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This is a very good map.
For some terrain, the parameters "AIAvoidStance" and "grassCover" are not defined, which causes the AI to see through the grass.
Thank you.
I've learned a lot since its released, and I feel as if it's only appropriate that I bring it up to that quality standard.
Man, I did try to work on a large terrain addon. That was catastrophic mistake. I'll never even try it again as it requires immensely powerfull PC, a lot of storage space and patient counted in years. That's why I genuinely admire people involved in terrain making. That's why every large mistake on a map also makes me cry because it reminds me how much work may need to be done to fix it.
I just see some alignment issues with the ground
I haven't seen a longtime a beautiful map and this is one !
Sa'hatra is 8km. Niakala is 10. Does the 2km make all of the difference for you?
- remove the airbase and build there a dirt airstrip, a good example is both airstrips on Bozoum map by Sanchez (especially the north-eastern one). It can have adjanced military FOB so soldiers could use the strip as well. Connect the location with other villages as the army needs supplies.
- connect all roads to distinct terrain features (towns, villages, warehouses, etc). I'd do the same with electricity networks and their power sources.
- option: portray two typical Angolan rural settlements - one with hutts and the other with muddy houses. Especially the latter type is typically packed extremaly close all toghether.
Don't get me wrong, I like what I see so far. I would just love to play a perfect terrain if it's possible.
I saw Sa'hatra thread. The map seems more logically planned and executed but since I like flying, smaller maps aren't my cup of tea, tho :)
Niakala has a lot of issues that I wish to rectify. However, some limitations are through either the limited time I had (the terrain was made under a deadline) and for technical oversights that I had when I was less experienced at terrain making. I plan to push an EOL update for Niakala when I am finished with my current project, mostly to rectify or redesign things that were poorly executed.