Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could not instantiate inspector tab of type : System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008]
Doesn't appear without SmartMinify either.
https://gist.github.com/HugsLibRecordKeeper/f0a7c230179dfcc5258d6e4748c1b1f7
- Added search filter to settings menu
- Added quick toggles for structures, spots and underground buildings
- Removed handling of vanilla minified buildings
- Improved filtering
It seems that MinifyEverything was recently updated.
I can provide the whole stack trace but I assume you can reproduce it easily?
- Optimized settings menu rendering
- Updated compatibility with MinifyEverything
- Allowed more building types as candidates
Exception:
Error in static constructor of SmartMinify.Core.Startup: System.TypeInitializationException: The type initializer for 'SmartMinify.Core.Startup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2029BD3D]
at HarmonyLib.MethodInvoker.GetHandler (System.Reflection.MethodInfo methodInfo, System.Boolean directBoxValueAccess) [0x00000] in <b994eb69d2df47fdb01add71b9ac29d2>:0
at SmartMinify.Core.Operation.Load () [0x00047] in <d90fe6a9583a45819d8ddd76d9cca607>:0
<0x408bac30 + 0x0001b> <unknown method>
Was gonna report an issue with scrolling to the bottom, but checked older comments and saw it was an odd interaction w/ Cherry Picker. Uninstalled and resubscribed, and the issue is fixed now. Kudos!
Nevertheless, it would be great to bring back this option for those who want to bring walls from modifications to their base - which cannot be built, but can only be found in events.
Thanks for a mod.
@Arson: does it not show up in the candidates for minifying? I'm not sure how the bike is coded, this mod only determines what should be minifiable by a formula
@Mousetrap: I don't believe buildings have categories so I'm not sure how I would categorize, maybe by architect menu category, I suppose I could try that sometime
Resubbed - same thing... Suggestions?
Suggestion for mod options : Since (I believe) we rarely wanna toggle a single item, the option menu should be categorised.
In my case, for example, I'm trying to disable minification for vehicles, I'd like to make it a rule for all vehicles right now and future mods I might add.
- Fixed menu not showing last item
- Improved filtering
- Improved settings menu
a) the blueprints become unavailable, when i right click the blueprint, it says can't reach here
b) the pawns carry the resources but stop at the tile next to the blueprint and then stay there, not doing anything. I thought that maybe it was because of the mid-play through update but even on a fresh save it does the same bug.
thanks you!
- Improved filtering
- Assorted bug fixes
mods list: All dlc, minify everything, harmony + smart minify
how to reproduce: using gravship scenario embark to asteroid, setup grav-anchor, leave at least one colonist on asteroid map, leave map with keeping asteroid map with left colonist to another planet map.
After these actions gets infinite logs spams featuring RimWorld.ScenPart_PursuingMechanoids.Tick
If I hit "save settings", the settings.xml gets emptied out - so read/write doesn't seems to be the problem. Any ideas?
- Added support for RimWorld 1.6
Log [gist.github.com]