tModLoader

tModLoader

Accessories+
198 Comments
Destructor_Ben  [author] 2 Oct @ 3:12pm 
I need to actually figure out what problems this has with calamity first but it is something I want in the next update (gradually working on it)
PizzaKing 2 Oct @ 6:25am 
Is adding Calamity compatability possible in the future?
Destructor_Ben  [author] 8 Sep @ 8:46pm 
I need to fix that yea
Whiteout 8 Sep @ 7:11pm 
I can't put the Zephyr boots in the shoe slot
Clarke's Third Mage 30 Aug @ 3:06pm 
I have a feature request and a compatibility question.

I'd like to have a toggleable feature called something like "Improved Spectre Boots," which if enabled, adds the Dunerider Boots's higher acceleration and top speed on sand to the Spectre Boots and its upgrades, and makes the Spectre Boots require the Duneriders specifically to craft instead of just any speed boots.

One of the things that the "Movement Speed Fixed" mod does is remove the +8% movement speed effect from Lightning Boots and its upgrades, and adds a +25% acceleration effect to those same items. Does this conflict with Accessories+'s Improved Terraspark Boots, or with what I request above?
Destructor_Ben  [author] 15 Aug @ 2:15am 
It’s a problem with this mod. I still need to fix it.
Lord Zyphuris 15 Aug @ 2:03am 
Love this mod, but I got a thing. When using Fargo's Souls/Mutant mod, there are some boot items that don't fit in the boot slot. Is this a Accessories+ thing or Fargo's thing because I notice I don't have this issue with Calamity boot items like Celestial Tracers.
Destructor_Ben  [author] 4 Aug @ 1:09pm 
👍🏻
Eris 4 Aug @ 9:42am 
Great mod but I hope some stuff get fixed, example master ninja belt counting as boots is really annoying.
Destructor_Ben  [author] 26 Jun @ 1:13pm 
Yea, today I’ve got my last day of school before winter holidays so I should have way more time soon.
Pixus 26 Jun @ 9:32am 
Genuinely surprised you're brushing tModLoader off, and I"m quite excited to see what you've got in store.
Destructor_Ben  [author] 15 Jun @ 3:58am 
Thanks :)
M0une 15 Jun @ 3:51am 
Hehe nice! I can't wait for this mod to work with the others! I've yet to give it a shot since i've seen that it doesnt work with other type of boots, but I sure will once we can ! Thank you !
Destructor_Ben  [author] 14 Jun @ 6:08pm 
Yea, I have a lot planned, but once I get content mods out of the way, I'll clean up some of the codebase for Accessories+ and get it a new icon since the current one is so bad. After that I'll finally finish it off.
M0une 14 Jun @ 5:34pm 
I think the people would be super happy if you were to finish this one, but do not burn out by doing 309403 project at once haha!
Destructor_Ben  [author] 12 Jun @ 1:43am 
Atm I'm getting back into terraria modding and I also just finished a big exam, so I might be coming back to this mod since I have some free time now. I never actually finished Accessories+ and had a lot I still wanted to implement. I'm currently working on a content mod + another sort-of content mod, but I still want to finish all of my QoL mods that I never got much done on.
Destructor_Ben  [author] 6 Jun @ 12:41am 
Thanks :)
M0une 5 Jun @ 2:35pm 
ooh! Adding mods compatibility would be so nice! Calamity and Thorium(and its addons) are my favorite as of now! just started playing Terraria. Gl on your endeavors :) !
Destructor_Ben  [author] 2 Jun @ 11:54am 
Yea I will add that at some point.
goatkent 2 Jun @ 11:44am 
is it possible to either add compatibility with other mods like fargos, or make it so the player can like whitelist items as "boots" or "wings", its annoying once you upgrade terraspark boots that the boot slot essentially becomes wasted space.
thanks!
No Skelly 30 May @ 6:51pm 
oh okay T-T
Destructor_Ben  [author] 30 May @ 6:28pm 
That’s a tML problem, it’s been fixed in the preview though iirc
No Skelly 30 May @ 6:25pm 
like the loadout presets it doesnt work with them
the little ppl with the roman numerals next to the on the top part of the accesories
scoopypenguin 29 May @ 6:04pm 
okey doke :)
Destructor_Ben  [author] 29 May @ 12:27am 
Haven’t gotten around to it yet
scoopypenguin 28 May @ 5:31pm 
i saw someone say that the boot slot wont equip boots that dont have "boot" in the name (for example: angel treads) and i was just wondering if that was fixed at all?
Destructor_Ben  [author] 28 May @ 1:15pm 
Sorry what exactly do you mean by presets?
No Skelly 28 May @ 9:50am 
are you able to make work with presets?
Destructor_Ben  [author] 15 May @ 12:09pm 
Thanks you :)
FluffyTG 15 May @ 6:00am 
No worries, take your time. The mod works great, I wish you luck in your endeavors. :terraria:
Destructor_Ben  [author] 15 May @ 3:33am 
I also never finished all of the features I wanted to implement so I want to do that sometime. Main thing I remember working on was opening and closing for the money trough.
Destructor_Ben  [author] 15 May @ 3:32am 
I am quite busy right now, but I’m getting more and more tempted to revisit this.
FluffyTG 15 May @ 3:01am 
Any chance you could possibly implement a drop-down list to add custom items to the shield, wing, or boot slot? That way if there are any issues like modded items not working in the slot they are meant to, this can be remedied in a way by the player.

