Europa Universalis IV

Europa Universalis IV

CNs Don't Colonize Outside Their CN - Updated
40 Comments
Stilldawn 30 Sep @ 3:36am 
Just checking, does this work with a save game already in progress?
GuastardoDellaRadica 11 Aug, 2024 @ 9:11am 
I see, thanks for the clarification
Dr. Dinosaur  [author] 8 Aug, 2024 @ 8:33pm 
@GuastardoDellaRadica This only edits 00_scripted_functions.txt. Though I have learned a bit more about modding with this, so eventually I think I will be able to make it more compatible. Also I have learned that loadorder does not mean much to EU4, so yeah
GuastardoDellaRadica 8 Aug, 2024 @ 11:09am 
Do you happen to know if other files could cause conflicts?
I've noticed that CNs are colonizing outside their region in my latest game, I'm using a bunch of other mods (mostly graphic ones) but after a quick check I'm sure that no other mod besides this one has a 00_scripted_functions.txt file.
Dovah 16 Jun, 2024 @ 4:22am 
@Judging by some of these comments, that's evidently too much of an ask. You'd save yourself some of the hassle of answering the same question of "is this compatible with x?" if you copied that information into this description.
Dr. Dinosaur  [author] 15 Jun, 2024 @ 9:34pm 
@Dovah I do say go here for details, lol. It is on the owner's page
Dovah 15 Jun, 2024 @ 11:03am 
@✪ Tax Any mods that have their own 00_scripted_functions.txt file will conflict with this mod and override its changes (depending on your load order). For example, Ante Bellum has its own version of this file with its own differences from vanilla, so a compatibility patch must be made for it and this mod to be used together.

@Dr. Dinosaur It might be worth posting this info (or some variation of it) in the description so people can check for compatibility themselves.
✪ Tax 15 Jun, 2024 @ 7:12am 
Alright, thanks :lunar2019piginablanket:
Dr. Dinosaur  [author] 15 Jun, 2024 @ 5:33am 
I updated it, though it should always work and if it doesn't maybe you have another mod overriding it
✪ Tax 15 Jun, 2024 @ 3:31am 
Just played with it and it does not work anymore. All CNs colonized outside their lines
Dr. Dinosaur  [author] 14 Jun, 2024 @ 9:33pm 
No idea, I will check later
✪ Tax 3 Jun, 2024 @ 1:00am 
Hello, does the mod still work?
Taipan 6 Feb, 2024 @ 11:16am 
Dr.D, if you can expand whenever you return to EU4 so the CNs' can't conquer either outside their lands it would be awesome :P
Taipan 6 Feb, 2024 @ 11:15am 
Easy to update for any user, just compare the files with the vanilla.
Dr. Dinosaur  [author] 4 Feb, 2024 @ 6:59pm 
@Dac I have been awaken from my slumber and remembered this mod. Sorry been playing too much third odyssey, where this does not matter, and anbennar, where I play as dwarves so I don't care
Dac 4 Feb, 2024 @ 3:45pm 
I really do hope this mod hasn't been abandoned.
Taipan 22 Jan, 2024 @ 4:57am 
Just checked, and 00_scripted_functions.txt needs updating to the latest scripts.
Taipan 22 Jan, 2024 @ 4:53am 
I suppose this still works? Thanks.
Wodan 13 Dec, 2023 @ 1:33pm 
okay thanks.
Dr. Dinosaur  [author] 13 Dec, 2023 @ 12:19am 
@Isidor_von_Edelsburg Depends, does that mod change the same file
Wodan 28 Nov, 2023 @ 8:41am 
its compatible with Colonial Sceptism mod?
colorlessness 2 Sep, 2023 @ 7:57am 
I hid the ET version because it doesn't currently work and never got maintained, since I didn't play ET. If somebody wants to take over maintenance I'm happy to unhide the ET version, but IIRC all it is is this mod patched with the current ET version of the scripting file that this mod alters.
Your Local Democracy Officer 27 Jul, 2023 @ 8:16am 
No rush! I'm just glad someone is maintaining this mod at all :D
Dr. Dinosaur  [author] 27 Jul, 2023 @ 7:56am 
I will look into it later, already a bit late and doing testing for a mod for Third Od, so I will hopefully get some time soon
Your Local Democracy Officer 27 Jul, 2023 @ 6:51am 
Extended Timeline, sorry should have been clearer lol
Dr. Dinosaur  [author] 27 Jul, 2023 @ 1:51am 
ET?
Your Local Democracy Officer 26 Jul, 2023 @ 11:49pm 
Has the ET compatible version been made yet? The existing one seems to have been removed from the Workshop
Emperor Nuclear 24 Apr, 2023 @ 4:37pm 
Confirmed works on 1.35.
LordAndreius 12 Mar, 2023 @ 3:17am 
1.34?
Ariq20 25 Dec, 2022 @ 5:35pm 
Does it Work on 1.34?
colorlessness 1 Dec, 2022 @ 12:27pm 
Thanks for updating this!
ixSpike 13 Sep, 2022 @ 6:49am 
update for 1.34? Or does it work in 1.34 even without update?
Marcanbus 12 Sep, 2022 @ 5:22pm 
yes please make it compatible with Ante Bellum its one of the most popular mods
insomnia 8 Aug, 2022 @ 4:56pm 
any chance for ante bellum compatibility?
Wongjunkit 26 Jul, 2022 @ 6:48am 
Lifesaver
Grandma 14 Jul, 2022 @ 8:40am 
Thanks a tonne for updating this!

Finally less border gore in the new world
Emperor Nuclear 30 Jun, 2022 @ 10:54am 
I like how paradox's example of using scripted_functions is literally just this mod. Makes me wonder why it just wasn't in the base game to begin with.
AegeusBeef 10 Jun, 2022 @ 5:52pm 
Can you update the Subjects Expanded version?
Dr. Dinosaur  [author] 25 May, 2022 @ 6:33am 
It works on its own, and it it is compatible with mods that don't use the same files, which are described in the old mod
Kden17 25 May, 2022 @ 5:46am 
Can I just load this up on its own or do I have to also load the old mod and is this compatible with mods like anbennar