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even though chaos warriors god cheat into power while marauder champions are genuinely strongest men Norsca has to offer
@Arker :
1. will fix
2. all works here, effect is just on the ground only.
1. bile trolls are the only troll unit without collision attack
2. toad dragon is the only huge monster without collision attack, and I don't lnow why but his explosion passive seems not working
The Malekith ability that allows you to add a buffing ability to your Monster Units (Ex: Hydra, Kharribdis, Medusae) still uses "Rampage!" as opposed to "Feral Rage".
Yang Shugengan have missile unit text (actually affect melee).
While Yin Shugengan have melee unit text (actually affect missile).
wh_main_effect_ability_enable_deadly_onslaught_rechargerecharge_mo
dwh_main_effect_ability_enable_deadly_onslaught in table
effect_bonus_value_unit_ability_junctions_tables
and pack file sfo_grimhammer_3_main_beta.pack
The first invalid database record is wh_main_effect_ability_enable_deadly_onslaught_recharge_mo
dwh_main_effect_ability_enable_deadly_onslaught in table
Anything else I can do to help?
All I can see in the taming pens are Kharybdiss, Feral Cold Ones, Feral Carnosaurs, Feral Stegadons, Harpies, Giant Wolves, Giant Spider, Feral Mammoth, Feral Manticore, Feral Wyvern, Explosive Squig, Feral Ice Bear, Feral Bear, Sabretusk Pack and Bloodwrack Medusa.
No sign of the Black Dragons anywhere.
It was MCT indeed.
Is there no way to have SFO with the army cap from Tabletop Caps? I really don't like factionwide caps as it still allows doomstacking.
Thanks.
thank you for your amazing work sir, love this mod
It's because we're supposed to get ToD soon-ish (likely in the next month), and making a complete SFO update for SoC 2.0 would just be a waste of time as they'd have to make a completely new update when ToD comes out and breaks the mod again.
The following mods cause a crash to the Database:
sfo_grimhammer_3_main_beta.pack
The first invalid database record is
wh3_dlc23_tech_chd_industry_22wh3_main_effect_caravan_scouts_dum
my in table technology_effects_junction_tables
and pack file sfo_grimhammer_3_main_beta.pac
Let me explain wha the bug is and the solutions for othe to play this Beta correctly.
This Bug occurs when you roll back the game to patch 4.1.2. This is what we had to do in order to play the in the now unplayable Grimhammer.
So now your game name is Total War Warhammer III [Rollback_1 to 4.1.2] but the launcher is ACTUALLY in the 4.2.2 Version because it automatically updated. Therefore a bug occurs and this mod crashes.
The solution is to right click the game>properties>Beta>None. Now the game reinstalles as normal and you can play this mod no problem.
I don't remember AI spawning 3 full stack of mid-level unit with 1 minor settlement. Skaven factions spawn armies like crazy with no advanced settlement.
While Greenskins has full stack Savage Orcs army in level 2 city garrison?