Barotrauma

Barotrauma

More Level Content
1,088 Comments
Kookoorooza 19 Sep @ 6:33pm 
Bro, i pray, i beg you...
Remove text that says bring ship to the end of map if its not working. It takes so much time and risk, and getting nothing is disapointing. You can try copypaste code from sellable wrecks if your Lua realisation is malfunction and EvilFactory is dont care

At least add this into "known issues"
Medium Bot  [author] 13 Sep @ 2:00am 
MLC compat is stuff that makes MLC compatible with other mods if you have them installed
SIN 12 Sep @ 7:47am 
It's just that I just got a crash log, and the last thing the game interacted with was some kind of 'MLC Compatibility' mod. Although, to be honest, I'm still not sure if it was because of it
SIN 12 Sep @ 7:44am 
Is your mod called MLC? And does it also require compatibility with some 'HarReactors Mod' and 'Reactor Mod', correct? Are they mandatory to install?
Medium Bot  [author] 11 Sep @ 6:39pm 
I made a ticket but it was an issue with the new harmony version breaking GetType() in patched methods
Sealer Moon 11 Sep @ 1:31pm 
What did the Lua for Bartorauma update break? Are they aware of it? Has it already been fixed?
ReyRiz 11 Sep @ 4:20am 
Oh, i didn't think i could give them instructions since i can't control them and they throw you out of their health tab like outpost npcs, gonna have to try that next time
Medium Bot  [author] 11 Sep @ 3:47am 
You can press C to open the command menu and order them to follow you
ReyRiz 11 Sep @ 2:09am 
I got a distress beakon with a person in a cave, but couldn't do anything to them and the task failed. Am i supposed to help them somehow? They refused any help while they had oxygen, and after, well, i couldn't help so i just looted them
Medium Bot  [author] 23 Aug @ 6:28am 
Its an error thats happening because I had to remove the custom scripted events due to a lua for barotrauma update bricking them. I was waiting for lua for barotrauma to fix it but they never did, so here we are
Roma Kelapa 23 Aug @ 5:08am 
can you help me? i get this error when i travel to a passage that has waystation. ‖color:#9370DB‖[More Level Content]‖color:end‖ Could not find an EventAction class of the type "RevealMapFeatureAction". do you know what can cause this?
Medium Bot  [author] 10 Aug @ 1:51pm 
@✨ Stefan2042 ✨ 9 all those ideas sound sick and are the type of thing I wanted to put into this mod but unfortunately I've fallen out of modding games and am now focusing on making games instead. Maybe I'll come back to Barotrauma after I manage to release something. Most of the features of this mod seem like they'll be in the base game / dlc once it released anyways, so I don't see much of a point in continuing to work on this mod.
Medium Bot  [author] 10 Aug @ 1:49pm 
It does work with dynamic europa, or at least it should
TALANT {我操了你妈} 10 Aug @ 4:42am 
Does it work with dynamic europa?
SIN 9 Aug @ 9:34am 
Sigh... it’s all such a pipe dream... I’m fully aware that none of these ideas will likely ever happen. But sometimes, I just can’t help imagining what the game could be if they did!..
Ah, never mind...
SIN 9 Aug @ 9:31am 
How about... minefield routes? Caves filled with contact mines that could detonate if your sub brushes against them. One wrong move, and you’ll sink your own ship in the blast!!!
SIN 9 Aug @ 9:31am 
Or another idea: «Cave Collapse» - where routes are littered with jagged ice spikes, forcing players to navigate carefully or clear paths
SIN 9 Aug @ 9:30am 
Will there be events like «Submarine Patrols» (could be pirate-themed, but why not make them faction-specific?) that dynamically move across the map, blocking certain routes? Ideally, I’d love to see not just one sub, but smaller squadrons - like tactical strike teams
SIN 9 Aug @ 9:20am 
Right... I’d been putting off addressing this issue, but honestly... ever since installing this mod, my game seems to crash constantly, especially during transitions (though it might happen on other routes too - it just feels like mountain passes are the main culprit). It always occurs where there’s a «Waystation» or, simpler put, that «Blue Sub» icon. Every time I cross that path, I’m afraid the game might crash. At least it doesn’t corrupt my save - I just have to restart the game afterward. It’s tolerable for me, though, because with the sheer number of mods I’ve installed, each expedition lasts at least 30 minutes, if not hours. So realistically, it’s nothing critical
Medium Bot  [author] 8 Aug @ 3:37pm 
Do you have any examples? Console logs help a lot in fixing these issues, I can't really do much otherwise
CHALLENGER 8 Aug @ 2:18pm 
Great mod, but I think it might be getting outdated or have some compat issues I'm unaware of. I've put it in several modpacks and it always causes kick issues even with correct installation.
SIN 31 Jul @ 5:17pm 
Ah... I see, it's just that I'm an idiot – didn't bother to read the top part and now I'm sitting here, wondering, where's the content, I did download the mod from the Workshop??? Seriously, where is it?

