Conquest of Elysium 5

Conquest of Elysium 5

Commanders (Updated)
36 Comments
jimirichardson 23 Sep @ 10:25am 
I think the oracles just don't get offered because they need Temple rec to overcome the zero percent rate.
pepemattos17 18 Sep @ 1:33pm 
actually, an even better way to do it is just copy everything between the "selectclass" lines, and paste in the moded class's file itself together with its own recruitment
pepemattos17 18 Sep @ 1:25pm 
@blinkdoctor11 you can open the mod data and add it, just copy from one "selectclass" to just just before the next "selectclass" and put the number of the class in place of the one there. the number of the class will be in which place it is in the class selection screen when making a game, for example, guildmaster is the 30th in the list so his class number is 30
blinkdoctor11 9 Sep @ 9:11pm 
Can you make a compatibility patch for the planar engineer pls.
labowski1  [author] 27 Aug @ 10:38pm 
Updated
mrcoolize 8 Jul @ 6:19am 
This mod doesn't even shows up in my in game mod list and i can't even turn it on
Phenian 7 Jun @ 10:16am 
To answer my question, it does work per class, up to 27 by default, vanilla goes up to 30 at this point.
Phenian 24 May @ 11:54am 
Does the mod work per class? Or would it need to be fixed for the guildmaster?
Darthnater 26 Nov, 2024 @ 7:01am 
Mod doesn't seem to be working for me anymore. Mod is subscribed, shows up in game, and is enabled.
EDIT: I found the problem, I added one new mod, planar engineer and it conflicts with this mod.
Syrett 18 Sep, 2024 @ 8:10pm 
As in making it so I can recruit commanders as a molded nation
Syrett 18 Sep, 2024 @ 8:09pm 
Is it possible to get this to work with nodded nations? What changes would I need to make?
Hebrux 13 Nov, 2023 @ 12:30pm 
interesting mod
Arudna 7 May, 2023 @ 4:32am 
Any chance of the kings getting added? Kobolds, Trolls and Pale one kings? And also the Burgmeister and Markgraf? Even the monkey leaders? I really enjoy playing with this + large overhaul to make a balanced ecosystem after taking over the universe :D
Phenian 2 Mar, 2023 @ 5:22pm 
Cool idea
Walker 21 Jan, 2023 @ 7:58pm 
the author of the support units mod made a text file with his mod to teach us on what to do in order to add those units to a custom race, maybe you could do the same instead of making a sub mod, unless there is a way on your end to get this to work with all custom races with a sub mod or upgrade this mod to work with all custom races. I know that some guardian mods work with custom races not if you can do that with your mod as well.
Walker 18 Jan, 2023 @ 3:41am 
thanks bud
labowski1  [author] 17 Jan, 2023 @ 8:29pm 
@Walker
I've never done a submod like that, (except personal mods that copy the other modder's code) but I can take a look and see if I can this weekend.
Walker 17 Jan, 2023 @ 5:35am 
sorry guy I am not very smart at this stuff I can not find it, I don't suppose I can get you to just make a submod which would be easy for you with the Ashen Emperor mod. I love both your mods would love to see that custom race with other hero's.
labowski1  [author] 15 Jan, 2023 @ 12:11pm 
@Walker
only vanilla, you can change my mod to work with a custom race. Its pretty easy. Copy paste my commands into the custom race's mod. make sure you don't copy "selectrace"
I can't do it on my end without causing ctd for users that don't have the custom race enabled.
Walker 12 Jan, 2023 @ 9:36am 
Does this work with custom races or only vanilla?
/HTR\ Turles [ComGen.] 7 Nov, 2022 @ 1:32pm 
labowski1
I would love to coordinate with you and help in any way possible in expanding this mod. If you'd like you can add me and we can discuss what you'll require to get the recruitment options for the leaders.
labowski1  [author] 6 Nov, 2022 @ 1:32pm 
@/HTR\ Turles [ComGen.]
You are correct, I cant make this mod work with custom classes. You could on your end by copy pasting the text of my mod into the custom classes mod file of your choice. The way that COE5's modding works, If i did it in my mod, it would throw up errors for anyone that did not have the mod, and installed in the correct order. I will investigate this for a work-around though.

