Carrier Command 2

Carrier Command 2

Faster Water Seals
8 Comments
Valor  [author] 2 Jun, 2022 @ 7:23pm 
Yeah, the sitting under the water slightly is intentional, I found that it decreased their chances of getting stuck bouncing up and down out of the water greatly. I'll keep testing around until I find a more stable solution.
Darloth 2 Jun, 2022 @ 7:21pm 
Generally they seem even harder to control in the water now. I preferred the previous version.
Darloth 2 Jun, 2022 @ 7:19pm 
Seals don't float right anymore - even in shallow water with few waves, they now basically just float around 1m under the water surface.

Alternatively, seals are now micro-submarines! If that's what you were going for.
Valor  [author] 2 Jun, 2022 @ 3:17pm 
Just uploaded an update that makes some significant changes. Please let me know how they feel.
THORT 2 Jun, 2022 @ 11:33am 
Seals are getting stuck when getting back to the carrier
Darloth 1 Jun, 2022 @ 5:00am 
I honestly think I'd be ok if this mod were changed to just make all of the vehicles faster. By all means keep Seals the fastest (even by a large margin) but yes they're all just so slow in the water.
Valor  [author] 31 May, 2022 @ 9:30pm 
I might take a look at Walruses as well. All of the land vehicles desperately need a speed increase in the water. It's extremely frustrating waiting for land vehicles to reach islands, and it's one of the areas of the game where I feel that it slows down way too much.
Darloth 31 May, 2022 @ 5:33am 
This is amazing. I love it.

Poor walruses feel very left out.