Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@luvmesomechicken yes, it is available for warhammer 3 now. You can check for my workshop :)
For now, i will try to implement those on the new TW III Immortal location.
The author reckon that the massively producing resource across Ulthuan seems to boost HE trading economy way too strong. Also, each race should have a unique representative resource, i.e: Dawi has beer, WE has wine. Thus, the way the author made Elven Trinket became obsolete which does not seems to be "nice". Elven Trinket should remains the most important resource when trading for all HE race.
The growth boost in some landmarks is OP thus it has to be adjust so does not make the game become boring (too easy) even with legendary difficulty. Also, the author adjust all the bonus faction value for all other units.
The main purpose of this mod is to create more landmarks which does not alter the vanila game that much and enjoy building it.
i'll keep it short for this version.
- Additional 4 more landmarks for Teclis and Nagarythe factions (2 for each)
- Fixed bugs caused by invalid mapping thus the bonus and skill does not display correctly on Swordmasters of Hoeth.
For full patch update, please refers to the discussion. Thank you and wish you all have great gaming experience.
Your dev MYsteRy,
From what I can tell, the Saphery swordmaster ability buffs aren't applying correctly (though to be fair, I have a bunch of other mods that might be causing that). The magic resistance, frenzy, etc.
I checked both locally and in other provinces, and the units aren't getting buffed in Saphery or outside it (figured I'd check locally since you said in a previous response that some of the buffs were specifically local).
Any ideas? Thanks again!