Oxygen Not Included

Oxygen Not Included

Dupes Logistics
64 Comments
Sgt_Imalas 28 Aug @ 11:45am 
@Fox sory, did not see that message in time, maybe looking into that in a future update
Sgt_Imalas 28 Aug @ 11:44am 
maintained version is now released as part of Ronivan's Legacy
Fox 24 Jul @ 2:37am 
When you're remastering this mod - could I request a few additions to the temperature of the refrigerated cabinet in the config settings or in-game?

1) Set the desired temperature for the cabinet to cool/warm the stored items to
2) Set the scale of the warming/cooling so we can speed the process up/slow it down
Sgt_Imalas 12 Jul @ 3:27am 
I have been working on remastering this and other mods, it will be released soon.
Fr0stPaw 5 Jun @ 5:23am 
rest in peace
tily_lass 1 Feb @ 10:29am 
any reason we cannot store food products in the refigerated storage? otherwise, feels like there is no point
Villain Vibe 27 Nov, 2024 @ 5:46am 
It seems like the mod settings disable features are broken
Emilie Sackenball 26 Nov, 2024 @ 9:01pm 
its possible to deactivate the logistic sweeper sound? it stays making noise even if is not working at all unless you deactivate the power and switch on again.
Rodrigues 17 Aug, 2024 @ 4:05pm 
Ronivan - If I put in the logistic config - "Capacity_LogisticLoader": 1000, will it work? I think the capacity of 10000 is very OP
Daimian 29 Jun, 2024 @ 6:51pm 
Looks like the building enable/disable option no longer works. But minor since you can just ignore them for now. Love the art as always from your mods!
Ronivan  [author] 2 Jan, 2024 @ 7:35am 
Hello again everyone. I've added an important announcement on the end of my mod description. See to it because its important.
Ronivan  [author] 19 Dec, 2023 @ 6:49am 
Merry Christmas and happy new year everyone! I will not do any update the final days of this year, but next will one I will return in force with many ideas in mind. Hope everyone is doing well and hope that next year will be much better than 2023.
STARdust555 9 Dec, 2023 @ 12:28pm 
Something broken. I disabled 'cheat variants')) in the menu configuration but it still in game.
Ronivan  [author] 17 Nov, 2023 @ 4:47pm 
Also note you can disable the cheat variants if you so wish, and only use the storage.
Louen Leoncoeur 17 Nov, 2023 @ 1:54pm 
@Nirhiel The difference between this and the vanilla version is 1) You don't need the skill necessary to build them. 2) You can build it much much earlier, as opposed to researching it. 3) It generates no heat. 4) Uses very little power. and 5) Has a huge range, that can reach a huge room.

You can think of it as a cheat mod.
Nirahiel 28 Sep, 2023 @ 2:19pm 
So what's the difference between this and the vanilla system, besides having it early ?
Can I mix and match buildings from the mod and vanilla ?
Does this one have any advantage ?
Pen Aim Kawata.pw 13 Aug, 2023 @ 12:06pm 
Is there a reason the Refrigerated Storage Cabinet can't store food? I kinda figured that was the purpose of it.
Xilay 7 Aug, 2023 @ 1:25pm 
UPDATE: yep just was some old mod that for some reason i had saved locally (i last played a year ago so idk why) . But thats what caused it. Your mod works perfectly fine so far :3
Xilay 7 Aug, 2023 @ 3:56am 
Also, figured out , the bug occurso n vanilla arms too, and with your mod deactivated as well , so don't worry about that anymore. Tho idk myself which of my mods is causing this tbh
Xilay 7 Aug, 2023 @ 2:29am 
Hmm alright that sounds awfull ;_; . Best of luck on recovering from that! Guess since u can write here ur already getting better ^^
The Tempted Man 7 Aug, 2023 @ 12:25am 
All the best for you buddy!
Ronivan  [author] 6 Aug, 2023 @ 8:37pm 
Sorry for that, I will have a look at it soon. I'm recovering an absolute hell of dengue disease, which tore my life with the most horrendous pain for the last 6 days. As soon I can use my hands properly I will do a repair on that. By the way, this is was not written by me, but a friend who wrote what I spoke from my death bed.
Xilay 5 Aug, 2023 @ 6:49pm 
https://pastebin.com/NkhHhZCf
Came across this error now :/

It occurs when pretty much... well any storage it seems like, in this case a logistics-recepticle from this mod, is in range of a logistics arm.

