Children of a Dead Earth

Children of a Dead Earth

Background Radiation [Campaign]
22 Comments
SoulWager 19 Mar @ 10:47am 
To fix the broken orbits in the Ouroboros mission, find it in a text editor and change the MainBody to Sol.
newageofpower 18 Jan, 2024 @ 4:28pm 
Figured out how to manually patch this mod, got it working.

1. Go to your COADE mod folder (default is Steam\steamapps\workshop\content\476530)
2. Go to the Background Radiation Mod (2803927778)
3. Click the Data folder. Make a .txt file here, rename it "Designs.txt"
4. Go to Imports (in Data). Open Background Radiation2.06(ENG). CTRL-A + CTRL-C to copy all.
5. Paste it into Designs.txt one level above. Save.
virman 14 Jan, 2024 @ 5:03am 
is it updated to work via steam subscription ?
PanJan 21 Nov, 2023 @ 1:47pm 
Yeah, it doesn't seem to show up in the drop down menu. How do you play this?
kahlzun 18 Apr, 2023 @ 8:27am 
i cant figure out how to access this, there seems to be no option in the game to change to this campaign
nubeees 5 Apr, 2023 @ 9:42pm 
Always felt like that would be a fun premise for a campaign
/  [author] 11 Jul, 2022 @ 7:25am 
I finished the Chinese version, and then the translation work. If you don't mind reading Chinese, you can try the 背景辐射【完整版战役】 Your can run normally in the Chinese environment with its own fronts。
/  [author] 7 Jul, 2022 @ 6:20am 
I have successfully recovered the required data, and now I can edit it normally. All fleet and ship names have been marked. In general, I redo this mod and add the ending and new BGM. But now I have some packaging problems, and this mod is based on Chinese production. Converting it into English is still a big project.
Echo 9 Jun, 2022 @ 11:19am 
I re-wrote the guide I linked in my previous post and moved it here, where it should be more visible: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2818888613

Wish you the best of lucks!
/  [author] 1 Jun, 2022 @ 8:59am 
I had to give up the data after several crashes to open the game stably and upload the mod file.I'm still trying different ways to solve these bugs, and after that I'm going to rewrite the campaign again.
Thank you very much for your help. Such a long paragraph of words and experiments are worth thanking.There may be something wrong with my presentation because of my poor vocabulary and grammar.
I really hope this game will continue to be improved or a sequel. Although sales at Maga factory Titan are not as good as I expected, the author's game is really very detailed. I'm still recommending this game to my university classmates but there are only a few people who want to play it.But I don't think the game will be out of date, it just needs to be seen.
/  [author] 1 Jun, 2022 @ 8:59am 
I see what you mean. In the future, all the ships I release will be signed. This will not only reduce the problems, but also be more interesting, just like the I.S.S. Enterprise.
I fixed it according to your tutorial before, but there was a new problem.
After a long time of playing, my user design file has reached an amazing 1 MB. After a long time of copying and pasting, I found that several modules would cause CRASH. I deleted them and thought that the crash would be solved. At first, I could run the game normally. But after I quit the game and entered again, another flash back occurred. I found that copying the contents of the backup file in the backup folder to the user design file can enter the game, but the next time I enter the game, there will be a crash.
Echo 29 May, 2022 @ 8:50am 
The simplest way to fix the Belt Trawler is to add your signature to its name, directly editing your campaign text file (something like "[SIG] Belt Trawler" instead of just "Belt Trawler" - instead of SIG, people generally use two or three letters unique to them, like EFL, DCA, RAC, KDB and AE, which are all being currently used by different people).

I wrote a tutorial on how to fix crashes caused by uninstalling material mods. You might want to check it out: https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/3391786047384197915/?appid=476530
/  [author] 28 May, 2022 @ 7:49pm 
Thank you for your help. I am busy reviewing my exams recently and have little time to reply. I will try my best to fix this campaign.
/  [author] 28 May, 2022 @ 7:48pm 
I've got it. I'll try to add some new marks to distinguish these ships from fleets
For belt trawler, this is a problem I didn't find. When I first started playing this game, I casually made this thing. I don't know why this design replaced the original design.
My game will crash after I delete the files in the future material package, so I decided to give up the original data. Campaign documents are primarily descriptions and fleet locations. It is not very important for ship design. I just hope the game doesn't collapse this time.
Thank you n
Echo 21 May, 2022 @ 1:16am 
> That is true for Belt Trawler, since it's a stock design which is stored in a separate file. But designs in UserDesigns.txt will be overwritten by the modded ones and won't return back to the user's original.

