tModLoader

tModLoader

Fargo's Best of Both Worlds
314 Comments
56 Bags Of Cocaine 3 hours ago 
Does anybody know if we will get an update for a 1.0 version?
CYP2C19 16 Oct @ 5:16pm 
Can we get a ore vein size multiplier?, I personally prefer big veins over many small ones
Kudra-kan 16 Oct @ 11:23am 
The Goblin Invasion has a really hard time spawning when the world spawn is set to random.
evil retard 11 Oct @ 8:53pm 
my worldgen is really weird using this mod
austinlie13 1 Oct @ 6:28pm 
Yeah, the update for october broke the mod I think
Aero Plays 30 Sep @ 4:08pm 
the update to tmod loader broke this
ChiDragon 4 Sep @ 1:14am 
This mod is incompatible with Fargo's Souls. It throws the error System.InvalidOperationException: Begin has been called before calling End after the last call to Begin upon world generation.
miku567 29 Aug @ 11:08am 
I get this error upon initalizing the world generation:
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 487
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 478
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14054
DEVASTATiON 10 Aug @ 1:41pm 
it would be cool if you could change the ore multiplier to "0.5" or "0.75", "1.5", and so on
TankMarko 10 Aug @ 10:06am 
is this compatible with calamity, thorium and spirit classic?
mega man 5 Aug @ 8:31am 
much bettter than advanced world generation
Nick Pride 21 Jul @ 12:51am 
"two dungeons" option doesn't work, world gen gets stuck at halfway point and just sits there
Rin 18 Jul @ 7:38am 
This is not compatible with Spirit Reforged, just FYI.
DisKorruptd 2 Jul @ 11:14pm 
Would it possible for mods such as Radiance¹ which add alternative Light biomes to replace the evil spread from the Wall of Flesh death?