Guess the changed how the vanilla logistics arm works
Rodrigues 1 Jul, 2023 @ 5:26pm 
Refrigerated Storage Cabinet - Automation is not working, does not turn green when full.
The Tempted Man 29 Jun, 2023 @ 4:49pm 
unchecking the boxes for items in the options doesn't cause the items to dissapear from the menu in game
安子雾 26 May, 2023 @ 11:48pm 
Hello, I have a small problem. When I use the containers and unloading boxes in the module, the villain always keeps moving the items in the containers to the unloading box, regardless of the priority. I'm not sure if this is a problem with the game itself or if there was a slight mistake in this module.
CyberWizard 14 May, 2023 @ 6:44am 
Hello, I'm having a small problem here, my supply teleporter completely stopped to transfer solids my guess is that because it tried to teleport a bottle of fluid, I completely removed all bottles from the rail but it still refuses to resume the work
I'd also like to add a suggestion: How about make auto-sweepers deal with fluid bottles? A way to transfer fluids from pipes to conveyor and back to pipes would also be welcome.
Davkas 13 May, 2023 @ 6:40am 
for some reason i can't sweep liquid or gas bottle
Murden 17 Apr, 2023 @ 12:35pm 
@Ronivan: Man! I love your mods! Thankl you so much! You rule!

@几殳又: I think the main difference is that the modded logistic buildings don't require the dupe to have Mechatronics Engineer to build.
SrgtRico662 15 Apr, 2023 @ 8:12am 
几殳又 , I think the differences is that you can tweak the logistic buildings.
几殳又 4 Apr, 2023 @ 7:36pm 
love this mod, but I still cannot understand the differences of the logistic translation and the normal one the game have except the color and the range of sweeper.
Sgt_Imalas 18 Feb, 2023 @ 6:47pm 
when freshly enabled, all the storage capacities seem to initialize with maxvalue (99t), clicking reset seems to load the intended values
The Tempted Man 21 Jan, 2023 @ 5:08am 
Why if I uncheck the enable checkbox in the mod config the items still appear in the building menu lol
HyacinthPixie 19 Jan, 2023 @ 1:46am 
Is there a possibility to add adjustable temperature to the refrigerated storage? (It's regolith, damn regolith)
Cobalius 10 Dec, 2022 @ 4:38pm 
so i would be happy to have an on-hover compariaion to what there is in vanilla already.
Cobalius 10 Dec, 2022 @ 4:37pm 
Some of the mod configs seem to have no effect.. i wanna disable some of the tiny wall storage things as i only want one. and they still remain there. And i still dont know the general benefits of this mod over the in-built variants of the receptacle n stuff. i see that some of them are researchable earlier that way, but yeah. And as so, i would want them to be inferior to those. wouldnt make much sense to me to have an early access to an overpowered storage and automatic sweep-range.
Trycycle 4 Dec, 2022 @ 4:30am 
ok my bad i'm dumb
i didn't see the "allow manual use" case lol
Trycycle 4 Dec, 2022 @ 4:28am 
hey i have an issue, my dupes won't interact with the storages cabinet for some reason, is it suppose to be like this or not ?
Ashotep 3 Dec, 2022 @ 4:54pm 
So, It crashed again. manually deleted this mod and the reupload. Then I disabled every mod except this one to make sure it wasn't a conflict. It stilled crashed. I am going to see if there is something rogue floating around.

