Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III BETA - SKAVEN
393 Comments
Lg | Artos 13 Jun, 2024 @ 8:03pm 
The green arrow beneath the Frost Wyrm is increased in size compared to vanilla, maybe the size value reverted to the pre-patch value? It also took a lot more damage fighting infantry which keyed me in to check.
Lg | Artos 13 Jun, 2024 @ 3:10pm 
Nuln Ironsides don't hold a repeater rifle but instead have their normal, single-shot rifles.
Trepen0004 5 Jun, 2024 @ 11:37pm 
Thats fine from a game perspective in terms of tier balance, but in that situation norsca champions should be more expensive as the top tier unit. For 1000 gold should they really be stronger than chaos warriors, and even chosen btw. I do love the mod btw, just saying my opinion on this issue.
Balzaphon 5 Jun, 2024 @ 10:01am 
is "lore friendly" when one melee oriented factions mid tier infantry is stronger than another melee oriented faction's strongest infantry
even though chaos warriors god cheat into power while marauder champions are genuinely strongest men Norsca has to offer
Trepen0004 5 Jun, 2024 @ 3:39am 
Norsca champions with great weapons beat chaos warrior great weapons, doesnt seem lore friendly. Think they need a slight nerf.
NorscanWarlord 3 Jun, 2024 @ 10:42am 
i thought it was for campaign at first, so i played through half a campaign before i realised lol
Ariel Soto 3 Jun, 2024 @ 6:22am 
Is there any changelog?
jam10 3 Jun, 2024 @ 2:58am 
i think im being uber dumb, battle beta just for battle mode i guess
jam10 3 Jun, 2024 @ 2:54am 
Can't embed heros, is that as intended or have i got some sort of corruption, i removed sub to base sfo and re-subed to this
Barmaley 3 Jun, 2024 @ 1:00am 
Герои (ADDvisor и прочие) не играбельны.
D3LTA WAV3 2 Jun, 2024 @ 12:19pm 
is kholek supposed to have no anti large? he's also got lower health than a normal shaggoth, shaggoth's got a 100 anti large too, regular dragon ogres got 50
Anisoptera 2 Jun, 2024 @ 8:09am 
when I turn game on with the mod it's CTD.
Mordy 1 Jun, 2024 @ 9:00pm 
Close aim doesn't seem to be working for the deepwood scouts. Setting effect range to 0 in the tables fixes it. I also had this issue in the previous version as well.
Venris  [author] 1 Jun, 2024 @ 11:36am 
@TheBakedBurrito: Norsca already has own version of Bile Troll, so no.

@Arker :

1. will fix
2. all works here, effect is just on the ground only.
Poney-Demoniaque 1 Jun, 2024 @ 11:12am 
Will you upload a beta version of the campaign ?
Arker 1 Jun, 2024 @ 9:19am 
currently two "bugs":
1. bile trolls are the only troll unit without collision attack
2. toad dragon is the only huge monster without collision attack, and I don't lnow why but his explosion passive seems not working
TheBakedBurrito 1 Jun, 2024 @ 7:26am 
Any plans on adding Thrones of Decay Bile Trolls into the Norscan extended roster? I guess it'd be clunky to rename them "Norscan Nurgle Bile Trolls".
Venris  [author] 1 Jun, 2024 @ 6:40am 
@RobotLP: Grove Guardians value is proper, 0.1. Its not siege unit.
RobotLP 1 Jun, 2024 @ 6:25am 
also CA kind of fixed the problems with the Frost Wyrm (i've made extensive vanilla tests) so maybe their SFO ability can be dropped or toned down
RobotLP 1 Jun, 2024 @ 6:16am 
WE unit Grove Guardians (Great Bows) have a big negative multiplier against buildings on their missile attacks, had only SFO enabled
Venris  [author] 30 Apr, 2024 @ 11:54am 
@dobrowol: Jokes on you :P.
dobrowol 30 Apr, 2024 @ 11:40am 
Not compatible with patch 5.0. CTD. Update?
Imperial Obligation 27 Apr, 2024 @ 8:13am 
Hey Venris
The Malekith ability that allows you to add a buffing ability to your Monster Units (Ex: Hydra, Kharribdis, Medusae) still uses "Rampage!" as opposed to "Feral Rage".
Saber 26 Apr, 2024 @ 7:36am 
Venris, the Shugengans traits have their texts swapped.
Yang Shugengan have missile unit text (actually affect melee).
While Yin Shugengan have melee unit text (actually affect missile).
PunishedDan7 24 Apr, 2024 @ 7:17pm 
What changed in this beta patch? Just generic fixes or new SFO stuff (new traits etc)?
Wyrda 24 Apr, 2024 @ 10:13am 
Can confirm that the update has fixed the issue, thanks Venris + team!
Wyrda 24 Apr, 2024 @ 9:08am 
Same issue here, I have;
wh_main_effect_ability_enable_deadly_onslaught_rechargerecharge_mo
dwh_main_effect_ability_enable_deadly_onslaught in table
effect_bonus_value_unit_ability_junctions_tables
and pack file sfo_grimhammer_3_main_beta.pack
Arker 24 Apr, 2024 @ 7:55am 
yes I have exactly same issue as the beta crashed
Spleenrippa Fry 24 Apr, 2024 @ 7:53am 
@lds8 exact same issue here
lds8 24 Apr, 2024 @ 7:52am 
Hi Venris and SFO team, just loaded my fav mod to play some more but now is telling me sfo_grimhammer_3_main_beta.pack caused a crash to the Database and it was working fine an hour ago. New beta patch?

