Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
146 kommentarer
dmeyster 11. aug. kl. 13:52 
why combat_engineers_1 do not add entrenchment to motorized version of maintenance_company?
also non-motorized gets better % bonuses somewhy?
HereticKannon 9. juli kl. 6:49 
@RememberReach6
Removing content just for the sake of a few outlier, more developed, nations seems like a really bad idea. If it bothers you, I'd suggest using the 'research_on_icon_click' command to get yourself to wherever you feel is appropriate for that nation. Alternatively, headcanon it as refinement rather than research.
RememberReach6 2. juli kl. 18:38 
Hey uh, do you think you could remove the civilization tree from the mod? Or at least make so it has suitable advancement for different nations? Because it's really weird seeing the NCR not even know basic political theory
TheBlueBadger 26. maj kl. 14:08 
Ah, I found the issue. This mod was conflicting with OWB Roads and Rail. Testing this mod without it, everything was working just fine so I am just going to have to wait until that mod is patched before I run it with this one. So my bad, I was looking at the wrong mod there lol
Silverfishv9  [ophavsmand] 26. maj kl. 9:35 
I believed I already HAD updated it to the release of 5.1. Is it still crashing when opening the menu? Are you using any other mods?
TheBlueBadger 26. maj kl. 7:03 
Any chance for an update soon? With the recent update to Old World Blues, it seems that this mod doesn't work at the moment as the tech menu closes everytime you try to open it.
Chief Firewater 15. maj kl. 17:02 
Hi, I'm getting a seemingly random crash when using your mod. It's occurred on several different save files, all at different dates and with different factions, sometimes it seems to crash as a result of getting the opportunity to recruit an intelligence agent, but I'm not sure if that's the issue. I've verified that it doesn't happen with only OWB loaded, so I'm fairly certain its this mod.
Red_DemonIV 15. maj kl. 9:55 
Can we get new Tank models/icons?
Teragen 13. maj kl. 9:17 
I would like to point out possible oversight that brotherhood Knights aren't considered eligable for Combat Engineer bonuses.
Яндекс.Warhammer 10. maj kl. 3:25 
Any chance for new civilithation technologies? Air techs, continue army and civil constraction?
Silverfishv9  [ophavsmand] 9. maj kl. 15:08 
It should already be compatible with 5.1!
Red_DemonIV 8. maj kl. 13:02 
Artillery update when?
Silverfishv9  [ophavsmand] 8. maj kl. 9:45 
Updated to latest mod version! Some content has been removed for being old and poorly implemented.
EldritchSheep 27. apr. kl. 13:30 
clicking on research doesnt bring up the research menu
Whiplash 1. apr. kl. 10:57 
hopefully we'll get a erx focus+ compatch soon or an update to this
Riceisnice 31. mar. kl. 10:37 
atlast with Tech expansion materials mod
Riceisnice 31. mar. kl. 10:36 
@basedleua
Mod works fine, most probably its some larger mod which touch the same files for some renames which conflicts
basedleua 30. mar. kl. 1:51 
mod.broken
Zohan Dwir 22. mar. kl. 6:05 
crashes, or actually clicking on research does not open research
pinkmawile 11. mar. kl. 21:42 
would love to see an update
RedJacketMan 28. feb. kl. 3:34 
using the patch, game doesnt crash anymore but once in a game the research tabs wont open, any fix for that?
Zam138 8. feb. kl. 11:31 
@grimreapershoots download the crash fix, the 00_building file is outdated and causes crashes
grimreapershoots 8. feb. kl. 10:34 
This does not work doesn't it?
RememberReach6 5. feb. kl. 5:05 
@Zam if you do could ya replace the composite T-45 with the T-49 and the composite T-51 with the T-60 and Hardened T-51 with the T-65 and change the APA Mk.I to the X-01 and change the APA Mk.II to the X-02 and add the X-03 Hellfire and remove the Civilized tech tree?