Pastebin [pastebin.com]
Torikakae 29 Nov, 2022 @ 6:59am 
Hi, just wanna mention that I too just switched from perther.pg's version to yours. Everything is working fine on my game after you updated it. Thanks so much for your hard work!
Ronivan  [author] 29 Nov, 2022 @ 5:01am 
This is rather strange. After updating the Frozen Cabinet it caused no more crashes like the one you showed in the log. Try to delete the mod folder completely and start the game again, might be some residual file Steam did not remove.
Ashotep 27 Nov, 2022 @ 11:01am 
I have been successfully using the reupload by perther.pg. He made a note on his page that you updated so I switched over to your original. It crashed at startup. Only change in my setup was switching to this mod. In game it shows version 1.1.1 for you mod in the mod updater.

The crash log file:

Pastebin [pastebin.com]
pether.pg 27 Oct, 2022 @ 2:35pm 
Hi guys.
I got a report that this mod is broken after last game update. Sadly, I cannot update it here, so I had to release new version separately. If you have troubles with this version, please use this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880738489

I will maintain new version until Ronivan returns.
Ronivan  [author] 27 Oct, 2022 @ 9:21am 
IMPORTANT ANNOUNCEMENT NEW!
As many have notice, I'm barely answering comments nowadays, and some of my mods remain broken. This is due to some personal issues that are preventing me from doing any form of modding. After talking about this with Pether.pg, I dediced to give him the ownership of some of my mods, while keeping others. I'm glad he choose to take over some of my mods since this will give me much needed time. It will be for the best and I hope everyone gives him big support on this changing time. The mods he will now own will be:

- Dupes Cuisine
- More Food Variety
- Custom Tiles
- Custom Furniture
- Wooden Set: Structures
- Useful tags Lite

This was the only way I figure out that could allow me to still work on ONI Modding, although I must say it will be a while before I post anything new. I use the leverage time to maintain my remaining mods working. Also I will keep doing artwork for the mods I'm passing ownership to him too, so you still see my work there.
Ronivan  [author] 25 Oct, 2022 @ 7:13am 
IMPORTANT ANNOUNCEMENT!
As many have notice, I'm barely answering comments nowadays, and some of my mods remain broken. This is due to some personal issues that are preventing me from doing any form of modding. I don't see myself doing any more mod work in the foreseeable future, so its for best I quit modding for ONI. Now I will not abandon everything, and taking in to consideration everyone from the community, I choose Pether.pg to take on my torch. From now on he will be the owner of all my mods and release them again with his account, as steam won't let me transfer the creator rights directly to him. As his release his updated version of my mods, I will post a link to it here, and I ask everyone to kindly unsubscribe to my version and subscribe to his. Thanks everyone for the support all this time. I'm sorry for retiring from modding, but the game must go on.
MZero 18 Oct, 2022 @ 7:16pm 
Does this mod still works on the recent update on oni?
itllBuff 9 Oct, 2022 @ 12:31pm 
Refrigerated storage is crashing the game. Took a while to figure out which item was doing this one lol.
saurosussa 9 Oct, 2022 @ 8:25am 
after build Refrigerated Storage error
Hardnik 8 Oct, 2022 @ 1:05am 
after build Refrigerated Storage get

[ERROR] Refrigerated Storage Cabinet Error in Refrigerated Storage Cabinet.Refrigerator.OnSpawn
System.NullReferenceException: Object reference not set to an instance of an object
at Refrigerator.OnSpawn () [0x00026] in <cb20703507b14eea8088dbc44abf7f85>:0
at KMonoBehaviour.Spawn () [0x0005d] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
Argamis 7 Oct, 2022 @ 6:27pm 
@Jonesmz
The "logistics" versions of all solid transportation variants do not require as much Research than the normal versions of the game [or having a duplicant with the required "Engineer" skills to build each piece].
-> This is why I like being able to DISABLE those "cheat" parts before starting a new game (while still keeping all the neat "inside_the_wall" storage options).