¹ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3368420633
wesvafgc 24 Jun @ 11:13pm 
Yo could anyone help me solve the Spirit Classic world gen conflict? I tried going into Spirit's ocean generation to find a way to set it to the default generation but I couldn't find that in Client Configs like @Drankara said?
Sohan Simen 23 Jun @ 4:49am 
Is there a way you could add skyware chests being replaced with locked golden chests from for the "For the worthy" seed? (prefferably without changing the loot tables of skyware chest if that's even possible)
Drankara 21 Jun @ 3:00am 
The error stopping world gen with spirit classic is caused by spirit's ocean generation, you can set it to default in spirits mod config, which solved the issue, for me at least.
Jeskai 17 Jun @ 10:10pm 
is there an option to make hardmode biomes spawn in columns instead of annoying V?
zahsnewacc 11 Jun @ 3:35pm 
it got stuck at building a bigger jungle temple
zahsnewacc 11 Jun @ 2:59pm 
how do i use this mod...?
ClayWarTheOne 29 May @ 5:20pm 
Like @Mateus said, a better multiplier slider with decimals would be really useful!!!
Silhouette 17 May @ 11:04pm 
Always gets stuck in worldgen at "building a bigger jungle temple", even though I don't have that option selected. Seems like this is a bug in this mod that's been present since October.
Haite 4 May @ 9:51pm 
Any chance of adding multipliers for non-micro biomes, like jungle, snow and desert? :(
With the new eco-tone biome from spirit mod, biome sizes and positioning became very important. Usually these custom biomes take the spot of forests, which is a shame because forest are neat rest places, while jungles are gigantic, and get very repetitive after a while.
Wyneus 1 May @ 2:52am 
Hello, do you ever read the comments. Please respond.
KubaTNT 26 Apr @ 12:37pm 
It would be nice if we got description for some of the settings becaus honestly i have no idea how surface mushroom biomes, hardmode ore generation work
Mateus 24 Apr @ 10:48am 
This mod needs better customization of the multipliers, why not just let us type the amount instead of being extremely limited? i want to mainly lower the amount of ores but since you cant even get between 1 and 0 it doesnt help at all.
DEADLEAD 19 Apr @ 1:22am 
okay after testing and testing i think its a compatibility issue with Calamity's extra packs idk witch one exactly but i removed all of them and it worked
DEADLEAD 19 Apr @ 12:43am 
@Fargowilta first off thanks for all the amazing mods. that said i have run into a bug on multiplayer making a world when i load in the floor is either gone and i fall threw or all the worlds blocks are outlined as if they are all single blocks stacked and wont merge unless i hit it with my pick or my axe. now i am not 100% if this is your mod doing it i am checking with other mod authors to see if it might be them its bin a pain to narrow it down as i do have other mods it might be if you think it might be plz let me know thanks for the beautiful piece of work as well
wrong1rayne 3 Apr @ 10:43am 
i made a world with all the water shimmer and now that ive turned it off i cant Gen new worlds ? anyone have idea how tp help fix this problem really enjoy the mod dont want to get rid of it
Goldeyegold 2 Apr @ 7:51pm 
Error happens when Spirit Classic is enabled.
Goldeyegold 2 Apr @ 7:50pm 
[22:44:04.031] [.NET TP Worker/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 335
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
gunslinger3205 1 Apr @ 1:11pm 
I generated a world using the underground dungeon option and the old man is not spawning in for me to defeat skeletron and gain dungeon access.
Is there any trick to get the old man to force spawn?
Will this cause problems with the lunatic cultists later down the line?
Chrononaut 30 Mar @ 8:14pm 
@Wyneus
I have Fargo's Mutant & Souls on with this and it's working
TwelveYO 28 Mar @ 8:42am 
I want Extra Large world !
Wyneus 27 Mar @ 9:02pm 
Hello, please update your mod, as it generates an error with Fargo mods when creating the world.
Melazu 27 Mar @ 12:19pm 
For those getting the System.ArgumentOutOfRangeException error, try disabling Fargo's Souls More Cross-mod. That fixed it for me.
SvveetMavis 23 Mar @ 5:29pm 
any progress on adding the evils swapping daily? it would also be cool if the icon of the world showed both evils
JACK P.H.R.O.2.T 16 Mar @ 11:05am 
Calamity Compatibility?
giimer 15 Mar @ 8:44am 
This mod is not compatible with Calamity? Trying to use both at the same time makes the new world generation infinite.
General Dracozan 13 Mar @ 3:46pm 
I found an issue with the 2 dungeons setting as it makes the jungle temple not generate
Phoenix. 11 Mar @ 5:50pm 
would adding a xenon moss config option be possible? a shame the game only generates one of 3 in a small area
Fargowilta  [author] 7 Mar @ 2:18pm 
-both evils does not keep the drunk seed on

-people getting errors, what mods are you using?

Things I will look into adding
-both evils does the switching every day
VeloxusGaming 7 Mar @ 12:13pm 
Strangely enough, enabling the mod Terraria Origins fixes the System.ArgumentOutOfRangeException error during world generation.
potato man 18 Feb @ 12:48pm 
dang, still getting the out of range error. can't rush greatness
Decode.exe. 18 Feb @ 1:50am 
System.ArgumentOutOfRangeException Is becoming a great threat for mod compatibility. And with how extraordinary this mod is, I'm hoping for update to this wonderful mod. Especially with advanced world gen
Wolves Hero 17 Feb @ 2:06pm 
This mod broken went crashed at loading games
Xaitat 31 Jan @ 12:19am 
When creating a world with both ore sets, this will only apply to pre hm ores, as only a set of hm ores will spawn even if 6 altars are broken
Also I've noticed a little bug where around(not inside) the crimson chasm, demon altars will spawn
Я люблю тебя 27 Jan @ 6:34pm 
How fix System.ArgumentOutOfRangeException?
TheSilentAngryCat 25 Jan @ 7:10pm 
same problem
CheesedDummy 23 Jan @ 7:47pm 
this could be cool if it didnt just say 'a problem was encountered during world generation'. like seriously how do i fix this???