Total War: WARHAMMER III

Total War: WARHAMMER III

Extreme Smoke & Flash
106 件のコメント
sephiroxical19981202 8月26日 19時32分 
For me, Dwarf cannons have inconsistent flash vfx. The flash would quite often appear a few seconds after the cannons actually fired.
Vikingbanana 8月9日 7時36分 
Are you able to make the smoke last way longer?
Louie04k 8月6日 17時51分 
@Tommy Trials you can open mod pack files and edit them with RPFM, editing the mod would be simple, just time consuming figuring out which value affects how long the smoke stays, which i do not have the time for unfortunately
Rat Shaker 8月4日 13時43分 
@Tommy Trials, please let me know if you figure that out, it's the only thing I miss from the previous smoke mod that's now deprecated
Tommy Trials 7月29日 0時58分 
So I'm sure with some guidance I could figure it out, but as far as I can read, it requires me to edit a .pack file and that is WAY over my head. If ever I figure it out, I'll try and let people know here
Tommy Trials 7月29日 0時49分 
Silly question but I can't seem to find the answer, is there a config file for this mod where a simple number can be fiddled with the get the smoke to last longer? I'll look about and report back if I manage to find something, but I strongly doubt I'm smart enough for that!
Louie04k 7月9日 9時16分 
can you make the smoke stick around even longer?
fretkaf 7月1日 10時06分 
Man my RTX 5070 cant handle this mod
逆战来也 3月31日 19時58分 
You are my hero
Ramon(f_finder) 3月26日 0時29分 
@Seriouis Lee
yeah man hahah I noticed that some times later, what a dumb newb I was heh
thanks anyway, have a good day :steamthumbsup:
Serious Lee 3月25日 13時38分 
@Ramon(f_finder) Thats just the indicator that the lord or hero has used up all their movement. Its a vanilla thing really ;)
Serious Lee 3月25日 13時37分 
thank you so much for keeping this mod up to date!
全神贯注 3月21日 21時19分 
thanks,guy
Solkundor 3月18日 13時27分 
yeah would be very cool if the smoke lasts 3x longer :)
Donut_Warrior 3月15日 9時52分 
Great mod hope it will stay updated
Mofunkles 3月3日 6時38分 
This could do with making the smoke last 2-3x longer
Ramon(f_finder) 3月1日 2時29分 
nevermind my previous replies haha, just finishing the turn fixed the issue.
Ramon(f_finder) 3月1日 1時50分 
in fact, not all of my models but some of them became black and white
Ramon(f_finder) 3月1日 1時44分 
Hi, appreciate for the mod and it works mostly fine I think.
but there's one thing though, after activating your mod all of my character models' color in the world map became unsaturated, like black and white.
it's not a big deal cuz this happens only in the world map, not in battles.
however I'd like to fix this issue if there's a way.
thanks for reading, cheers.
AlpokoLoco 2月25日 12時49分 
My smoke also just blows away very quickly
Greeny363 2月16日 17時54分 
Im having the same issue as Forsaken, the smoke just instantly blows away, is there something i can do on my end to fix this or is it something else?
Swords 2月1日 11時54分 
@Sylph: Play the mod and find out. Both your questions are things you can figure out with 5 minutes of playtime.
Serious Lee 1月16日 5時09分 
This mod semi works with Araby. The Janissary have more smoke but still the pathetic vanilla muzzle flash. Is there a chance you could so something on your end to enhance it? :)
forsakenmyhonour 1月16日 2時29分 
Why is it so windy when i use the mod. The smoke flies away instantly as if we're in a hurricane
Candyman 1月11日 4時36分 
It definitely has an impact but it depends on how many gunpowder units you have and how far you zoom in.
Really close it tanks the frames but if you are on normal distance it doesnt affect it too much in my experience.
But it is honestly worth it because it looks amazing when your gunner line starts blasting.
DeathNote 1月9日 23時48分 
Does this have a big impact on performance?
Honk Hill 1月8日 18時42分 
Can confirm the same issue Jack Jackson is having with this mod and the Marienburg one breaking landship animations
PhazezGova 1月2日 5時34分 
Works great, awesome mod :) smoke transparency fix mod has not been updated yet, do you have plans to make it?
Jack Jackson 2024年12月26日 10時42分 
Heads up, using the mod with SCM Marienburg mod seems to mess with Landship rigging/animations.
Molcarat  [作成者] 2024年12月23日 1時42分 
No problem. If you're worried, just do a quick test with a custom battle.
Sin 2024年12月19日 17時09分 
Does mod work now? I see it was updated on Dec 12th but confused by last comment which was on Dec 15th
DORN 2024年12月15日 12時42分 
doesn't seem to work after patch 6.0
Molcarat  [作成者] 2024年12月12日 9時10分 
Sorry for the lack of replies and updates for a while.
And TraderPisces, thanks for the valuable information!

