RimWorld

RimWorld

AIRDOCK
211 Comments
ethanyu2000 23 Oct @ 8:20am 
im still wondering if groundlifer will be updated, love to see things like this to save space on the grav ship
Omar Perez 17 Oct @ 2:05pm 
is it possible to add a feature where you can change the color of airdocks and hangars? maybe you could add that alongside a general retexture of the mod if you ever add it in a future
밥먹을시간 12 Oct @ 4:26pm 
키야아아아 감사합니다 좋은 하루 보내세요
Drilled_Head  [author] 12 Oct @ 2:23pm 
jimothy69billiams : now, fixed.
hraabepex (they/them) : now, fixed.
Drilled_Head  [author] 12 Oct @ 2:22pm 
밥먹을시간 : 해당 문제 수정해놓았습니다.
Drilled_Head  [author] 12 Oct @ 2:22pm 
Fixed the issue where shuttles could not land on AirDocks.
밥먹을시간 12 Oct @ 7:40am 
아니요. 바닐라입니다. 비행선이라고 말한건 srts 비행선을 말한거였습니다
Drilled_Head  [author] 10 Oct @ 11:33am 
밥먹을시간 : 왕복선 이야기하는 거라면, 중력선 플랫폼에 어디든지 착륙 및 제어기로 수납가능합니다.
밥먹을시간 10 Oct @ 12:19am 
일단은 공터에 착륙후 격납고 위에 재설치하는 방식으로 쓰고 있습니다...
밥먹을시간 10 Oct @ 12:17am 
지하격납고 위에 비행선 건설 및 저장, 발사는 되는데 지하격납고 위에 착륙이 안되네요. 지하격납고에 막혀서 안된다고 하는데 이렇게 사용하는게 아닌가요?
Omar Perez 4 Oct @ 3:45pm 
The partirdge vehicle from Helldivers 2, it's a mod that adds the partidge vehicle, i use it to deploy ground vehicles from orbit but it would be cool to store them
Drilled_Head  [author] 4 Oct @ 5:45am 
Omar Perez: what partidge?
Omar Perez 3 Oct @ 4:49pm 
is it possible to add compatibility with the partidge vehicle? or even better, compatibility with chemfuel expanded so vehicles refuel while they are inside airdocks
Drilled_Head  [author] 27 Sep @ 3:55am 
♕ ツ WAIN ツ ♕ :
Yes, because the ability to store shuttles in the controller has been added. Destroy the controller and rebuild it.
♕ ツ WAIN ツ ♕ 27 Sep @ 3:14am 
Got error in reference to gravship control table (missing reference), hope it'll be fixed soon. Thx for mod btw!
Drilled_Head  [author] 12 Sep @ 6:41pm 
Poindexter1985: thx. Fixed.

and, srts size patch is resurrected.
Poindexter1985 11 Sep @ 7:00pm 
This mod currently throws errors on startup:

Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2812930163\Textures\Things\medium.dds

Similar errors for tiny.dds, small.dds, and small1.dds.

Deleting the offending DDS files and replacing them with textures generated using todds in RimSort eliminates the issue. The current release may be packaged with some corrupted DDS textures.
Drilled_Head  [author] 8 Sep @ 4:56am 
Hotaninja05 Thanks for your reply. It seems there was a problem with the Steam upload. I tried manually downloading it, but the compressed file was corrupted. I updated it again.
Hotaninja05 7 Sep @ 3:56pm 
Hey man thanks for the reply. I installed SRTS and have the same issue. I am using the Pelican from the Oddyssey mod. which is under the gravship/orbit build menu.Also the tiny, Small, and medium Airdocks have no texture and show up as a Large X.
Drilled_Head  [author] 6 Sep @ 11:52pm 
Hotaninja05 : need srts
Hotaninja05 6 Sep @ 4:31pm 
Is it just me or is it not possible to land on the air dock? this makes very little sense to me. We can store planes on it and fly off from it but can never return the plane to it again because like I said the dock is an Invalid landing target.
Omar Perez 28 Aug @ 8:28pm 
idk if i could be the only one with this problem but, for some reason Medium, small and tiny airdocks have no texture
hraabepex (they/them) 22 Jul @ 3:47pm 
Same problem as Jimothy, I can build a shuttle on the dock just fine, it will retract into the dock and come back up with zero problems. I have mine on just a section of unwalled "outside" gravship substructure. and it won't land on it. for the moment I just land it nearby and dev mode delete and instant remake it on top. but would love for it to land normally. same for the mods that add other types of shuttles, though I haven't gotten around to testing those directly yet. but great mod that I love to use.
jimothy69billiams 19 Jul @ 7:15pm 
Weird issue, the new Odyssey passenger shuttles are unable to land on an airock, they can launch from them fine, and ive made sure that the airdock is set to open, but any attempt to re-land a shuttle on them states that it is "Blocked by the Airdock"
slipstream1993 16 Jul @ 8:18am 
you have to make this mod use the srts extended continued mod because the normal strs extended says it will no longer be updated @Drilled_Head
Dr.Thrax 15 Jul @ 6:24am 
Ah okay that what I was wondering about to why it was gone.
Drilled_Head  [author] 15 Jul @ 3:52am 
Dr.Thrax : I don't understand the question exactly what you are asking.I did make an Air Raide mod, but it was made for multifloor use only and I don't plan on updating it at the moment.
Dr.Thrax 15 Jul @ 3:47am 
@DRILLED_HEAD question did you make a Air Raide mod like for underground tunnels for the pawn to escape the attack? If so what happened too it.
Drilled_Head  [author] 14 Jul @ 9:48pm 
PringleMan : I'm not sure either. Could it be a save file issue?
PringleMan 14 Jul @ 3:50pm 
Hi, I cleared out the old versions, made sure that srts patch is deleted, but I am still getting a missing dependency fort SRTS too.
Drilled_Head  [author] 11 Jul @ 2:14am 
Dr.Thrax : delete srts patch.
Dr.Thrax 8 Jun @ 2:39pm 
This mod need to be fixed as it Required items need SRTS Expanded but dose not work as I already have SRTS Expanded in Rimpy
촉법소년잼민이 28 Dec, 2024 @ 1:22am 
안녕하세요. 가장 큰 지상 격납고(대형)의 크기가 9x9라서 바익 오리지날 3티어 헬기(체로키. aka치누크) 같은 대형 항공기나 모드로 추가된 항공기들이 9칸을 넘어가서 사용을 못하는 경우가 있습니다.

