8 Jun @ 1:32am 
Can you either make another mod or add a setting to set how many creatures are allowed to spawn from statues?
RblDiver  [author] 7 Jun @ 1:22pm 
This mod already supports that (essentially when an enemy is summoned, this turns off the "Was summoned by statue" setting).
Chet Walters 4 Jun @ 1:21am 
Any chance you can make statues (like rabbit, worm, duck, firefly, butterfly, etc) able to catch those critters? Basically be able to farm?
RblDiver  [author] 2 Jun @ 9:16am 
My mod was indeed working with that one. I tested by crafting an Angry Bones statue, and when they were being summoned and killed they'd drop bones as expected.
Goldeyegold 27 May @ 3:32pm 
can you test (1.4 Statues Mod)
RblDiver  [author] 27 May @ 8:07am 
@Goldeyegold I'm pretty sure it should, yes, though if you have specific mod examples you'd like tested, please let me know.
Goldeyegold 26 May @ 5:41pm 
Does this mod work with other mods statues?
RblDiver  [author] 8 Jan, 2024 @ 6:58am 
I believe so. My recollection was that they thought that the player needed to have at least some interaction in order to deserve loot.
Wilku21 7 Jan, 2024 @ 9:47pm 
Okay, I understand. Right now I dont have any interesting statues, but when I'll get some I will do what you said. Thanks!
BTW. What about dart traps? Were they also blacklisted by devs?
RblDiver  [author] 7 Jan, 2024 @ 8:22pm 
Yes, however, this mod does nothing to alter the behavior of mobs killed by lava. It's been a while, but I seem to recall that they made it so that enemies killed EXCLUSIVELY by lava will not give any drops (maybe that's just harder difficulties, I don't remember). So, to ensure you get the drops, do some damage yourself (like with any weapons/summons that go through walls).
Wilku21 7 Jan, 2024 @ 3:53pm 
So statues can be now used like before? Placing them in a shallow lava, for example
RblDiver  [author] 31 Jul, 2023 @ 2:08am 
I've run an update to ensure this does work for 1.4.4 (nothing actually changed, just had to rebuild it and change a version number).
KKengEE 30 Jul, 2023 @ 1:57pm 
1.4.4 Is it working?
QueerJumpingSpider 7 Mar, 2023 @ 10:18am 
Upon further investigation it turns out i forgot to enable the mod before trying to use a frog statue, thank you for helping me realize that :steamthumbsup:
RblDiver  [author] 5 Mar, 2023 @ 10:17pm 
Medi, I just tested it with a penguin statue and it was working for me, is there a specific statue that seems to not be working?
QueerJumpingSpider 5 Mar, 2023 @ 4:48pm 
if possible, would you mind also letting spawned critters be able to be caught please?
GAM 30 Dec, 2022 @ 10:57am 
This is most likely a simple mod to make but a very good one, thank you.
RblDiver  [author] 14 Dec, 2022 @ 2:42pm 
Items will drop at the regular rate for a regular mob (the mod just turns off the flag indicating that they're statue-spawned).
Enzo1403 14 Dec, 2022 @ 6:45am 
Do these drop them at the regular rate or a reduced rate?
Simmy 21 Oct, 2022 @ 9:19am 
Gracias!
Ji 10 Aug, 2022 @ 1:04pm 
THANK YOU, SO FUCKING GOOD!
Blue North Star 30 Jun, 2022 @ 6:56pm 
Ah.
RblDiver  [author] 30 Jun, 2022 @ 6:26pm 
A few vanilla statue-spawned mobs do drop items (such as zombie ones) at a reduced rate, but none drop coins, and many don't drop any loot (like the mimic). This mod removes the trait indicating that they were spawned by a statue, so you can get drops (including coins), collect spawned critters (something you can't do in vanilla), etc.
Blue North Star 30 Jun, 2022 @ 1:53pm 
I'm pretty sure they already did.
Just at a massively reduced rate so players couldn't just farm items like that.
Kyran 29 Jun, 2022 @ 1:46am 
Good mod. Pretty overpowered though.
RblDiver  [author] 24 Jun, 2022 @ 2:20pm 
It's C# (C Sharp). You can download Visual Studio for free and play around with it. When you run tModLoader, you can go to Mods, Develop Mod, and create a new one. It'll build the bare-bones structure for your mod. You can open the project in Visual Studio and start messing around with it. I know there are a number of sites that explain some of the basics of modding Terraria out there that will do a much better job of explaining than I can (though some may be a bit outdated).
NovaKatt😽💚 24 Jun, 2022 @ 8:45am 
Quick followup question on that. Which coding language Is used for Terraria mods? I have been curious about maybe playing around with it some day eventually but have no idea where to even begin. :3
RblDiver  [author] 23 Jun, 2022 @ 12:11pm 
To be honest, I have minimal experience with this coding language, so this was mostly just to get Statue Mobs Give Drops working in the current 1.4 environment. I couldn't even really figure out how to migrate webmilio's menu options, so dumped those in favor of expediency. If I ever get into learning more, I may add options if you want to restrict drops, or increase/decrease loot, etc, but I wouldn't really count on it anytime soon.
Venomous Scrimbly 22 Jun, 2022 @ 11:45pm 
in that case... maybe the statue mimics wouldn't drop anything in prehardmode?
Vincent Van Joofus 22 Jun, 2022 @ 3:03pm 
finally, pre-hardmode mimic loot
Raden 18 Jun, 2022 @ 6:20pm 
Yet another one of those "small but essential" mods that is becoming a permanent part of my rotation. Thank you!
Retsu 18 Jun, 2022 @ 1:58pm 
Very nice, thank you.