Library Of Ruina

Library Of Ruina

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Sweetkin of Rosette
   
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Tags: Invitation
File Size
Posted
Updated
152.414 MB
22 May, 2022 @ 6:03pm
3 Jun, 2022 @ 12:20pm
10 Change Notes ( view )

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Sweetkin of Rosette

Description
A new group of dimentionnal visitors have arrived to the Library! They bring mechanics from another world to the table, slowly upping their game as the story continue!

A 6 Reception mod going from Urban myth all the way to impuritas civitatis in order to provide some interesting encounters even for a new save file!

The mod itself happens after the event of the original mod from monster train! A deck-building Rogue-like!

Includes
* 5 Main receptions + one side sweetkin encounter(Star of the city)
* 6 Unique Keypages for the player to use!
* A lot of cards directly adapted from their original conterparts or inspired by units from their time in monster train. Quite a few will be available to the player.

See you soon in the Library!

To start the first reception, enable workshop general receptions and add a single book. (make sure the solo book is not tied to the main story)

Credits and others
Monster Train Prequel: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2337637445

Sweetkin background by TheBearBuddies
Game night (Sweetkin theme) composed by JerIn_sojan on Fiverr
https://www.youtube.com/watch?v=21P23pAWCQc
13 Comments
Chillager 25 Jun, 2023 @ 10:02pm 
It's a little stronger than vanilla isn't it
alice 13 Dec, 2022 @ 1:40am 
hmm ill try again
although ya i also think its prolly just some mod clashes
i do hope it works though the mechanics and enemies n such actually look really interesting to play around with
Exas4000  [author] 12 Dec, 2022 @ 5:43am 
like, the game will have a warning message to delete content from mods not active on your machine, if you are asking how to do clean slate for the sweetkin's books and pages.
Exas4000  [author] 12 Dec, 2022 @ 5:41am 
first time i hear about this issue, it is very likely to be incompatibility with another mod. In the case it isn't, might be best to unsub/resub to the mod. also make sure to have the game delete the mod's content inbetween.
alice 12 Dec, 2022 @ 5:25am 
first time encountering the lime+4 sweets and my game broke lmao none of the supposedly dead sweets actually died and then my game just got stuck when one of the dead sweets tried attacking
Yharon 19 Nov, 2022 @ 3:15pm 
This mod's balance is completely unhinged in an awesome way and I love it
Tipuzzle 14 Sep, 2022 @ 7:00am 
Excellent mod with awesome fights! Unique art, music, enemies- I really recommend this if you're the type who wants to see all-new stuff in a Ruina mod rather than "burn mod #92".
Ninja Monkey 3 Jun, 2022 @ 9:38pm 
Thanks for the quick turnaround! With the passive fixes, I was able to solo the final 4-act fight with only Rosette and passives/pages from the base game and this mod (2 other mods did impact the fight: counter-dice retain and abnormality re-extraction). It got a little tight with 6 sap making it tough to win clashes, and they got down to ~20 hp at times, but the power of scaling strength with buffet, and the sap and later apocalypse bird reducing incoming damage, let them tough out those turns and regain all their health. So really, those two fixes made all the difference! Thanks again for the really sweet mod!
Exas4000  [author] 3 Jun, 2022 @ 12:24pm 
Had time to spare, did the fixes now. The wrong targetting on the passives should no longer be an issue.
Exas4000  [author] 3 Jun, 2022 @ 11:32am 
For what i'l do next... i am torn between making a netzach centric mod or putting time into unity prototyping for my own sake. Well, we never know what could happen in the future.