Arma 3
@RUSSIAN TANККILLER - AT-Mine - PTKM-1R
59 Comments
Adeptus 19 Apr @ 5:19pm 
nice blown up ukrainian t72 has been served
Little French 8 Mar @ 10:32am 
Hi, I'm so sad it doesn't work anymore, can you fix it so it's visible and functional again. Thanks to you friend.
spinosarousguy88 14 Aug, 2024 @ 4:36pm 
Good mod. It has a HUGE accuracy problem tho.
spinosarousguy88 14 Aug, 2024 @ 3:22pm 
I cant find it any where.
Эдем 25 May, 2024 @ 11:02am 
Проникс,было бы офигенно,если бы ты сделал еще DM22,по своей сути она похожа на уже имеющуюся в арме SLAM мину,но выглядит немного эффектнее да и поубойнее)
Predator14 10 Feb, 2024 @ 5:38am 
no disponible for arsenal ?
Серсо 23 Oct, 2023 @ 7:02am 
VERY good idea and realization. But the mod need to be polished. At least there must be a possibility to defuse a mine and detect it as a mine. Also, it would be good, if it would be placed as any other explosive, without all of that manipulations with ammunition and activations.
Kosandeffect 8 Sep, 2023 @ 9:15am 
Only change I would make is making it show up on Mine Detector
Potts2023 2 Aug, 2023 @ 5:38pm 
I can't find it in the arsenal or the editor
its Dutch [PORN] 13 Mar, 2023 @ 10:11am 
item it self works the box preview is not working because the !
its Dutch [PORN] 13 Mar, 2023 @ 10:10am 
(only for the box )
its Dutch [PORN] 13 Mar, 2023 @ 10:10am 
i found out 1 issue its not loading the texture for the item previeuw i think its because your pbo is with ! if you remove ! it will work.
its Dutch [PORN] 13 Mar, 2023 @ 6:50am 
cool bro ^^nice job :D people will like on my full military ^^
PRONIX  [author] 12 Mar, 2023 @ 9:42pm 
its Dutch [PORN],OK bro.
its Dutch [PORN] 12 Mar, 2023 @ 11:38am 
can i add this to our mod pack for our server only with credits to you ofcourse
Miša Zvornik 3 Nov, 2022 @ 1:53pm 
Хорошая работа, слава России
hunk 19 Sep, 2022 @ 3:26am 
у меня почему-то нету мины вообще, мод есть но вот объекта даже в арсенале не отображается.
Bratok627 8 Sep, 2022 @ 3:19pm 
У лежащей на земле мине отсутсвуют текстуры. А так всё круто работает:steamthumbsup:
Armatop 6 Jul, 2022 @ 1:15am 
возможно ли сделать в настройках мода функцию срабатывания мин на танки соответвующей стороны. что при игре в разных режимах с ботами техника ботов не уничтожалась. только техника игрока (или указанной из сторон)?
ФИЛИН 4 Jul, 2022 @ 11:37pm 
очень крутая работа) спасибо
B4D SN1P5R 14 Jun, 2022 @ 11:11am 
Есть возможность её разминировать?
Putin HOOYLO 14 Jun, 2022 @ 11:00am 
Может ты её турелью сделаешь, как B_HMG_01_A_F, только с одной самонаводящейся ракетой? Вот мануал по конфигу суббоеприпасов, если что https://community.bistudio.com/wiki/Arma_3:_Weapon_Config_Guidelines#Ammo_changes_on_fly_and_on_hit .
Sam 14 Jun, 2022 @ 10:53am 
@[RHWK]Church no one put it on the center of road) It will stay in grass or in a small excavated hole (5-100) meters from the proposed road on which the tank is traveling. This is the ideal weapon - as no one will ever check such a large area in front of the driving tank.
АйсГерГерт 13 Jun, 2022 @ 11:47am 
Было бы славно =)
PRONIX  [author] 13 Jun, 2022 @ 8:18am 
анимешка ,Может быть,может быть,чего в жизни не бывает.?
PRONIX  [author] 13 Jun, 2022 @ 8:17am 
Venatus ,the problem is that in COM, the developer of the modification, laid information about the installation of mines, from the standard vanilla Arma 3.You'd better contact him directly so that he registers my mine in his mod.