The first invalid database record is wh_main_effect_ability_enable_deadly_onslaught_recharge_mo
dwh_main_effect_ability_enable_deadly_onslaught in table

Anything else I can do to help?
Why Watt 21 Apr, 2024 @ 4:14pm 
OHHHH ok! I'll work on those building chains then. TYSM
Venris  [author] 21 Apr, 2024 @ 4:19am 
@Why Watt: You need unit capacity for it to appear in pens.
Why Watt 20 Apr, 2024 @ 5:50pm 
Trying out a Rakarth run and I've gotten this bug twice. I'll get a black dragon from the taming pens except it won't be available in the taming pens?

All I can see in the taming pens are Kharybdiss, Feral Cold Ones, Feral Carnosaurs, Feral Stegadons, Harpies, Giant Wolves, Giant Spider, Feral Mammoth, Feral Manticore, Feral Wyvern, Explosive Squig, Feral Ice Bear, Feral Bear, Sabretusk Pack and Bloodwrack Medusa.

No sign of the Black Dragons anywhere.
Krabbz 15 Apr, 2024 @ 9:25am 
@cboye19 Thanks man you're a legend!
It was MCT indeed.
cboye19 14 Apr, 2024 @ 7:46am 
@Krabbz The army caps is available in SFO settings that you find within the campaign. Just turn off MCT for now if you have that mod as it makes army caps unavailable.
Krabbz 14 Apr, 2024 @ 6:19am 
Hello @Venris.
Is there no way to have SFO with the army cap from Tabletop Caps? I really don't like factionwide caps as it still allows doomstacking.
Thanks.
Crown 9 Apr, 2024 @ 8:12am 
@venris just noticed that the Intrigue at the Court is non usable in the eltharion campaign not sure about the others cause i cant switch characters because of the clutter up top
Venris  [author] 5 Apr, 2024 @ 11:21am 
@pooplqooq: Red circle is hidden units reveal range, not range of attacks. Last vanilla updtae made such change and it kinda broke the tower UI.
pooplqooq 5 Apr, 2024 @ 9:51am 
Whats up with minor settlement towers? Seems like they're shooting WELL out of that red circle around them. Is this a bug? Is this not their range indicator??
Venris  [author] 26 Mar, 2024 @ 12:18pm 
@RaUnleashed: It was already reported thank you.
RaUnleashed 26 Mar, 2024 @ 12:02pm 
Not sure where to post this so will leave it here, Mother Ostankyas skill line - Coven's Will, ha level 1 & 2 mixed up. level one gives more than level two does. Minor bug but wanted to report

thank you for your amazing work sir, love this mod
PQUNDCAKE 25 Mar, 2024 @ 6:27pm 
This beta is a hold-over for the CURRENT patch (Shadows of Change 2.0) until Thrones of Delay guys.

It's because we're supposed to get ToD soon-ish (likely in the next month), and making a complete SFO update for SoC 2.0 would just be a waste of time as they'd have to make a completely new update when ToD comes out and breaks the mod again.
TickleMiElbow69 24 Mar, 2024 @ 5:02am 
so for some reason i downloaded and unsuscribed to the main grimhammer and for some reason i can only play the beta?
TheDonFro 23 Mar, 2024 @ 11:25am 
Hi, with the main mod updated to the current game version, will the beta still get updates to play test or has that plan been altered?
Venris  [author] 23 Mar, 2024 @ 8:17am 
@MrBertolo: Beta is for actual game version, not any beta.
MrBertolo 23 Mar, 2024 @ 6:07am 
Than you @Venris for helping me find the solution for the bug
The following mods cause a crash to the Database:
sfo_grimhammer_3_main_beta.pack

The first invalid database record is
wh3_dlc23_tech_chd_industry_22wh3_main_effect_caravan_scouts_dum
my in table technology_effects_junction_tables
and pack file sfo_grimhammer_3_main_beta.pac

Let me explain wha the bug is and the solutions for othe to play this Beta correctly.

This Bug occurs when you roll back the game to patch 4.1.2. This is what we had to do in order to play the in the now unplayable Grimhammer.

So now your game name is Total War Warhammer III [Rollback_1 to 4.1.2] but the launcher is ACTUALLY in the 4.2.2 Version because it automatically updated. Therefore a bug occurs and this mod crashes.

The solution is to right click the game>properties>Beta>None. Now the game reinstalles as normal and you can play this mod no problem.
SD Jev02 23 Mar, 2024 @ 3:46am 
@venris, hi :) am not sure if u read what i said about WoC but i wanna say it again.... please buff WoC sacking or at least Racing cities income. I think u done a amazing work on balancing WoC income but the fact that WoC races or sacks for less gold then ANY other faction is very weird since there suppose to burn the world but how they gonna do that without money?
Venris  [author] 23 Mar, 2024 @ 2:17am 
@huanpham1403: No, AI does not get free money in mod. Maybe you are talking about some scripted events?
huanpham1403 23 Mar, 2024 @ 2:13am 
Did AI got massive buffed on the beta?

I don't remember AI spawning 3 full stack of mid-level unit with 1 minor settlement. Skaven factions spawn armies like crazy with no advanced settlement.

While Greenskins has full stack Savage Orcs army in level 2 city garrison?
SD Jev02 22 Mar, 2024 @ 7:53pm 
@Ontario this is true and i would agree and disagree. i dont think the problem is the amount of oath gold u get cuz frankly u can never have enough because of how expensive some good items are or if u play thorgrim he''s mechanics are. i thinkt the problem is how cheap the first confed is... i think a FAIR nerf to it would be simply making all confeds cost 200 more oath gold making it start on 700, 900, 1100, etc