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Also regarding the pre-existing bulbs, the mod isn't supposed to update existing items since the code is run on map initialization but if it is currently doing so that's good to know, though I am unsure of how it's doing that.
Glad you're enjoying the mod!
" Preexisting bulbs in world will not see their condition settings modified! "
I feel that this is not correct. I just tested the mod on my dedicated multiplayer server with an existing save and the conditions of the colored bulbs in my containers (already spawned) have been upgraded to 100.
I specified 100 as the value for LightBulbsColor_ConditionMax = 100 in the SandboxVars.lua
I also use this mod but I don't see the bulb condition indication. I only see this indication for batteries for example. Are you using another mod that could indicate this?
https://imgur.com/a/595H5pM
The only thing I'm missing now is a battery longevity mod to buff duration for the flashlights on pillars, radios and boomboxes from the True Action mod, but I can make do without that. :)
Does this mean that it will affect light bulbs in undiscovered places or in places which have recently respawned loot?
Our server is also running the mod and the option is available.
You can also edit the settings in your Sandbox Vars config with these lines:
ImprovedLightBulbLongevity = {
-- Minimum=1 Maximum=1000 Default=100
LightBulbs_ConditionMax = 300,
-- Minimum=1 Maximum=1000 Default=10
LightBulbsColor_ConditionMax = 300,
},