However, I want to let you all know that I can't answer your question about compatibility with other mods. This mod changes the base game smoke, and smoke is usually tied to unit animations. So if the mod changes the smoke there, it will not be reflected, and if it uses the base game smoke, it will be reflected. Of course, if the mod changes the base game smoke itself, it will not be reflected. So without looking inside the mod, we will never know the truth. Oh yeah, the Empire units had a bug where smoke was not generated when ToD was released, so mods that use that data as-is may have smoke issues. See my previous comments if you want to know more about this.
beef92 2024年12月11日 23時12分 
I'm noticing that it doesn't affect outriders with the repeaters, but does effect ironsides who are using the same repeaters (via SFO). Do outriders have their own vfx file that needs to be added?
Eisen 2024年12月10日 6時39分 
Amazing, this is how CA should have made the game look like.
Breepzz 2024年11月8日 0時04分 
Amazing mod ;-)
Breepzz 2024年11月7日 12時24分 
@TraderPisces

Ok, then with Total War is the opposite than Skyrim or Bannerlord load order ;) I didn't know for sure, even if I play Total War since MTW2 ahah

Thks again
TraderPisces 2024年11月7日 9時06分 
@Breepzz Great to hear! :)
Smoke transparency fix after this mod (I don't think it matters much, because this mod does not override anything from smoke fix mod (I've just checked), but you still have to do this if you got a lot of mods which override any of those mods, just to be safe).

Highest mod in load manager => highest priority. It will override other mods modifying the same entries (for graphics, this works, as you've noticed). I can only theorize, as we do not have access to source code how game engine handles this to know for sure, but from observations can conclude that if mod A and B mod the same entry X and B is higher than A in load manager, then game engine loads entry X from mod B, then if mod A also contains same entry X, it will skip it. This works the same way as many firewall rules.
Breepzz 2024年11月7日 7時12分 
@TraderPisces

Many thks it's working!! But the transparancy fix must be loaded after or before the mod?

It's strange, normally last mod erase first if same stuffs. The other smoke mod works last in order.
TraderPisces 2024年11月7日 1時33分 
@Mumm-Ra @BunnyMuffin You're welcome!
@Breepzz Put it higher in mod loader, I've put it near the top, works fine after that (reason for that are overrides from other mods, now you override them by placing it higher => loading first, afaik only works for graphics (such as animations, variantmeshes, etc.) and not for db and script which are determined by sorting name)
Breepzz 2024年11月6日 13時15分 
I have no smoke at all... At least not like screenshots here.
I use the fix and the mod is the last in the order.
The other mod "smoke gun and spectacle" is working, I don't understand.
KiyamaHarumi 2024年10月31日 8時13分 
Some new units from mods don't trigger this effect, can you explain how can I add them on?
BunnyMuffin 2024年10月25日 3時27分 
@TraderPisces If only Steam allowed to award comments, this was very useful info/link.

Thanks!
purzelplays 2024年10月24日 11時15分 
It didn´t work in Multiplayer. Any Sollutions?
Mumm-Ra 2024年10月12日 22時35分 
@TraderPisces

Thx. I was just about to ask what the difference was between this one and BrutusCz
TraderPisces 2024年10月9日 13時08分 
Now 2 months later, back at WH3 recently. I can NOT play without this mod any gun unit faction anymore, this mod is incredible, adds so much immersion. I see you've updated it since my last comment, well done. The other mod people talked about in comment section will not be updated, that mod author quit.

For anyone asking what the difference is between this and the other, this one works even with high vfx, the other requires ultra, so you'll get much better performance with this one, because even on high end gpu on higher resolutions will decrease fps a lot, worse, it fps drop/spikes, causing stuttering, but with this mod, no problem! The siege weapons are incredible in this mod, the other one small effects (still hoping for fuze on cannon + mortar for indication when it's about to shoot). Vanilla almost non-existent effects, so this mod is REQUIRED to have good experience! See difference this mod vs other @ https://www.youtube.com/watch?v=M3oZDSTBots
Pendra [GER] 2024年10月2日 10時23分 
is this also supposed to work with modded units?
Nullified 2024年8月20日 17時45分 
Hey I've noticed you updated your mod, I've rolled back due to a campaign and mods being out of date, your mod was working smoothly now i'm getting extreme frame drops, could you send or upload the previous version before the recent update, version 5.1.3 please
TraderPisces 2024年8月9日 3時58分 
Nice mod, the cannon unit is very well done, good job! Could you add a fuze on units like cannons and mortars (for example, more units that use this mechanism, the better)? This would take 2 birds in 1 stone: noticing when a unit is about to shoot (to position camera to enjoy the muzzule and smoke vfx show) and increasing immersion.

Could you also make a mod that adjust trails? There are a few out there, most of them are outdated and some entries override your mod (noticeable with cannon going back to vanilla vfx, which looks ugly).

And lastly, could you increase the muzzle flash and smoke density more for units with bigger guns, like rifles vs pistols, both look the same, but rifle should have larger effect, imho. Thanks and again, good job and thank you for this great mod, works fine on vfx high without much performance degradation!
Molcarat  [作成者] 2024年8月2日 7時19分 
@Clopperz
That's strange. I checked and it's not a problem. All types of outriders do not work? Also try with custom battles with all other mods removed.

@JohnnyCJK
Dreadquake doesn't have any smoke effects. I didn't add a new smoke effects because I didn't have the inspiration to do so since it didn't exist originally.