RimWorld

RimWorld

Mods Balance Patch by Emty
18 Comments
Starlight-Ellie 7 hours ago 
I read that this mod ads the nurse worktab, but it also adds the surgeon worktab? cause it causes my mechanoids to be unable to do surgery
Betute 1 Sep, 2023 @ 5:19am 
Yes, I understand. But I'm referring to wheat, flour, sugar and sugar cane. I wanted to ask you if they are compatible, or if you opted for one to be used between mods
Emty  [author] 31 Aug, 2023 @ 1:38pm 
@Betute I tried to make compatibility VGP and Medieval Overhaul but it didn't work. As I understand, Medieval Overhaul has its own system of dishes
Betute 31 Aug, 2023 @ 9:27am 
Does this mod make compatible medieval overhaul plants and it's products with VGP?
NRFBToyStore 11 Sep, 2022 @ 10:28pm 
@Narlindir It does EXACTLY as it says in the description.
Narlindir 4 Sep, 2022 @ 10:33am 
what exactly does this do?
it seems like its not a compatability patch but rather like a "mods i like tweaked: All in one version"
Emty  [author] 14 May, 2022 @ 2:05am 
Quote, So do we need to have all the mods listed, or if we just have some of them its still safe to download?

@OptimusGnarkill. You don't need to download all mods in list. The mod works with installed mods. If any mod is not exists the patch for this mod is ignored.
The Dutchman 13 May, 2022 @ 4:43pm 
@Thundercraft All you had to do was not act like an entitled douche and you couldnt even do that... Smh
The Dutchman 13 May, 2022 @ 4:41pm 
@Optimus Its just a patch mod. You dont need them all if you only use some
OptimusGnarkill 13 May, 2022 @ 4:14pm 
So do we need to have all the mods listed, or if we just have some of them its still safe to download?
Lurmey 12 May, 2022 @ 11:54pm 
Thundercraft, while it's all well and good to seek feedback, the fact is nobody asked.

I don't see the author asking for feedback on their work, and the way you share said feedback comes across sounding very passive aggressive and judgemental.

It's fine to make recommendations, but starting an argument about it is just uncalled for. This isn't the kind of mod that warrants feedback, it's just a collection of patches the author made for themself and decided to upload in case anybody else shared their sentiment.

If you don't like it, either don't download it, or do, and make your own changes. If you're such a popular modder, then go do what modders do instead of whinging.
whitespacekilla 12 May, 2022 @ 1:55pm 
This collection of patches is just the author sharing back some of their personal patches they thought someone might find useful. If you don't, the polite thing is to not download and continue with your life. I had been thinking about writing a patch to remove the Cybernetic Organism and Neural Network visual effects and this author basically wrote the XPath for me and shared it.

Thank you. Speaking from experience as a modder, just ignore most of the comments. They think the comment box is a signal that someone cares about their opinions when they haven't made anything. Their choice is to consume the mod or not.
The Dutchman 6 May, 2022 @ 11:06am 
Do you really have nothing better to do? Lol
Emty  [author] 6 May, 2022 @ 11:05am 
Quote, "Nerf the market price of both Steel and all animal furs/hides so players can't make much profit from that"

Yes I agree. Especially if play with Ideology Cannibalism. The human leather it's getting too much after raids. You don't even have to go hunting. You can build a business only on human leather. It's quick and too easy. I also nerf only human leather too. Steel and other leather is unchanged.
Thundercraft 6 May, 2022 @ 10:46am 
Quote, "Steel is easy to get (especially if you have mod Quarry), textiles drops from animals or raids."

Well... by that logic, though, you should also heavily nerf the market price of both Steel and all animal furs/hides so players can't make much profit from that, either. Otherwise, a player could just sell that stuff to traders to make almost as big of a profit.

Quote, "Also you can disassemble the clothes from the corpses."
Isn't that a lot of extra work, employing colonists that could probably be put to better use?

The thing about increasing one Colony's wealth or even just accumulating piles of silver: The game already has a very powerful self-balancing feature to curb this. Namely, the higher this goes, the bigger and more powerful the raids. That's why many RimWorld guides strongly recommend against increasing Colony worth in the early game.
Emty  [author] 6 May, 2022 @ 7:43am 
Yes, the mod is really called MendAndRecycle. Thanks I fix it in description.

MendingKit is defName in this mod.

I made the price 1 silver, because it was very easy to make money by selling the MendingKit.
Steel is easy to get (especially if you have mod Quarry), textiles drops from animals or raids. Also you can disassemble the clothes from the corpses. Creating a lot of MendingKit is not a problem. You don't even need to buy it. But to sell, if the price is high, it is very profitable and it becomes uninteresting to play. So I lowered the price.

Maybe market value of MendingKit should be 4-5 not more...
Thundercraft 6 May, 2022 @ 12:14am 
Quote, "MendingKit:
- Market price 1 silver for MendingKit, because in default is too much value"


(1) There is no mod in the Workshop with the name "MendingKit". :steamfacepalm: I'm fairly sure that the mod you are referring to is MendAndRecycle as it's the only one I found with Mending Kits.

(2) Assuming above, it's "Mending Kit" (two words), not "MendingKit".
The Dutchman 5 May, 2022 @ 5:06am 
How is this a compatibility patch?