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@Jorenge05 Had to look that one up, looks like it could be a neat early game option
@geraveoyomama That is a long term goal as I like IO and having to engineer around that much heavy equipment would be a neat challenge
@Laskoviu_mat I really wish I knew unfortunately about the time I took over the mod I got a promotion at work and *poof* went my free time. This project is always in the back of my mind though and I have a bunch of ideas to expand it.
@Mr. Synnystr The hand off didn't go poorly, the mod was already a bit broken when I got it which why I wanted to fix it (try Punks to see what I mean). Sadly when I went to upload I must of borked something, after asking some questions on the modding discord I have a possible path forward I just need the time.
... Meanwhile, I'll be following this mod with great interest (I'm surprised I didn't hear about the previous one, I've been saying that reactors should be a bit more dangerous than vanilla lets on for some time now), and I'm looking forward to when it's in a new, and stable condition.
This should be Fun.
also love this mod even if its broken
I only knew about this mod because it made the developer's community spotlight.
Maybe you can get someone to collaborate with you, and help speed it along, alleviating some of the work load. I'd help, but I don't know the first thing about making mods in this game.
I look forward to when this mod is working again!
If it can be made to be compatible with the modern and fancy HUD, and the HUD elements of Eat. Drink. Sleep. Repeat! mod, I will be in SE heaven! Vanilla HUD really needs an overhaul, and some color.
@Destiny Getting everything working is my first priority but I like the idea of separating the reactor overhauls from the hazards, the challenge will be maintaining compatibility.
Again sorry for the delay, I haven't forgot about ya.
I can build all the stuff from the mod, but none of the hazards seem to be in play, and reactors appear to be unchanged. I'm running a few survival mods, so maybe they're interfering? Doesn't seem to matter if I place the mod above or below the others. Always have Tex HUD API at the top of my list, as a lot of QoL mods I like require it. Other mods work fine, so I'm not sure what's going on with this mod.
but can you make a version that is just solely the reactor runaway/meltdown
it would only have the new reactor mechanics.
no radiation, no electricity damage.
i would also like it if there was a fusion reactor version (basically, no control rods, in science fiction these things are powered by lasers and are usually a pure ball of energy from the lasers)
Once I get things working again I'll look into adding new stuff but to answer some comments:
@Tasty Mango The original mod didn't effect NPC owned reactors for that exact reason (but they would if you take ownership)
@onewhofound In its current form perhaps, I'm hoping to improve that
@Rusted Droid The original mod was compatible but didn't any interaction I'll have to see if its possible
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2496040401
Though how well does this play with NPC reactors? Do spawned ships suddenly go nova if they were made before this mod?