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Here's what I found:
1. Two QR codes: one in the pool, the second behind the wall in the ш-shaped room in the building.
2. Gordon Freeman's model and jumpscare in the 8-shaped tunnel. The entrance looks like several stones knocked out of a wall with two burning torches at the edges.
3. Two buttons that will unlock the main button on the altar with blue inscription. One button is located in the labyrinth. The second button is located under the square elevator in one of the walls. I don't know how you can get there without removing the square platform, or without using the noclip.
4. Two places on the map with inscriptions in the form of Egyptian texts but with English letters. One of them is located near the first button in the maze on the wall. The second inscription is located inside the high wall on the sunny side. You can find it by the stones slightly pressed inside. The wall there can be knocked out.
nostalgia right in the eyes for some reason this card is immediately associated with serious sam for some reason
The question then becomes why this map specifically is crashing at lower RAM usage than other maps; I can go above 3GB on other maps, but this one crashes earlier. If there were .mdmp files left behind I could send them to Facepunch or Valve to sort out; if the error popups weren't blank I could at least go off that, but the fact that the errors are completely blank suggests it's something that was never anticipated to actually happen. If only a Source programmer could offer some insight...