RimWorld

RimWorld

Biome Transitions
456 Comments
Brett 30 Sep @ 4:02am 
Thank you for this mod, it adds so much to the game. I consider it to be one of the very few mandatory mods that should basically be included in the base game. 10/10
Vexacuz 8 Aug @ 12:53pm 
Aw, thats too bad.

But thank you for your response.
m00nl1ght  [author] 8 Aug @ 12:41pm 
@Vexacuz

If you mean radius in terms of world map tiles that affect the map, no.

If you mean how far the bordering biomes intrude into the local map, you can adjust that by editing "Biome Transitions" in the landform editor provided by Geological Landforms.
Vexacuz 8 Aug @ 12:03pm 
Hello, not sure if this was asked before, but is there a way to increase the radios of Biome detection ? Tried digging trough configs but could not figure it out.
The Gaming Archaeologist 3 Aug @ 6:13pm 
Thanks for your update about oddessy as I did come across a multi-biome location whilst testing out my mod list and wondered if it meant that this mod was not needed anymore.

Glad to see you updated it!
hoopybees 23 Jul @ 8:46pm 
Whoops I just tried to report a bug that I realised immediately afterwards had nothing to do with this mod my bad. Instead I'll just say how much I love this mod. :)
m00nl1ght  [author] 21 Jul @ 7:33am 
@FarmerJoe

Yes, for that you need to actually settle on that biome. Transitions only affect terrain, plants and animals.
FarmerJoe 21 Jul @ 7:29am 
does the biome specific feature (like Odyssey glowforest no day time etc. or Lava zone burning/flooding) require you to actually settle on said biome? or having it adjacent also affect your map too?
m00nl1ght  [author] 20 Jul @ 7:18pm 
@The Lost Cake

Because this is an add-on for Geological Landforms, built on the map generation framework it provides. This mod itself does not contain any code, only additional data for Geological Landforms to use.

What problem do you have with using Geological Landforms? Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
The Lost Cake 20 Jul @ 7:05pm 
Why does this require Geological Landforms? I'm not a fan of the vanilla implementation of multi-biome maps and would love to use this mod instead but i do prefer the vanilla implementation of the landmarks.
Huehuecóyotl 19 Jul @ 6:24am 
I'll take a look, thank you! Sorry if my comment came off as snippy.
m00nl1ght  [author] 19 Jul @ 4:23am 
@Huehuecóyotl

The functionality of this mod has not changed. Mountains has nothing to do with biome. Biome is plants, animals and soil.

What you are referring to is the Cliff landform from Geological Landforms, which is disabled by default if you have the Odyssey DLC installed. You can enable it in the "Map Features" tab of the mod settings.
Huehuecóyotl 19 Jul @ 2:43am 
Did the core functionality of this mod change entirely or something, or are there settings that need changed which I might have missed? I'm not getting ANY biome transitions any more since 1.6. It's like the mod just isn't active.

I'm trying to settle on an open flat tile adjacent to a mountain in order to get around 25-30% of that map edge as mountain (which I used to do all the time), with the rest of the map an open empty flatland, but now none of the adjacent mountainous tiles are influencing the flat tiles map.
m00nl1ght  [author] 16 Jul @ 2:09pm 
@Strzigůń

Sorry I should have phrased that more clearly. Once the 1.6 update of Prepare Landing is finished, it will allow you to search for tiles based on their adjacent biomes.
Strzigůń 16 Jul @ 1:47pm 
@m00nl1ght
I agree, but your modification mixes biomes and you have several biomes in one tile, while that mod allows you to find one specific biome
m00nl1ght  [author] 16 Jul @ 6:46am 
@Strzigůń

Searching will be possible using Prepare Landing once I've finished its 1.6 update.
Strzigůń 16 Jul @ 5:55am 
Are you planning to add manual tile generation? Something to allow you to choose which biomes appear on the tile or a biome search engine in the generated world.
Jetwolf 15 Jul @ 11:03pm 
appreciate the communication on this one, thanks heaps
Futstub 15 Jul @ 12:22pm 
Thank you.
m00nl1ght  [author] 15 Jul @ 11:45am 
@Endymion

