Total War: WARHAMMER III

Total War: WARHAMMER III

Extreme Smoke & Flash
109 kommentarer
kaiserito 23. sep. kl. 6:00 
Update, please
n.pedrazalis 3. sep. kl. 21:14 
Hello the mod is outated in my mod manager uptate please
Colsarico 30. aug. kl. 12:09 
doesn't work on handgunners
sephiroxical19981202 26. aug. kl. 19:32 
For me, Dwarf cannons have inconsistent flash vfx. The flash would quite often appear a few seconds after the cannons actually fired.
Vikingbanana 9. aug. kl. 7:36 
Are you able to make the smoke last way longer?
Louie04k 6. aug. kl. 17:51 
@Tommy Trials you can open mod pack files and edit them with RPFM, editing the mod would be simple, just time consuming figuring out which value affects how long the smoke stays, which i do not have the time for unfortunately
Rat Shaker 4. aug. kl. 13:43 
@Tommy Trials, please let me know if you figure that out, it's the only thing I miss from the previous smoke mod that's now deprecated
Tommy Trials 29. juli kl. 0:58 
So I'm sure with some guidance I could figure it out, but as far as I can read, it requires me to edit a .pack file and that is WAY over my head. If ever I figure it out, I'll try and let people know here
Tommy Trials 29. juli kl. 0:49 
Silly question but I can't seem to find the answer, is there a config file for this mod where a simple number can be fiddled with the get the smoke to last longer? I'll look about and report back if I manage to find something, but I strongly doubt I'm smart enough for that!
Louie04k 9. juli kl. 9:16 
can you make the smoke stick around even longer?
fretkaf 1. juli kl. 10:06 
Man my RTX 5070 cant handle this mod
逆战来也 31. mar. kl. 19:58 
You are my hero
Ramon(f_finder) 26. mar. kl. 0:29 
@Seriouis Lee
yeah man hahah I noticed that some times later, what a dumb newb I was heh
thanks anyway, have a good day :steamthumbsup:
Serious Lee 25. mar. kl. 13:38 
@Ramon(f_finder) Thats just the indicator that the lord or hero has used up all their movement. Its a vanilla thing really ;)
Serious Lee 25. mar. kl. 13:37 
thank you so much for keeping this mod up to date!
全神贯注 21. mar. kl. 21:19 
thanks,guy
Solkundor 18. mar. kl. 13:27 
yeah would be very cool if the smoke lasts 3x longer :)
Donut_Warrior 15. mar. kl. 9:52 
Great mod hope it will stay updated
Mofunkles 3. mar. kl. 6:38 
This could do with making the smoke last 2-3x longer
Ramon(f_finder) 1. mar. kl. 2:29 
nevermind my previous replies haha, just finishing the turn fixed the issue.
Ramon(f_finder) 1. mar. kl. 1:50 
in fact, not all of my models but some of them became black and white
Ramon(f_finder) 1. mar. kl. 1:44 
Hi, appreciate for the mod and it works mostly fine I think.
but there's one thing though, after activating your mod all of my character models' color in the world map became unsaturated, like black and white.
it's not a big deal cuz this happens only in the world map, not in battles.
however I'd like to fix this issue if there's a way.
thanks for reading, cheers.
AlpokoLoco 25. feb. kl. 12:49 
My smoke also just blows away very quickly
Greeny 16. feb. kl. 17:54 
Im having the same issue as Forsaken, the smoke just instantly blows away, is there something i can do on my end to fix this or is it something else?
Swords 1. feb. kl. 11:54 
@Sylph: Play the mod and find out. Both your questions are things you can figure out with 5 minutes of playtime.
Serious Lee 16. jan. kl. 5:09 
This mod semi works with Araby. The Janissary have more smoke but still the pathetic vanilla muzzle flash. Is there a chance you could so something on your end to enhance it? :)
forsakenmyhonour 16. jan. kl. 2:29 
Why is it so windy when i use the mod. The smoke flies away instantly as if we're in a hurricane
Candyman 11. jan. kl. 4:36 
It definitely has an impact but it depends on how many gunpowder units you have and how far you zoom in.
Really close it tanks the frames but if you are on normal distance it doesnt affect it too much in my experience.
But it is honestly worth it because it looks amazing when your gunner line starts blasting.
DeathNote 9. jan. kl. 23:48 
Does this have a big impact on performance?
Honk Hill 8. jan. kl. 18:42 
Can confirm the same issue Jack Jackson is having with this mod and the Marienburg one breaking landship animations
PhazezGova 2. jan. kl. 5:34 
Works great, awesome mod :) smoke transparency fix mod has not been updated yet, do you have plans to make it?
Jack Jackson 26. dec. 2024 kl. 10:42 
Heads up, using the mod with SCM Marienburg mod seems to mess with Landship rigging/animations.
Molcarat  [ophavsmand] 23. dec. 2024 kl. 1:42 
No problem. If you're worried, just do a quick test with a custom battle.
Sin 19. dec. 2024 kl. 17:09 
Does mod work now? I see it was updated on Dec 12th but confused by last comment which was on Dec 15th
DORN 15. dec. 2024 kl. 12:42 
doesn't seem to work after patch 6.0
Molcarat  [ophavsmand] 12. dec. 2024 kl. 9:10 
Sorry for the lack of replies and updates for a while.
And TraderPisces, thanks for the valuable information!