Anyway, sorry for the excessive concern :marijaonlooker:
SIN 31 Jul @ 3:43pm 
What’s the correct load order for Dynamic Europa mods? I feel like the mod just isn’t working properly for me...
Sethern 27 Jul @ 7:40am 
Does this mod have any conflictions with Barotraumatic or Enhanced Armaments?
Starempire42 21 Jul @ 11:07am 
hey just a suggestion, could you make it so the distress beacon missions (the one where you rescue some guy in a cave) have a normal diving suit? since that mission is nearly impossible sometimes because of the disposable one
Medium Bot  [author] 17 Jul @ 11:35am 
Its disabled due to the harmony update lua 4 baro had breaking reflection on overriden methods
Demantoide 16 Jul @ 4:01pm 
Waystations sometimes give me quests to "go look what happens with a few divers in the abyss" the npc says it will give me the coordinates but I don´t see them on sonar or my inventory. is there something im missing?
Libra 7 Jul @ 9:06am 
Inn seems unable to generate
Larry A. Silverstein 5 Jul @ 6:52pm 
One of our members had some mod issues, it was fixed.
ThePhantomX64 4 Jul @ 3:48am 
fun fact: if you do the new installation method by Lua for Barotruama, you don't need to do the script method everytime. New method speeds up and even auto updates for you
Larry A. Silverstein 3 Jul @ 6:57pm 
Gotcha, server host isn't available to play right now on the save that has the issue.

I'm not sure I spotted red text and if I did I must've mistaken it for another mod. I'll report on the issue when I'm able to replicate it. I appreciate your hasty response.

To my knowledge, Lua was installed correctly, but I'll have to confirm if that was the issue or not.
Medium Bot  [author] 3 Jul @ 4:26pm 
Also double check the install guide, the game recently updated and you might need to reinstall lua
Medium Bot  [author] 3 Jul @ 4:26pm 
Those are default debugging logging messages, scroll up and look for any red text
Larry A. Silverstein 3 Jul @ 5:06am 
Hi - sorry. I don't have the exact log, but console isn't even spitting out any errors, it was simply saying something about "pirate outpost not set" and "pirate outpost manager round end" in basic purple text, nothing about any errors.
Medium Bot  [author] 2 Jul @ 11:38pm 
Error message in logs?
Larry A. Silverstein 2 Jul @ 10:13pm 
Pirate outposts wont set are and causing the round to end.
Libra 29 Jun @ 2:44pm 
It seems that there is a bug in the production of the station in the middle of the shipping route,RevealMapFeatureAction cannot be found
ThePhantomX64 29 Jun @ 1:47am 
So how I did it is just use the first operation then do the math for each operation, Ignore operation 2 and 3 and just use Operation 1 to basically solve the puzzle is all you need.
Medium Bot  [author] 28 Jun @ 6:59pm 
"Ignore the input and target displays, those are for checking your work."
See my comment five comments down
kullervo 28 Jun @ 5:09am 
What are you supposed to do if the target number in relay stations is changing over and over?
arb0 28 Jun @ 1:20am 
If I can offer one suggestion, the relay stations aren't a poor idea but when they are found by a player, there are few if any direct visual cues for the player to follow in the environment to better understand the problem being asked of them. Anything like mathematic symbols or decals, arrows denoting the flow for order of operations, yknow something. Anything!

The handbook isn't a bad idea but there is over reliance on it for making the player understand anything about the relay station which I think is unfair to your good puzzle ideas and the player who is otherwise left with just disabling the feature.
Medium Bot  [author] 27 Jun @ 2:37pm 
the dependency is there to signify that the mod requires cs for barotrauma to be enabled
[TLP] lucazz'tuoi 27 Jun @ 2:29pm 
does you still need Cs For Barotrauma even if the mod state that do nothing and got added to the other one?
Medium Bot  [author] 25 Jun @ 2:23pm 
Ignore the input and target displays, those are for checking your work.

Only look at the terminal.

You have to figure out what math operations happen to the input value to turn it into the output value.

E.G. IN 1 -> 10 -> 15 -> 10 -> 5 OUT would be +10, +5, -5, -5.

You then wire the components on the wall up in this sequence

If you don't understand this, I genuinely can't help you and you should probably just accept defeat and turn them off in the settings menu.
MercenaryGrok 23 Jun @ 2:35pm 
Im a dumbass and I dont know what the fuck to do for the relay statiosn, even after looking at the wiki
no, i'm not a kitty 23 Jun @ 3:06am 
thank youuuuuuuuu
Medium Bot  [author] 22 Jun @ 11:15am 
"how can i disable thalamus caves?" use the mlc settings on the pause screen
thx btw for the answer that was it
no, i'm not a kitty 21 Jun @ 4:49pm 
how can i disable thalamus caves?
Medium Bot  [author] 10 Jun @ 3:54pm 
MLC isn't installed correctly on the client, please follow the install guide