더 큰 사이즈의 지상 격납고도 추가해주실수있나요?
Black_Overlord 23 Nov, 2024 @ 12:48pm 
@captain Damien im not a modder, but im almost certain its not. Aerocratfs are not converted back into buildings when they are landed, as i recall.
[JdG] Pejman 6 Oct, 2024 @ 4:30pm 
Hi, the airdocks are stuffable, but since you didn't put <costStuffCount>insertcount here</costStuffCount> in them they are all steel "locked"
ODST Sniper 01-0214 15 Sep, 2024 @ 4:03pm 
hey dose this mod work with Aerocraft Framework?
Drilled_Head  [author] 15 Jul, 2024 @ 5:25am 
Da_Stonee : all type "transporter" is allowed. not "ship". if you want ship that has comp type "transporter", may be work.
shuibiaokuangmo 2 Jul, 2024 @ 8:57am 
The problem has been resolved, it should be a problem with the game version, which was able to run on version 1.5.
Da_Stonee 1 Jul, 2024 @ 1:27pm 
when there is no other recipe in the category "Ship" other than this mods content, then the folder becomes inaccessible, because theres "Nothing currently buildable in this category" even though you can clearly access it via the search function. i think this could be solved easily by tying the content to a research. it is nonsensible anyways that you dont have to unlock this stuff in any way. just add it to Microelectronics or Fabrication?
Drilled_Head  [author] 24 Jun, 2024 @ 12:20am 
shuibiaokuangmo : I tried it. It works - oskarpotocki.vanillavehiclesexpanded
Da_Stonee : You don't need it
KeiBorED KoWBoI : I will add it later.
Nepenthe : You are right.
shuibiaokuangmo 22 Jun, 2024 @ 2:08am 
This mod is compatible with Aerocraft Framework, but not with Vanilla Vehicles Expanded mod,I can't hold the vehicle
Da_Stonee 19 Jun, 2024 @ 2:04pm 
does this really require SRTS to function? RimPy is telling me it is a dependency.
carriertank 10 Jun, 2024 @ 1:57pm 
@mynameactually, yes it work, however on ship you must build a shuttle bay above the hangar if you want them to land/take off.
Nepenthe 10 Jun, 2024 @ 5:23am 
The issue is AirDock.Building_HangerBuilding.insertx() decides if an object is a vehicleFramework vehicle by checking for thing.def.thingClass.FullName == "Vehicles.VehiclePawn" but the Vehicles in Titan Vehicles use a different Class that extends Vehicles.VehiclePawn so they can add additional custom code.

The List of vehicle classes used in Titan Vehicles is:

JAHV.Avenger
JAHV.WarChief
JAHV.Superchief
JAHV.Conquistador


Either the check can be extended out to include those names (which would need to be updated every time a mod extends Vehicles.VehiclePawn) or a different method is determining if a thing is a vehicle needs to be used.
KeiBorED KoWBoI 8 Jun, 2024 @ 12:04pm 
HIya @drilled_head, Would it be possible to get a compatability patch or something similar for https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3231024121&searchtext=titan - Its basically a mod that adds 3 vehicles (vehicles framework) that are very large 1 flying, 1 land, 1 sea, but currently wont be stored by the mega airdock. any assistance or a patch would be greatly appreciated.
mynameactually 7 Jun, 2024 @ 10:47pm 
This play nice with SoS2?
[JdG] Pejman 17 May, 2024 @ 2:58pm 
Thanks (tbh the main use I have for this is have operatable roofs of multiple sizes for my underground bases xD)
Shard 17 May, 2024 @ 10:01am 
Wasn't expecting this to get updated for vehicles mod literally the day after I unsubscribed from it due to not using SRTS anymore. Thanks a bunch for the update, back into the list it goes!
Drilled_Head  [author] 17 May, 2024 @ 8:09am 
HIVEMIND : solved
劍鋒煌 : solved
ㅇㅅㄱ : solved
wi9390 : solved
[JdG] Pejman : solved
ozfresh : solved
ozfresh 4 May, 2024 @ 3:53am 
Hey Hey hey! Any update for 1.5?? Would love to use this mod!