RimWorld

RimWorld

[Deprecated][LTS]Systems
289 Comments
Wrath 10 hours ago 
@jimmyal Youc an ignore this safely
jimmyal 4 Oct @ 1:06am 
while LTS furnishing is updated to 1.6 it still gets an error message due to it having requirements for this mod as a dependancy. even though this mod clearly states it is depreciated and no longer needed.
EgotisticalElf 27 Sep @ 12:35pm 
Oh, well, it is still tagged as a requirement on the mod pages in steam.
LimeTreeSnake  [author] 27 Sep @ 12:23pm 
You do not need this mod with my mods anymore for 1.6 and forth.
EgotisticalElf 27 Sep @ 12:08pm 
I made this update for the moment. It seems to reduce the errors on startup.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575917546
AlphaHawk59 23 Sep @ 6:28pm 
So the other LTS mods are updated for 1.6, but they need this mod. Does this mod work in 1.6? Or do you not need it?
Vlad Draculea 22 Sep @ 4:45pm 
1.6
Sinoptick 22 Sep @ 7:26am 
1.6 ?
Haxxalainen 12 Sep @ 11:16pm 
Dude! 1.6 this bad boy lets go!
marianogamer3332 9 Sep @ 4:32pm 
1.6 when
Bimsham 3 Sep @ 12:43am 
why is this 1.5 again it was 1.6
Six 30 Aug @ 12:58pm 
Why's it suddenly say this is a 1.5 download? This was working for 1.6 just fine
Tsrklisa 23 Aug @ 12:00am 
先别用,空选中
LZIM 11 Aug @ 5:17pm 
o7
Dizzy Ioeuy 1 Aug @ 9:25pm 
@blue learn to read!
blue 30 Jul @ 1:05am 
1.6 plz
Melon 24 Jul @ 2:28pm 
@Leutian Kane Sub mods are being updated first because they no longer require this as a dependancy. This mod is being phased out.
TheXpJohn 22 Jul @ 8:28am 
upp
TheXpJohn 20 Jul @ 7:28am 
update
mutootie 19 Jul @ 4:34pm 
Does Biosphere still require this? Seems to be working, though it does throw an error.
Leutian Kane 19 Jul @ 4:52am 
just curious why all the sub mods are getting updated to 1.6 before the core.
LB221 19 Jul @ 2:02am 
1.6 pls
Pneuma 18 Jul @ 11:40am 
use both
PotassiumIodine 17 Jul @ 9:13am 
use rimsort instead
NoYamii 16 Jul @ 10:12pm 
Rimpy tells me i need the mod
JayleeVT 15 Jul @ 7:28am 
Yeah Rimpy still thinks this requires Systems for Maintenance...
Unorthodox_fox 15 Jul @ 4:42am 
ah, reading the devs comment is nice knowing i can use tenants stand alone, but this mod should be removed from the dependacy if thats the case, rimpy is not convinced
Rabbit 15 Jul @ 1:12am 
@gogmagog the person you are calling rude/ saying is being rude wasnt being rude at all lol. They just said to read the comments, which the vast majority of people do not do
你看我迪奥不 12 Jul @ 3:56pm 
1.6:steamhappy:
2941026574 12 Jul @ 2:29pm 
1.6
Gogmagog 12 Jul @ 1:10pm 
Lets Keep the community positive guys.
Gogmagog 12 Jul @ 1:08pm 
@John Showdown Being rude is not productive in any way, calm down and have a cup of tea mate, its not that serious.

@Jet Too clarify, yes you can remove this mod and Tenants should still continue to work. Just ignore the RimPy warning.
John Showdown 12 Jul @ 10:16am 
@Jet , what you can do is read the comments. Mod author clearly said this mod is not needed anymore and will be deprecated.
Jet 11 Jul @ 10:46am 
agree with radiohead. also is this mod updated for 1.6 or can i ignore that rimpy alert
Goblins4Lyfe 21 Jun @ 3:47pm 
Small issue, your tenants mod still has this listed as a dependency apparently? Rimpy gave me that alert.
RAD EMERALD 12 Jun @ 5:10am 
thank!
LimeTreeSnake  [author] 12 Jun @ 2:42am 
My mods will be updated to 1.6 shortly, this mod will be deprecated however as the mods themselves will be standalone. I have updated the code themselves but are still some stuff that need to be dealt with.
If anyone wishes to use my code for their own projects or whatever, feel free to contact me on my discord.
RAD EMERALD 12 Jun @ 1:42am 
pls update1.6?
timbersaw 25 May @ 12:53pm 
Any update on the ideology fixes?
dom 13 Mar @ 2:53am 
Hi! This could 100% be my fault with my modlist size, but putting it here either way. The creator of the Big & Small mod noticed LTS had an error, so I'm guessing - could it be due to a gene integration issue between LTS and Big & Small?

https://gist.github.com/HugsLibRecordKeeper/62321d4990ef57a38e8aaf656d93ac32

Basically: the pawn was a Frankenstein, which had the ability to steal one gene from a pawn/corpse and make it a xenogene for them. They also had the ability to incorporate all xenogenes into their baseline. However, every time I used the incorporate ability, the pawn would duplicate itself when I reloaded my game save; I would have an identical pawn who had the xenogenes "incorporated" but not visible as baseline, and I would have one pawn before everything got incorporated. The new pawn would function and behave like any other pawn, but if I drafted the dupe/original pawn, they were not able to attack but just stand still. Thank you in advance!
Bitterholz 24 Feb @ 10:02am 
You can use Pawn Editor instead of Character Editor :gorlak:
Zora 10 Feb @ 10:49am 
Pippintastic: You can use Character Editor instead of Prepare Carefully.
Pippintastic 6 Feb @ 6:36am 
Is there still a compatibility issue with Prepare Carefully? I would really like to use the Furnishing mod but I don't want to give up Prepare.
Halfelfaedyn 5 Jan @ 4:23pm 
Got an error, I copied down the full error but can't paste it all here: Type LTS_Systems.GUI.Icons probably needs a StaticConstructorOnStartup attribute, because it has a field public static UnityEngine.Texture2D LTS_Systems.GUI.Icons::AdvertIcon of type UnityEngine.Texture2D. All assets must be loaded in the main thread.
Zora 14 Dec, 2024 @ 6:15am 
I s it possible to remove that dependency? I could lend you my time to help you fix it if you are open to it. Seeing those errors hurts my soul xd

Love the ammunition mods, been making my own ammo types for my playthroughs.
LimeTreeSnake  [author] 14 Dec, 2024 @ 3:22am 
Ah I see, you don't have Ideology, dammit, did not consider that some graphics I use would require that mod. However, apart from that error, there should be none affecting your gameplay. Since those are used for some effects that are part of other mods I work on atm. Thanks for pointing it out though.
I will note it down so people know.
Zora 13 Dec, 2024 @ 7:38pm 
I get errors just by having this mod and Harmony loaded:
https://pastebin.com/UdQqyeRB
LimeTreeSnake  [author] 3 Oct, 2024 @ 5:48am 
- Removed river generation, Use Geological Landforms instead since they finally released cool rivers!
- Fixed race condition with Geological Landforms where plants in Biosphere spawned on lands due to Harmony patch priorities.
- More unified settings changes for my mods.
ColossalFossil 29 Sep, 2024 @ 7:42pm 
@LimeTreeSnake - Thank you. The update works perfectly.
LimeTreeSnake  [author] 28 Sep, 2024 @ 8:28am 
Since Geological Lifeforms now added some really neat river functionality, I'll discontinue work on my simplistic rivers.