I could make it so special officers are unlocked, I could make it dependent on that special commander being at a city or special recruitment tile. There are so many to go through, it would help if users like yourself gave me a list of units they would like to see added (and where). I cannot guarantee that I could put this together quickly, but I can start working on it and update slowly. (Between real life work and a map I'm working on, I'm kinda busy.)
/HTR\ Turles [ComGen.] 5 Nov, 2022 @ 1:36pm 
labowski1, first and foremost I want to say that your mod is amazing, remarkable even. I appreciate the time you've taken to tailor it for the user and have fun.

I've noticed that with custom classes that it doesn't work I believe, I wanted to confirm that with you as an observation

Also, is there any way for the troops of the special officers be unlocked? Like a witch's androphags, or a high lords tower guards.
Green Ghost 23 Jul, 2022 @ 1:32pm 
Will do, thanks.
labowski1  [author] 23 Jul, 2022 @ 11:26am 
Green Ghost, your dream of playing a dryad in any class has now come true my friend!
Let me know if anything is wrong.
labowski1  [author] 20 Jul, 2022 @ 8:58pm 
Consider it done, ill let you know when I get it uploaded Saturday!
Green Ghost 20 Jul, 2022 @ 1:23am 
Bishop, Cloud Caster, Scourge Herald, Monk, Queen's Counsilor and maybe the white centaur leaders. Reasonable?
labowski1  [author] 19 Jul, 2022 @ 8:22pm 
Okay, I will most likely tackle that this Saturday for you.
While I'm at it, any other commanders you would like?
Green Ghost 19 Jul, 2022 @ 2:09am 
I don't mind, I still like her.
labowski1  [author] 18 Jul, 2022 @ 8:44pm 
I can do that for sure, but the way the dryad works, if you are not her starting class, she wont be able to capture ancient forests and some of her special features might not work. Would you still like her added?
Green Ghost 17 Jul, 2022 @ 11:35am 
Thank you for the list, good to know in advance what commanders are available. One small request, if you don't mind do you think you could add the dryad to the recruitment pool? I'm a big dryad fan.
labowski1  [author] 17 Jul, 2022 @ 10:27am 
Green Ghost
"High Lord"
"Necromancer's Apprentice"
"Cultist"
"Manflayer"
"Witch's Apprentice"
"Hierodule"
"Bakemono Sorceror"
"Bakemono Shaman"
"Uba"
"Spirit Guide"
"Soothsayer"
"Reveler"
"Earth Reader"
"Oracle of Subterranean Fires"
"Oracle of Subterranean Waters"
"Oracle of the Dead"
"Druid's Apprentice"
"Horologist"
"Horticulturist"
"Warlock's Apprentice"
"Tribal King"
"Nahualli"
"Sun Temple Attendant"
"Blood Temple Attendant"
"Sky Temple Attendant"
"Rain Temple Attendant"
"Moon Temple Attendant"
"Death Temple Attendant"
"Goblin Shaman"
"Troll Shaman"
"Enchanter's Apprentice"
"Cultist of the Deep"
"Illusionist's Apprentice"
"Mirror"
"Large Mirror"
"Silver Mirror"
"Golden Mirror"
"Rune Smith"
Green Ghost 17 Jul, 2022 @ 4:42am 
So which commanders are available for recruitment? Can i recruit barons, bishops, bakemono and dryad queens?
labowski1  [author] 16 Jul, 2022 @ 10:19pm 
Green Ghost
Not all commanders are available, but many are.
Unfortunately There is no chance of commanders from new classes showing up.
Green Ghost 15 Jul, 2022 @ 8:45am 
I have 2 questions:
1. Are ALL vanilla commanders able to be recruited?
2. Is there a chance of modded commanders also showing up or is it only vanilla ones?
labowski1  [author] 1 May, 2022 @ 11:18pm 
Simonc Thanks for the base for this mod from coe4, if you want me to pull your code and rebuild, just let me know.