Thanks for your time! I understand if you are busy, so no rush, just a suggestion.
Destructor_Ben  [author] 11 Mar @ 10:24pm 
Good point
eˣponentia 11 Mar @ 5:46pm 
The lifeform analyser pointing to rare creatures is nice but the icon that overlaps the creature is way too big and hides the creature its pointing at. Either the icon should be a separate option to the arrow, or the icon should fade in opacity to near 0 once it's no longer at the very edges of the screen.
Destructor_Ben  [author] 7 Mar @ 5:40pm 
Anything that makes the player look they are holding a shield, but as far as I’m aware, all vanilla shields and most modded ones should have a visual affect on the player
Quakis 7 Mar @ 2:06pm 
What counts as a shield?
Destructor_Ben  [author] 3 Mar @ 10:06am 
No, this is completely separate. I only started modding when tML 1.4 was in Alpha
Squirrel Slapper 3 Mar @ 9:09am 
Is this a continuation of the TerrasparkBootsBuff mod that I definitely used to have but can no longer find any remnant of aside from a single reddit comment including it in their list of installed mods?
Destructor_Ben  [author] 23 Feb @ 9:31pm 
I’ll have to look into that sometime, quite busy atm tgough
Omega Battle 23 Feb @ 8:03pm 
Post-Moonlord Accessory Slot not working
faenadia 4 Dec, 2024 @ 1:19pm 
I would also love to have support for Fargo's boots. I just used my Terraspark boots for crafting and I cannot put Zephyr boots into the boots slot :((((
Destructor_Ben  [author] 30 Nov, 2024 @ 5:30pm 
They should drop from snow flinxes, but you can change your date to Christmas on your computer to get presents then open them if you want
s3nya 30 Nov, 2024 @ 2:07pm 
I mean the hand warmer
s3nya 30 Nov, 2024 @ 2:05pm 
I really wanted to make ankh shield but mittens are very hard too find. There is another way to get them?
Destructor_Ben  [author] 21 Nov, 2024 @ 5:24pm 
I think shoe spikes count as shoe accessories so if Force Boot Slot is enabled then they can’t go in other slots, but I’d need to check. Could be another problem
Aero 21 Nov, 2024 @ 5:06pm 
im having trouble equiping boots with shoe spikes/claws
Destructor_Ben  [author] 7 Nov, 2024 @ 10:11am 
Thanks, I forget that it’s been years since I made this!
ZaKami 7 Nov, 2024 @ 2:05am 
I remember this mod from back in the day, thank you so much for all the hard work you put into this over the years!
Destructor_Ben  [author] 3 Nov, 2024 @ 7:55pm 
I might be able to if I get time