No problem, glad you like the mods
Endymion 15 Jul @ 11:45am 
Thank you for updating your descriptions to quickly and clearly tell me exactly what I wanted to know
And also thanks for the sick mods
m00nl1ght  [author] 14 Jul @ 2:03pm 
You're welcome, glad it's useful for you!
Kirbington 14 Jul @ 12:57pm 
Hey @m00nl1ght !
I'm so glad you decided to update your mod despite a partial integration to 1,6, the biome painting tools you told me about previously are still an essential feature for me!
Doc Sophie 13 Jul @ 2:49pm 
Super glad to see this updated, easily one of my favorite mods pre-Odyssey!
m00nl1ght  [author] 13 Jul @ 2:31pm 
@Apocrypha

Please unsubscribe and then resubscribe Geological Landforms to make sure you have the latest version, and see if that fixes the issue.
Absolute 13 Jul @ 2:12pm 
Glad this got updated. Potentially encountering a bug where I can't generate 100% of a world. Can't say for certain if its another mod conflict. Will do some more testing to confirm.
PhoenixLabella 12 Jul @ 6:10pm 
Thx for updating. ♥
тетеря, блин 12 Jul @ 7:39am 
awesome, this sounds better than 1.6/Odyssey. thanks for updating and clarifing.
m00nl1ght  [author] 11 Jul @ 3:19pm 
@Jiopaba

Thanks for the kind words, glad you like the mod!
Jiopaba 11 Jul @ 3:12pm 
Oh, delightful. Thanks for the clarifications in the comments below m00nl1ght. I was actually coming by to look into a comparison of this mod and the feature provided in Odyssey, as well as how they will interact if both are present.

Really awesome to have both my questions answered there in the first page of the comments and even on the top of the Description now. I'd say o7 and all that, but I think I'll continue to use this mod going forward even having purchased Odyssey. Many thanks for the awesome work, and the smooth compatibility too!

Now just to figure out what's the deal with Rivers Flooding and Water Freezes mod for similar reasons. :)
qux 11 Jul @ 12:36pm 
ok I thought well, they tried again to sell mod contents in less good, thank you for your work.
m00nl1ght  [author] 11 Jul @ 12:31pm 
@qux

The "Mixed Biome" feature from Odyssey places always exactly two biomes per map, and the map is split roughly in half along a distorted line. This mod supports up to seven biomes per map, and they are distributed on the map based on the adjacent world tiles. That is are the main differences.
qux 11 Jul @ 12:23pm 
What's the biome transition look like in Odyssey?
Is it exactly the same, or is this mod better?
m00nl1ght  [author] 11 Jul @ 12:01pm 
@Thale

If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
Thale 11 Jul @ 11:46am 
Seems to work fine in 1.6 and is needed since the 1.6 update does not transition every bordering biome. It only does it as a feature randomly.
Rorobin76 11 Jul @ 11:44am 
o7
Fiach 11 Jul @ 11:32am 
o7
тетеря, блин 11 Jul @ 9:39am 
so, there's no need for it having DLC? or do they work together with more options?
Some Kitty Cat 11 Jul @ 9:30am 
o7
Leeeeeeeeeeeeeee 11 Jul @ 9:29am 
o7
Benti 11 Jul @ 9:24am 
o7
Uneversis 11 Jul @ 8:59am 
o7
Bad Horus 11 Jul @ 8:34am 
o7
AllHackNoSkill 11 Jul @ 7:46am 
o7
Large Hardon Collider 11 Jul @ 7:35am 
o7
Undozed 11 Jul @ 4:57am 
Awesome mod! Worthy of being part of the official update. o7
kajetus69 9 Jul @ 1:23pm 
o7
Najica 8 Jul @ 12:10pm 
o7
WarSiDT 8 Jul @ 8:19am 
o7
LoggerC4 7 Jul @ 7:11am 
o7