[RHWK]Church 13 Jun, 2022 @ 7:56am 
i wonder if a tank has ever been destroyed to this i can spot it from a mile away
Venatus 13 Jun, 2022 @ 5:01am 
hey could u please make this mine also placable for AIs? in VCOM mod i have turned on "AI Place random mines" but they never place this mine even thos i have placed this in their backpacks :steamsad: but its a rly cool mod
АйсГерГерт 13 Jun, 2022 @ 4:13am 
Будет противопехотный аналог? Я про НВУ-П "Охота"
Pripyat Lizard 🦎 12 Jun, 2022 @ 3:51pm 
I wouldn't buy fake clothes from russia, much less fake american mines. This probably shoots an ap round into an orphanage when a dog barks.
PRONIX  [author] 12 Jun, 2022 @ 1:05pm 
flankymanga ,the height of the ejection of the warhead of the mine was specially chosen to bring the effect at least a little closer to that of a real PTKM mine .And height sometimes doesn't matter with such rockets, it's still the oldest engine of 2001, alas.
flankymanga 12 Jun, 2022 @ 12:57pm 
Even if you spawn the missile much higher? In any case thanks for this marvelous addon!
PRONIX  [author] 12 Jun, 2022 @ 12:41pm 
flankymanga,alas, but this is arma.The physics and reaction of the rocket are not very fast here.I tried all the missiles, on tanks of different factions.Some don't even fly into the tank, and some are very slow.This rocket is "Scalpel \ at" and it is the best suited to this mine.All claims to developers from Bohemia.:)
flankymanga 12 Jun, 2022 @ 12:37pm 
Also a suggestion: It would be nice to be able to set the mine to attack a specific category of targets? For example (since it has seismic and acoustic sensors) a vehiclke in weight ranges 1-5t, 5 - 15t, 15t< Something like this? I think right now the script is checking if vehicle in trigger zone is a tank or not. If you modify this script to check if a vehicle is within specific weight range and if so trigger the mine? That would be very nice!
flankymanga 12 Jun, 2022 @ 12:25pm 
Excellent work with the mine and 3d model. Could it be possible to tweak the missile it spawns? As if tank are travelling very fast, those missiles do not have enough time to track them and as a result they will miss. I tested with a Slammer tank traveling along the road and 5 mines were triggered and every one missed.
Sigmuh Mail 11 Jun, 2022 @ 5:41pm 
why is wright in fake Bulgarian language?
RickOShay 10 Jun, 2022 @ 10:40am 
@PRONIX - does it only respond to enemy tank audio signatures?
TehF0cus 10 Jun, 2022 @ 9:25am 
Oh, its under magazines? Thats weird. Thanks for the headsup though.

Is it not possible to put it under the mine section in the loadout editor?
PRONIX  [author] 10 Jun, 2022 @ 9:23am 
TehF0cus,be careful, the screenshot above indicates that the mine can be found in the "Equipment Kit Editor" menu by selecting a unit and clicking on the right mouse button.There will be a line "Edit a set of equipment".There, in the "magazines" section, at the very bottom, you will find what you need.
TehF0cus 10 Jun, 2022 @ 8:50am 
I could not find this as an Item that I can carry, only as an object placeable via zeus/editor. Is there a way to manually carry this and place it like a normal mine?
PRONIX  [author] 10 Jun, 2022 @ 8:09am 
RickOShay,this mine was developed only for the destruction of heavy equipment, class "Tank".It does not react to other equipment.
Zhasik 10 Jun, 2022 @ 7:26am 
Совместимость с ACE ожидать?
RickOShay 9 Jun, 2022 @ 10:51pm 
That's very realistic - well done. Does it just attack enemy tanks and other armored vehicles at present or can you specify classes?
PRONIX  [author] 9 Jun, 2022 @ 10:08pm 
eduardojoseedu ,Added images where you can find a mine, in the props and equipment editor.
José 9 Jun, 2022 @ 3:43pm 
Friend where can I find this mine? I just don't find her in the arcenal
Armatop 9 Jun, 2022 @ 3:02pm 
Это пожелание) Спасибо за ваш труд
PRONIX  [author] 9 Jun, 2022 @ 8:28am 
Armatop,мир не совершенен,это бета версия.Все замечания выявленные подписчиками ,будут учтены.:)
Armatop 9 Jun, 2022 @ 8:05am 
еще вопрос - почему ее нельзя деактивировать? ждать 10суток в игре нереально)))
Armatop 9 Jun, 2022 @ 7:59am 
когда достаешь ящик в редакторе дает ошибку картинки.
хинт 123 наверно не нужен)
PRONIX  [author] 9 Jun, 2022 @ 7:47am 
Sam,в каждой игре должны быть расхождения с жизнью,иначе это будет уже не игра,а жизнь.А жизни нам и так в этом гр...м мире с лихвой хватает.Из-за этого я и не люблю Дей_зи.