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Does anyone have any advice on how they might use those two mods together because right now it seems like it might be too hard for me.
In the file "SeismicThumperComponent.cs" line 247 onwards I limited the values before grabbing the peak:
for(int w = resultMap.Length - 1; w >= 0; w--)
{
// Limiter
if(resultMap[w] > 1f)
resultMap[w] = 1f;
if(resultMap[w] > peak)
{
peak = resultMap[w];
}
}
This is not a perfect fix; no matter the ore quantity in the scan cone, it will always have max signal. But at least it shows what there is!
I did a new start on Pertam with minimal mods, certainly nothing that affects ore or distribution, and the mod just isnt seeing a lot of the deposits.
I'm in a small grid rover. I'll do some testing
If you can't see the script on the list of LCDs, disable the plugin "SEWorldLoadBoost".
I spent an entire hour trying things and I was absolutely floored, so here's the solution lol
I did spot an issue where the output of the 2821219378 is mis-rotated and/or mirrored on some LCD blocks.
I first found this when attempting to display onto an upside-down small-grid Holo LCD block to produce a pop-up display that would not get in the way when not needed. I set the LCD's rotation control to 180 degrees to correct for the display being upside-down. This works for other content, including the Seismic Survey Details output.
I have created a test rig illustrating the issue on several 1x1x1 small-grid LCD panel types. I hope this will appear soon at https://gtm.steamproxy.vip/workshop/filedetails/?id=3455700656
What are rotate actions?
It's almost as if the ore map is rendered on the wrong axis or something...
Here's a video showing what I mean: https://youtu.be/B_cRe4pDTXo
Could you segment that pie piece to give us a range indication or have in the background circles that show the range away from the center position?
Can we adjust the maximum range? Could we improve the range by adding active radar or (tiered)ore scanner?