Library Of Ruina

Library Of Ruina

Sweetkin of Rosette
13 則留言
Chillager 2023 年 6 月 25 日 下午 10:02 
It's a little stronger than vanilla isn't it
alice 2022 年 12 月 13 日 上午 1:40 
hmm ill try again
although ya i also think its prolly just some mod clashes
i do hope it works though the mechanics and enemies n such actually look really interesting to play around with
Exas4000  [作者] 2022 年 12 月 12 日 上午 5:43 
like, the game will have a warning message to delete content from mods not active on your machine, if you are asking how to do clean slate for the sweetkin's books and pages.
Exas4000  [作者] 2022 年 12 月 12 日 上午 5:41 
first time i hear about this issue, it is very likely to be incompatibility with another mod. In the case it isn't, might be best to unsub/resub to the mod. also make sure to have the game delete the mod's content inbetween.
alice 2022 年 12 月 12 日 上午 5:25 
first time encountering the lime+4 sweets and my game broke lmao none of the supposedly dead sweets actually died and then my game just got stuck when one of the dead sweets tried attacking
Yharon 2022 年 11 月 19 日 下午 3:15 
This mod's balance is completely unhinged in an awesome way and I love it
Tipuzzle 2022 年 9 月 14 日 上午 7:00 
Excellent mod with awesome fights! Unique art, music, enemies- I really recommend this if you're the type who wants to see all-new stuff in a Ruina mod rather than "burn mod #92".
Ninja Monkey 2022 年 6 月 3 日 下午 9:38 
Thanks for the quick turnaround! With the passive fixes, I was able to solo the final 4-act fight with only Rosette and passives/pages from the base game and this mod (2 other mods did impact the fight: counter-dice retain and abnormality re-extraction). It got a little tight with 6 sap making it tough to win clashes, and they got down to ~20 hp at times, but the power of scaling strength with buffet, and the sap and later apocalypse bird reducing incoming damage, let them tough out those turns and regain all their health. So really, those two fixes made all the difference! Thanks again for the really sweet mod!
Exas4000  [作者] 2022 年 6 月 3 日 下午 12:24 
Had time to spare, did the fixes now. The wrong targetting on the passives should no longer be an issue.
Exas4000  [作者] 2022 年 6 月 3 日 上午 11:32 
For what i'l do next... i am torn between making a netzach centric mod or putting time into unity prototyping for my own sake. Well, we never know what could happen in the future.
Exas4000  [作者] 2022 年 6 月 3 日 上午 11:28 
Oh got more of those wrong targetting issues huh? well gonna go and fix these passives. and update the mod tommorow. (host, ice cream infusion, third party assistance)

for sap, just like frostbite, it is me porting the status effect from a game to another. Won't be changing it value wise, but there is a chance i cap it at 6.

For lone sprout, I didn't knew how to make a story only page, the kind you can't equip like "Noah" from the base game. If i ever refurbished that page, i would try to have it turn into something akin to sally's E.G.O. (forest of evergreen). but no garanty on lone sprout being improved in the near future to be useable.

thank you for the feedback Ninja monkey!
Ninja Monkey 2022 年 6 月 3 日 上午 9:19 
This is a really cool and unique mod! I like the food theming and the unique status effects, although sap is maybe a bit too powerful, being twice as good as feeble and lasting between turns. I have run into a few bugs: the passives that apply 2 sap to all enemies at the start of the act, 1 buffet to all allies every scene, and 1 frostbite to all enemies every scene have the wrong targets when used by the player: I got 2 sap on all of my librarians, the enemies were getting 1 buffet every scene (and not on the first scene for some reason), and 1 frostbite on my librarians every scene. Also, is the sprout keypage supposed to not really do anything? Its a 1 hp/1 stagger with no passives besides ranged. Looking forward to what you do next!
Exas4000  [作者] 2022 年 5 月 24 日 上午 6:17 
Thank you for taking interest in my project! I will be more than welcome to get feedbacks regarding potential bugs!