However, I want to let you all know that I can't answer your question about compatibility with other mods. This mod changes the base game smoke, and smoke is usually tied to unit animations. So if the mod changes the smoke there, it will not be reflected, and if it uses the base game smoke, it will be reflected. Of course, if the mod changes the base game smoke itself, it will not be reflected. So without looking inside the mod, we will never know the truth. Oh yeah, the Empire units had a bug where smoke was not generated when ToD was released, so mods that use that data as-is may have smoke issues. See my previous comments if you want to know more about this.
beef92 11. dec. 2024 kl. 23:12 
I'm noticing that it doesn't affect outriders with the repeaters, but does effect ironsides who are using the same repeaters (via SFO). Do outriders have their own vfx file that needs to be added?
Eisen 10. dec. 2024 kl. 6:39 
Amazing, this is how CA should have made the game look like.
Breepzz 8. nov. 2024 kl. 0:04 
Amazing mod ;-)
Breepzz 7. nov. 2024 kl. 12:24 
@TraderPisces

Ok, then with Total War is the opposite than Skyrim or Bannerlord load order ;) I didn't know for sure, even if I play Total War since MTW2 ahah

Thks again
TraderPisces 7. nov. 2024 kl. 9:06 
@Breepzz Great to hear! :)
Smoke transparency fix after this mod (I don't think it matters much, because this mod does not override anything from smoke fix mod (I've just checked), but you still have to do this if you got a lot of mods which override any of those mods, just to be safe).

Highest mod in load manager => highest priority. It will override other mods modifying the same entries (for graphics, this works, as you've noticed). I can only theorize, as we do not have access to source code how game engine handles this to know for sure, but from observations can conclude that if mod A and B mod the same entry X and B is higher than A in load manager, then game engine loads entry X from mod B, then if mod A also contains same entry X, it will skip it. This works the same way as many firewall rules.
Breepzz 7. nov. 2024 kl. 7:12 
@TraderPisces

Many thks it's working!! But the transparancy fix must be loaded after or before the mod?

It's strange, normally last mod erase first if same stuffs. The other smoke mod works last in order.
TraderPisces 7. nov. 2024 kl. 1:33 
@Mumm-Ra @BunnyMuffin You're welcome!
@Breepzz Put it higher in mod loader, I've put it near the top, works fine after that (reason for that are overrides from other mods, now you override them by placing it higher => loading first, afaik only works for graphics (such as animations, variantmeshes, etc.) and not for db and script which are determined by sorting name)
Breepzz 6. nov. 2024 kl. 13:15 
I have no smoke at all... At least not like screenshots here.
I use the fix and the mod is the last in the order.
The other mod "smoke gun and spectacle" is working, I don't understand.
KiyamaHarumi 31. okt. 2024 kl. 8:13 
Some new units from mods don't trigger this effect, can you explain how can I add them on?
BunnyMuffin 25. okt. 2024 kl. 3:27 
@TraderPisces If only Steam allowed to award comments, this was very useful info/link.

Thanks!
purzelplays 24. okt. 2024 kl. 11:15 
It didn´t work in Multiplayer. Any Sollutions?
Mumm-Ra 12. okt. 2024 kl. 22:35 
@TraderPisces

Thx. I was just about to ask what the difference was between this one and BrutusCz
TraderPisces 9. okt. 2024 kl. 13:08 
Now 2 months later, back at WH3 recently. I can NOT play without this mod any gun unit faction anymore, this mod is incredible, adds so much immersion. I see you've updated it since my last comment, well done. The other mod people talked about in comment section will not be updated, that mod author quit.

For anyone asking what the difference is between this and the other, this one works even with high vfx, the other requires ultra, so you'll get much better performance with this one, because even on high end gpu on higher resolutions will decrease fps a lot, worse, it fps drop/spikes, causing stuttering, but with this mod, no problem! The siege weapons are incredible in this mod, the other one small effects (still hoping for fuze on cannon + mortar for indication when it's about to shoot). Vanilla almost non-existent effects, so this mod is REQUIRED to have good experience! See difference this mod vs other @ https://www.youtube.com/watch?v=M3oZDSTBots
Pendra [GER] 2. okt. 2024 kl. 10:23 
is this also supposed to work with modded units?