Project Zomboid

Project Zomboid

ZombieReanimator
49 Comments
williamasecas 26 Mar @ 4:30pm 
Is there a way to set the reanimation within minutes?
chicken leg 7 Mar @ 6:43am 
i wish this was updated for b42 :<
isturnburg 10 Jan @ 3:21pm 
I wonder if this works on B42
Max 17 Oct, 2024 @ 5:55pm 
Hey hi, your mod is causing enough console spam in the cmd logs to generate about 150GB worth of logs in ~2 weeks time.
hamter 13 Sep, 2024 @ 10:26am 
crimson head moment
Fluffy Terrorist ❤ 18 Aug, 2024 @ 10:31am 
+
DeluDreamer 17 Jul, 2024 @ 3:55pm 
Where do you actually find this in Sandbox Settings? I'm unsure if I'm just stupid, or if I'm legitimately having the game not show the option to adjust this.
Burkanx 23 Jun, 2024 @ 7:41pm 
Non-infected dead players will reanimate due to this mod. Wish there was an update to patch this.
Very annoying.
Milk Sponge 21 May, 2024 @ 10:07am 
This is so fantastic! Quick question, do they still reanimate if buried? I'm doing a "clean up rosewood" run where I have to bury every zombie, and fix up the whole city, and I'd LOVE to add this.
Gaur 5 May, 2024 @ 12:27pm 
The little info we have on this mod is so confusing

On default settings, do zombies reanimate every 2 hours? and is it in-game hours?
How could i configure it so they re-animate maybe every 2 days? do i put "48" on minimum and "48" on maximum?
NexTnTMa5ter 26 Apr, 2024 @ 11:08am 
hey when ever fight a reanimated zombie against me errors
Slalt 23 Jan, 2024 @ 1:33pm 
Would be awesome a "double tap" possibility on the sandbox options.
TurgidJuiceTree 19 Oct, 2023 @ 9:09pm 
evil within be like.
Acid Green 6 Jun, 2023 @ 8:27am 
can you add support for "trash and corpses (just corpses)" mod? it'd be rad
Acid Green 1 Jun, 2023 @ 11:08pm 
by the way, does this apply to ALL corpses or just the zombie corpses?
Acid Green 28 May, 2023 @ 5:09am 
cool! (the corpse from my attic has gone missing)
Unseen420 26 May, 2023 @ 4:25am 
Ram, the mod is awesome. It reminds me of the Crimson Heads from REmake 1 (Resident Evil Remake).

Speaking of which; would it be possible to change the zombies difficulty when it renimates? If they could go from walker -> reanimate -> runner.
Ram  [author] 24 May, 2023 @ 8:25am 
How in the name of the gods did this thing become so popular?
I only uploaded it to play with a friend.
Take it and do what you want with it, I don't care.
In fact, the cell where the zombie was killed is sent to the server, and not the zombie itself, they do not have an ID or something like that.
It is not possible to resurrect them out of sight, they are unloaded from memory at this moment and the scripts do not allow getting there. (I saw this in the decompiled engine code)
Why are they duplicated, I don’t know at all, the standard engine function is used there. ¯\_(⊙︿⊙)_/¯
TancredTerror 5 May, 2023 @ 2:46am 
Hello here
Thank you for this great mod RAM ! Perfect to customize big difficulties.
On my server, 32 players same time, we encounter 32 log every 10ms because of your ZombieReanimator
Do you know what it make this huge amount of logs ? Because this number is killing our serveur machine (not rent on internet, real good server dedicated to the task)
Thank you to let me know
Don 8 Feb, 2023 @ 6:41pm 
Does this mod re-enable zombie respawn? I wanted to play this mod with zombie respawn off, but i think that the mod also make the zombies respawn in the map. I believe it to be so instead of them just migrating because I'm basing in the fire department in Rosewood, and every 3 days there's a new firefighters team just outside my base, no matter how I just burried the previous one.
Guppy 27 Sep, 2022 @ 7:42am 
hey i wanted to ask permission to repackage this mod into a list for my server for updating purposes. Would that be alright?
koTezBB 22 Sep, 2022 @ 2:32pm 
@Ram а как изменить шанс в мультиплеере, а то 99% такое
Vitalkov 11 Aug, 2022 @ 6:40am 
You have to decrease the chance of reanimation (I recomend to 20%) Still great mod.
▽ Ache 8 Aug, 2022 @ 9:22am 
Is it not possible to make them revive even if the player is not around?
Sadako 27 Jul, 2022 @ 12:24am 
very performance heavy, otherwise great mod
Munchin' Doughnuts 10 Jul, 2022 @ 3:27pm 
update: Now they´re duplicating too,the zombies became the virus
Munchin' Doughnuts 9 Jul, 2022 @ 4:12pm 
I´d advise tweaking the settings, 99 per cent chances of reviving every 2-4 hours made it pretty annoying. made it impossible to kill zombies
Tatsuya 7 Jul, 2022 @ 5:51am 
This is a cool mod, although the reanimation actually happens in vanilla, albeit extremely low chances. Happened to me while surveying a crashed car for loot in a middle of nowhere suddenly a zed stood up and almost bit me. Fun times.
DarthScorpivus 3 Jul, 2022 @ 12:40pm 
Also getting reports of player bodies reanimating
DarthScorpivus 3 Jul, 2022 @ 12:40pm 
Getting errors in multiplayer server log:
function: ZombieReanimateServer -- file: ZombieReanimator_server.lua line # 40
function: ZombieReanimator_OnClientCommand -- file: ZombieReanimator_server.lua line # 69