Zam138 5. feb. kl. 5:02 
Hi, may I have your permission to make a resources-focused submod for Tech Expansion that also fixes some UI issues?
pdub29 4. jan. kl. 21:19 
Mod does not work, have to use TTR
Dr. Dinosaur 3. jan. kl. 20:02 
There is a bug with the naval modules in support, not giving anit-air upgrades
Silverfishv9  [ophavsmand] 9. dec. 2024 kl. 12:29 
A patch for now would be okay, at least until I have time to officially update
Barosz Gádžožrút 902 01 9. dec. 2024 kl. 10:26 
managed to fix this, do you want me to send you the fixed file or can i make a patch mod?
Zohan Dwir 8. dec. 2024 kl. 2:48 
shame it doesn't work
FoxySkies 2. dec. 2024 kl. 6:56 
@Silverfishv9

This mod currently crashes the game, I have narrowed down the cause to the Buildings file. All you have to do is add in some missing code or tweak code if I am correct, 50 Construction Slots for OWB should be a good base for you since its buildings file is similar to yours.

Other than that, all other files are fine, but I would suggest tweaking any global_building_slots code to equal a whole number instead of a decimal, same with consumer goods.
TheBlueBadger 26. nov. 2024 kl. 15:41 
Any chance for an update to this mode so that it works with the latest patch and update to the game? I'd love to continue using this mod because it's very fun to have.
Dev 26. nov. 2024 kl. 6:29 
so will the mod be getting updated so it is at least functional?
2icharlie 19. nov. 2024 kl. 13:00 
@Silverfishv9 I mean, any of the techs that are outside the normal progression could be their own special project. could even go with advancing in tech level as a special project
Sgt. Robo 19. nov. 2024 kl. 10:04 
I'd love to see what wacky special projects we could get from this
Silverfishv9  [ophavsmand] 19. nov. 2024 kl. 7:57 
On the one hand I do believe it will be possible to update this to the latest version. On the other hand, I'm curious of what could be done to truly rebuild it in the wake of Gotterdamerung
jjrcounts 18. nov. 2024 kl. 19:31 
Sad to see OWB best Tech mod finally no longer work.
2icharlie 18. nov. 2024 kl. 12:26 
crashes with the newest update, but still very fun!
TsarTheSecond 17. nov. 2024 kl. 9:48 
hey, sorry but the new game and owb update now causing this mod to crash the game on nation load in (something about map definitions)
Akshka 15. okt. 2024 kl. 21:58 
should honestly just add this to the main mod
RememberReach6 15. okt. 2024 kl. 5:52 
Oh and could you replace the Hardened T-51 with the T-60 and the Composite T-45 with the T-49 used by the "Storyteller" from Shodycast since he died recently and it'd be a good way to have a bit of a tribute to him.
RememberReach6 15. okt. 2024 kl. 5:48 
Could you possibly make this compatible with ERX and TTIO? also please remove the civilized tree, Ik you probably worked hard on it but it just is really annoying to deal with
Abyssal Lord 1. okt. 2024 kl. 11:58 
I second Hutin Puilo - would be excellent if a compatibility patch/version could be added for ERX :D
HUTIN PUILO 20. sep. 2024 kl. 7:35 
Enclave Reborn Redux?
Babarigo 28. aug. 2024 kl. 9:00 
The banking tech gives +40% cap income while the next tech gives 8%. I assume it's a mistake because otherwise it's vastly superior to any cap generating tech.
Yesman 19. aug. 2024 kl. 16:18 
Mods is cool but has issues with ERX(doesnt have the later 3 enforcer techs) and the owb update that merges naval anti-air with support anti-air tech trees.
Angelblue1032 16. aug. 2024 kl. 21:03 
Could I add this to OWBE+ at some point?
Falconpilot25 10. aug. 2024 kl. 13:13 
Is their a Enclave Reborn Redux version of this?
Silverfishv9  [ophavsmand] 13. juli 2024 kl. 16:06 
Sorry for the lack of communication recently, just been a little burned out and have obligations to the base mod first and foremost