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at Terraria.RecipeGroup.CountUsableItems(Dictionary`2 itemStacksAvailable) in tModLoader\Terraria\RecipeGroup.cs:line 46
at Terraria.Recipe.AddFakeCountsForItemGroups() in tModLoader\Terraria\Recipe.cs:line 586
at DMD<System.Void Terraria.Recipe:FindRecipes(System.Boolean)>(Boolean canDelayCheck)
at Fargowiltas.Fargowiltas.FindRecipes_ElementalAssemblerGraveyardHack(orig_FindRecipes orig, Boolean canDelayCheck)
at Hook<System.Void Fargowiltas.Fargowiltas::FindRecipes_ElementalAssemblerGraveyardHack(Terraria.On_Recipe+orig_FindRecipes,System.Boolean)>(Boolean )
at MagicStorage.Edits.BiomeGlobeDetour.Recipe_FindRecipes(orig_FindRecipes orig, Boolean canDelayCheck)
at Hook<System.Void MagicStorage.Edits.BiomeGlobeDetour::Recipe_FindRecipes(Terraria.On_Recipe+orig_FindRecipes,System.Boolean)>(Boolean )
does calamity potions work? honestly have not tried yet, but they dont work with the normal quick heal option
Say a regular healing potion that normally restores 100HP will now restore 10 — but in return, if you have a stack of 99 of them in your backpack, you can survive one (uno) 1000HP strike.
If that's too OP, maybe make potion sickness into a stacking debuff that does something like decrease attack speed or something else, at the rate of say 15 seconds per potion? This way, if you gobble up those 99 healing pots, you will survive a demolishing hit, but will suffer a decreased attack speed for 15*99=1485 seconds or almost 25 minutes. Seems punishing enough.