Like the Dreadnought. See how many other Dreadnoughts there are? https://gtm.steamproxy.vip/workshop/browse/?appid=476530&searchtext=dreadnought
Two: one by Enderminion, the other by jeremak. The one by AtomHeartDragon is the only one that is properly signed (_DCA is Atom's signature, and he labels even custom spacers).

> The sample applies to UserLevels.txt too

The *same* applies to UserLevels.txt too
Echo 21 May, 2022 @ 1:07am 
If the game started crashing after you removed a custom mod, then either:
• add it back again, then either delete all the designs that use those custom materials or edit them so that they don't use the custom materials you want to delete anymore, finally remove the mod; or
• make a backup of UserDesigns.txt somewhere (and since you're at it, of UserLevels.txt), delete the contents of UserDesigns.txt, see if the game loads properly (if not, create a new discussion and post the crashlog), then copy a bunch of designs from your backup into UserDesigns.txt, narrow down the designs that make your game crash and either keep them in a separate file so that you'll later on try to remake them with other materials or get rid of them.
Echo 21 May, 2022 @ 1:07am 
> The file Userdesign crashed my game repeatedly, and I tried to delete all the problem components, but it didn't solve the problem.

You're probably loading a design with custom materials without having said custom materials. If the game started crashing after you unsubscribed from a workshop mod, subscribe to it again, then either delete all the designs that use those custom materials or edit them so that they don't use the custom materials you want to delete anymore, finally unsubscribe from the mod. If the game started crashing after you added a custom mod (in the mod folder), then remove it.
Echo 21 May, 2022 @ 1:06am 
> But the player's ship will be restored after deleting the campaign.

That is true for Belt Trawler, since it's a stock design which is stored in a separate file. But designs in UserDesigns.txt will be overwritten by the modded ones and won't return back to the user's original.
The sample applies to UserLevels.txt too, albeit fewer people make custom missions and leave the default NewFleet name, so it's a less known problem.

> Changing the phrase'' new fleet'' in the Chinese environment once caused a flashback and so on, so I decided not to change this issue at that time.

I was not aware of that. I don't know what might be causing this or how to fix it. Did you rename the fleets using chinese characters? Did you try using the latin (english) characters?
/  [author] 20 May, 2022 @ 9:34pm 
And apologize for the trouble caused by this mod.
/  [author] 20 May, 2022 @ 9:25pm 
And recently there was something wrong with my game. The file Userdesign crashed my game repeatedly, and I tried to delete all the problem components, but it didn't solve the problem. It's difficult for me to modify these problems until I find a solution to recover the data and prevent the program from crashing.
/  [author] 20 May, 2022 @ 9:19pm 
These problems do exist, and I myself encountered the problem of replacing the ship during the test. But the player's ship will be restored after deleting the campaign.
In my case, after I import the campaign, the ship I designed will not be editable, just like the original ship. Everything returned to normal after deletion.
The problem of' new fleet' is something I didn't expect, because most of my friends who participated in my test didn't have a custom campaign. Changing the phrase'' new fleet'' in the Chinese environment once caused a flashback and so on, so I decided not to change this issue at that time.
Echo 7 May, 2022 @ 12:41pm 
People downloading this mod should know that they are doing so at their own risk:
• there's an undeclared replacement for stock Belt Trawler;
• ships and modules, while having custom names, aren't signed (e.g., if you have a ship named Dreadnought, this mod will replace it);
• (almost) all fleets are named New Fleet x (which is like making a new ship and leaving its default name of New Spacecraft x: it will replace all the New Fleets that you left in the Campaign Editor, if you ever used it).