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The only difference this mod now provides is allowing you to minimise the filter for taking back home.
The errors should no longer occur.
What purpose were they given?
It seems that they added a use for them officially, so perhaps this patch no longer works.
following error,
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
DubsBadHygiene.HygienePipeMapComp:RebuildPipeGrid (int)
DubsBadHygiene.HygienePipeMapComp:RegenGrids ()
DubsBadHygiene.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Following error:
More than 1 pipe comp in the same cell at (132, 0, 184), things with pipes cannot overlap!
System.ArgumentException: An item with the same key has already been added. Key: (132, 0, 184)
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at DubsBadHygiene.HygienePipeMapComp.RebuildPipeGrid (System.Int32 P) [0x00122] in <10ca328d21474fe2be6bc0cbe1f4f84a>:0
I have also fixed the issue with the sewage treatment not ticking as it should.
PowerNet registered connector it already had: CompPowerTrader(parent=VFEA_AncientWaterFilter75048 at=(157, 0, 122))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
PowerNet adding powerComp CompPowerTrader(parent=VFEA_AncientWaterFilter75048 at=(157, 0, 122)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterAllComponentsOf (Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
PowerNet adding powerComp CompPowerTrader(parent=VFEA_AncientWaterFilter51609 at=(111, 0, 112)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterAllComponentsOf (Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
[/code]
For some reason, every time I do anything involving laying Conduits or adding sources of Power, i get this error with the Ancient Water Filter.