ERROR: General , 1656851910024> 1,256,416,457> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1656851910025> 1,256,416,457> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getX of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
󠀡 3 Jul, 2022 @ 7:50am 
@Ram

Спасибки :steamhappy:
Sesk 3 Jul, 2022 @ 6:49am 
:steamthumbsup: + :cherrypie:
Ram  [author] 3 Jul, 2022 @ 6:40am 
Okay, multiplayer fixed.
Через тысячу лет.
Right in time.
󠀡 29 Jun, 2022 @ 11:14am 
@Ram

Привет, можешь починить мод пожалуйста. В мулитиплеере не работает, зомби не встают.
HAETPASSING 13 Jun, 2022 @ 9:40am 
Ну, Катаклизм сделал
BluntMan 11 Jun, 2022 @ 5:28pm 
no name and ID for multiplayer?
JUSTICE!!! 21 May, 2022 @ 10:51pm 
is there a way to invert how this works? id love if i left an area and the bodies i left behind get back up. make zombie disposal more important and adds flavor to no zombie respawn mode
PoPieuS 10 May, 2022 @ 4:53am 
So the zombie only reanimate when near player or it's will reanimate even the player is at the other side of the map ?
Ram  [author] 7 May, 2022 @ 6:47pm 
Ohhh...
Another strange thing in native reanimation function.
(I test it with skeletons and all worked properly.)

Also no possible ways to identify dropped body and spawned.
Or, maybe, I'm blind or stupid.

The worst thing is that LUA can't get the list of all bodies.
It's exist in java and used by game engine, but unreachable from script.
Only possibility is scan every square, the dumbest way ever...
SleepyNotDead 7 May, 2022 @ 4:51pm 
dead bodies that were spawned on the map spawn TWO zombies when they reanimate, one with clothing and one without.
Kumikameli 7 May, 2022 @ 9:15am 
Rule #2 Double tap
TwoFacedComedy 7 May, 2022 @ 6:29am 
What about times? I mean how many times they will reanimate? It's not cool that they immortal in some kind of meaning (bsc I kill one over 4 times and he became alive again). Pls made it limited number of times. And made it that not everyone will reanimate. It's not cool. There is no any risk effect, bsc you know that EVERYONE of them will get up. :steamsad:

But you have potential. :steamthumbsup:
Geez 5 May, 2022 @ 1:41pm 
@Amereth This will basically be death, not even any gameplay, lmao, just running away from the zeds
Amereth 5 May, 2022 @ 9:36am 
Use that, use sprinters, put the max amount of zombies in the game and use the mod that creates hordes that track the player...

Now all we need is a mod the put fog everywhere so we can't see anything.

Add to that some silent hill music maybe ?
✨MinervasCurse✨ 5 May, 2022 @ 6:13am 
I will add this to my server when you create a percentage chance option :steamhappy::steamthumbsup:
DragonX24 4 May, 2022 @ 6:58pm 
Cool idea. You should add an option to have a percentage chance of reanimation to happen after a zombie is killed, and/or have an option to only be able to reanimate one time and then fully die the next time. These are just suggestions it's all good if you can't or don't to. either way cool mod.
Sheep 4 May, 2022 @ 5:03pm 
Sweet man thanks
Ram  [author] 4 May, 2022 @ 1:11pm 
Yes, only way to destroy they, is burn.
But in multiplayer you can store bodies in containers, i don't know how to fix it. :bbtcat:
I planed add maximum reanimations count, but this need some research for multiplayer sync issues.
Sheep 4 May, 2022 @ 12:52pm 
Do they all reanimated, all the time?