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1) Set the desired temperature for the cabinet to cool/warm the stored items to
2) Set the scale of the warming/cooling so we can speed the process up/slow it down
You can think of it as a cheat mod.
Can I mix and match buildings from the mod and vanilla ?
Does this one have any advantage ?
Came across this error now :/
It occurs when pretty much... well any storage it seems like, in this case a logistics-recepticle from this mod, is in range of a logistics arm.
Guess the changed how the vanilla logistics arm works
I'd also like to add a suggestion: How about make auto-sweepers deal with fluid bottles? A way to transfer fluids from pipes to conveyor and back to pipes would also be welcome.
@几殳又: I think the main difference is that the modded logistic buildings don't require the dupe to have Mechatronics Engineer to build.
i didn't see the "allow manual use" case lol
Pastebin [pastebin.com]
The crash log file:
Pastebin [pastebin.com]
I got a report that this mod is broken after last game update. Sadly, I cannot update it here, so I had to release new version separately. If you have troubles with this version, please use this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880738489
I will maintain new version until Ronivan returns.
As many have notice, I'm barely answering comments nowadays, and some of my mods remain broken. This is due to some personal issues that are preventing me from doing any form of modding. After talking about this with Pether.pg, I dediced to give him the ownership of some of my mods, while keeping others. I'm glad he choose to take over some of my mods since this will give me much needed time. It will be for the best and I hope everyone gives him big support on this changing time. The mods he will now own will be:
- Dupes Cuisine
- More Food Variety
- Custom Tiles
- Custom Furniture
- Wooden Set: Structures
- Useful tags Lite
This was the only way I figure out that could allow me to still work on ONI Modding, although I must say it will be a while before I post anything new. I use the leverage time to maintain my remaining mods working. Also I will keep doing artwork for the mods I'm passing ownership to him too, so you still see my work there.
As many have notice, I'm barely answering comments nowadays, and some of my mods remain broken. This is due to some personal issues that are preventing me from doing any form of modding. I don't see myself doing any more mod work in the foreseeable future, so its for best I quit modding for ONI. Now I will not abandon everything, and taking in to consideration everyone from the community, I choose Pether.pg to take on my torch. From now on he will be the owner of all my mods and release them again with his account, as steam won't let me transfer the creator rights directly to him. As his release his updated version of my mods, I will post a link to it here, and I ask everyone to kindly unsubscribe to my version and subscribe to his. Thanks everyone for the support all this time. I'm sorry for retiring from modding, but the game must go on.
[ERROR] Refrigerated Storage Cabinet Error in Refrigerated Storage Cabinet.Refrigerator.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at Refrigerator.OnSpawn () [0x00026] in <cb20703507b14eea8088dbc44abf7f85>:0
at KMonoBehaviour.Spawn () [0x0005d] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
The "logistics" versions of all solid transportation variants do not require as much Research than the normal versions of the game [or having a duplicant with the required "Engineer" skills to build each piece].
-> This is why I like being able to DISABLE those "cheat" parts before starting a new game (while still keeping all the neat "inside_the_wall" storage options).