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No worries. I think I got that from Zelfana on the modding Discord.
I don't know of a mod that adds the projects you're asking for though, I'm afraid.
Thank you!
I have since changed the string DontRemoveUpgradesFromNamedWeapons= to TRUE and think this should take care of this part.
If TeslaRage (or someone who knows) ever sees this however - my original question (how to add projects to remove attachments from named weapons for a supply+time cost) still stands.
You shouldn't be able to remove the attachments. You're probably running "Remove Weapon Upgrades" with DontRemoveUpgradesFromNamedWeapons=false
Maybe I could I edit the configs (but where) to reduce the drop rates of all boxes? I find the game is VERY generous with those and since the default LWotC experience is to be poor and miserable, it somewhat goes against this ;)
I would want to find a way to strip upgrades on weapons obtained from loot boxes in your mod. I know that I can simply click "strip upgrades" - but it feels a bit too strong and OP.
I think a proving ground project - where for some supplies cost + time Shen could task engineers with reverse-engineering the weapons mods and having them then be able to use as regular mods on all weapons would be a nice solution.
How would I go about doing this? It could be a Lab project as well - if that would be simpler, but I think Engineering projects fits better here.
Thanks so much again for your work, this is an essential mod!
I would still have the black market sometimes have them and also keys, but not dropping on timed loot or at the end of missions.
Do you have some of the suggested mods installed? I may be wrong, but you won't get swords or shields from loot boxes, if you don't have the shield or melee attachments mods.
I'm running a campaign at the moment, where I have received at least one gremlin and one grenade launcher from vanilla weapons.
Not sure I'm afraid, when I last ran a campaign with this I'm pretty sure I was getting a mix of everything. Hopefully someone who knows will come along.
XComTLM.ini
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Re-read the comments about bUpgradesDropAsLoot in the .ini
The unmodded game only has 2 tiers of grenade launcher. I don't know if the Beam Grenade Launcher is supported natively or would need a bridge mod. From what you say I think a bridge mod would be needed.
What exactly is it that you need to unlock get the best grenade launchers?
You're using LWotC? That'll be the problem.